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* mesa: move some glapi bits aroundBrian Paul2008-06-133-2/+3
| | | | | | Move _glapi_proc typedef from glapitable.h to glapi.h Also, don't include glapitable.h from glapi.h Before we were including the huge glapitable.h file in every .c file.
* mesa: remove some temp debug codeBrian Paul2008-06-131-1/+0
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* mesa: check FEATURE_ARB_occlusion_queryBrian Paul2008-06-131-0/+7
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* mesa: fix typo: s/stacks/stack/Brian Paul2008-06-131-1/+1
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* mesa: add some #if FEATURE_x testsBrian Paul2008-06-125-2/+38
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* mesa: restore and fix Keith's "further degenerate the special case lit ↵Brian Paul2008-06-121-13/+31
| | | | | | | | | substitute" There was a bug in emit_degenerate_lit() that caused the SLT to produce unpredictable results in lit.z Plus, added a bunch of new comments.
* Revert "mesa: further degenerate the special case lit substitute"Brian Paul2008-06-111-12/+9
| | | | | | This reverts commit e841b92d9c8bf48085b4996df828ae745977f931. This fixes two specular lighting conform failures.
* mesa: refactor: move various ENUM_TO_x macros into macros.hBrian Paul2008-06-117-22/+57
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* mesa: refactor: move glTexParameter-related functions into new texparam.c fileBrian Paul2008-06-117-1028/+1105
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* mesa: refactor: move glTexEnv-related functions into new texenv.c fileBrian Paul2008-06-117-841/+919
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* mesa: refactor: move glTexGen-related functions into new texgen.c fileBrian Paul2008-06-117-596/+673
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* mesa: refactor: fix some FEATURE_ typos, mistakesBrian Paul2008-06-102-2/+2
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* mesa: refactor: move #define FEATURE flags into new mfeatures.h fileBrian Paul2008-06-1012-96/+310
| | | | Also, check the FEATURE flags in many places.
* gallium: remove stray include of st_context.hBrian Paul2008-06-101-2/+0
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* mesa: remove unused api_eval.h header fileBrian Paul2008-06-092-43/+0
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* mesa: refactor: move _mesa_update_minmax/histogram() into image.cBrian Paul2008-06-093-74/+64
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* mesa: refactor: move multisample-related functions into new multisample.c fileBrian Paul2008-06-098-44/+109
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* mesa: refactor: move _mesa_resizebuffers(), _mesa_ResizeBuffersMESA() to ↵Brian Paul2008-06-096-83/+88
| | | | framebuffer.c
* mesa: refactor: move glClear, glClearColor into new clear.c file.Brian Paul2008-06-096-153/+227
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* mesa: refactor: move scissor functions into new scissor.c fileBrian Paul2008-06-098-85/+150
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* mesa: refactor: move _mesa_init_exec_table() into new api_exec.c fileBrian Paul2008-06-096-806/+872
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* mesa: refactor: move pixel map/scale/bias code into image.cBrian Paul2008-06-094-476/+486
| | | | pixel.c is just the API-related code now.
* mesa: refactor: new _mesa_init_pixelstore() functionBrian Paul2008-06-094-28/+43
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* mesa: refactor: move glReadPixels code into new readpix.c fileBrian Paul2008-06-096-172/+243
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* mesa: refactor: move glPixelStore function into new pixelstore.c fileBrian Paul2008-06-096-203/+275
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* mesa: chmod a-x context.cBrian Paul2008-06-091-0/+0
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* mesa: Most of the functions of MESA_TEXTURE_S8_Z24 are now supportedJakob Bornecrantz2008-06-092-7/+31
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* mesa: Add MESA_FORMAT_S8_Z24 texture formatJakob Bornecrantz2008-06-082-0/+37
| | | | | | | None of the fetch and store functions implemented. This atleast stops shadowtex from locking the GPU on i915 with the linux-dri-x86 target. It most of it looks okay, with the exception of actually displaying the texture.
* mesa: turn off ffvertex prog debugKeith Whitwell2008-06-061-1/+1
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* mesa: remove EXT/NV suffixes from _mesa_PointParameter functionsBrian Paul2008-06-054-41/+28
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* mesa: added _mesa_DrawArrays, DrawElements, DrawRangeElements() wrappers for ↵Brian Paul2008-06-051-0/+14
| | | | VBO funcs
* mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca2008-05-3114-70/+70
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* mesa: undo accidental setting of _ForceEyeCoordsKeith Whitwell2008-05-301-1/+1
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* ffvertex: emit full LIT when attenuating (needs the 1 in X position)Keith Whitwell2008-05-272-19/+32
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* ffvertex: don't compute whole eye vector if only eye.z is requiredKeith Whitwell2008-05-271-3/+27
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* Revert "mesa: save a temp on normalizes"Keith Whitwell2008-05-241-4/+6
| | | | This reverts commit feceb43948f76cc4d4c8ecbb86b1b1f438c6daee.
* mesa: pre-swizzle normal scale state valueKeith Whitwell2008-05-241-2/+1
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* mesa: evaluate _NeedEyeCoords prior to generating internal vertex shaderKeith Whitwell2008-05-241-12/+14
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* mesa: save a temp on normalizesKeith Whitwell2008-05-231-6/+4
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* mesa: further degenerate the special case lit substituteKeith Whitwell2008-05-231-9/+12
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* mesa: don't emit LIT instruction when mat shininess known to be zeroKeith Whitwell2008-05-231-31/+102
| | | | Use a faster path in that case & make gears go faster.
* mesa: do object-space lighting in ffvertex_prog.cKeith Whitwell2008-05-231-29/+50
| | | | | Start pulling over some of the optimizations from the fixed function paths.
* Fix program refcounting assertion failure during context tear-downBrian Paul2008-05-191-22/+24
| | | | | | | | | | When purging the program hash table, the refcount _should_ be one since the program is referenced by the hash table. Need to explicitly set to zero before calling delete(). Also, purge high-level shader hash tables before low-level program hash tabl cherry-picked from master
* alias ProgramEnvParameter4xyARB and ProgramParameter4xyNV (bug #12935)Brian Paul2008-05-183-152/+100
| | | | | | these should be the same functions (as per spec). cherry-picked from master (86a4810b09097714942bf2b889e6c62357bba931)
* mesa: free shader program data before deleting shader objects.Brian2008-05-061-0/+16
| | | | | Picked from master. Fixes mem corruption seen when glean/api2 test exits.
* gallium: implement full reference counting for vertex/fragment programsBrian2008-05-063-24/+38
| | | | | | Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. Another memory bug involving shaders yet to be fixed...
* mesa: comments, whitespaceBrian2008-05-061-24/+19
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* fix _mesa_ffs for alternative compilersAlan Hourihane2008-05-051-19/+17
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* Fix build problem with MSVCAlan Hourihane2008-05-011-3/+7
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* Add support for GL_REPLACE_EXT texture env mode.Brian Paul2008-04-301-1/+6
| | | | | | GL_REPLACE_EXT comes from the ancient GL_EXT_texture extension. Found an old demo that actually uses it. The values of the GL_REPLACE and GL_REPLACE_EXT tokens is different, unfortunately.