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* remove carriage returnsBrian Paul2005-04-153-5646/+5646
* In GLX_USE_TLS builds, make GET_CURRENT_CONTEXT use the TLS verion of theIan Romanick2005-04-141-25/+0
* A few getenv() that werent using the mesa wrapper versionBen Crossman2005-04-141-0/+2
* cosmetic changesMichal Krol2005-04-141-6/+7
* ARB_fragment_shader stateMichal Krol2005-04-141-1/+14
* ARB_fragment/vertex_shader stateMichal Krol2005-04-142-5559/+5646
* ARB_shading_language_100 bit;Michal Krol2005-04-141-2/+4
* add GL_ARB_shading_language_100;Michal Krol2005-04-141-20/+27
* add FEATURE_ARB_shading_language_100;Michal Krol2005-04-141-5/+15
* set table size to 1023 and use new HASH_FUNC() macroBrian Paul2005-04-101-5/+8
* Bug #2945: Fix math error that left half the hash buckets empty.Adam Jackson2005-04-091-1/+1
* Use the same dispatch.c source file for "normal" Mesa builds and DRIIan Romanick2005-04-071-7/+13
* Use FEATURE_shading_language to control whether the shading languageBrian Paul2005-04-011-0/+4
* add FreeTexImageData hook to help single-copy texturing in driversKeith Whitwell2005-03-225-37/+62
* Enable the generation of server-side __glGetBooleanv_size and relatedIan Romanick2005-03-171-2779/+2879
* change gl_buffer_object's Size field to GLsizeiptrARB typeBrian Paul2005-03-032-2/+2
* silence warningsBrian Paul2005-02-271-2/+2
* Rename _mesa_update_buffers() to _mesa_update_draw_buffer_bounds() and doBrian Paul2005-02-264-43/+67
* Fairly significant changes to enums.c and the way it is generated. enums.cIan Romanick2005-02-261-3009/+4425
* More GL_EXT_framebuffer_object: rename some things, added device driver hooks.Brian Paul2005-02-244-101/+279
* Sort the enums in the Python code, instead of at runtime. (Zack Rusin)Brian Paul2005-02-231-772/+2235
* now generated with Python scriptBrian Paul2005-02-221-813/+1384
* added a bunch of const in the decoderDaniel Borca2005-02-141-30/+29
* unlock mutex upon error return (Jeff Muizelaar)Brian Paul2005-02-122-0/+2
* mesa-main-0-NULL.patch from Jeff MuizelaarKeith Whitwell2005-02-118-34/+35
* new comments, fix zoffset error testBrian Paul2005-02-101-3/+36
* glGet*(GL_FRAGMENT_PROGRAM_BINDING_NV) was returning the vertex program binding.Brian Paul2005-02-092-4/+4
* initial support for GL_EXT_framebuffer_objectBrian Paul2005-02-091-55/+139
* implement the 'completeness' testsBrian Paul2005-02-092-91/+265
* clamp anisotropy against max valueBrian Paul2005-02-081-3/+5
* just some commentsBrian Paul2005-02-081-0/+7
* a bunch of assorted fixesBrian Paul2005-02-082-78/+82
* plug in GL_EXT_framebuffer_object functionsBrian Paul2005-02-081-0/+23
* removed GL_EXT_framebuffer_object tokensBrian Paul2005-02-081-52/+0
* checkpoint latest workBrian Paul2005-02-082-46/+141
* added missing prototypeBrian Paul2005-02-081-2/+9
* indentation fixBrian Paul2005-02-081-6/+7
* argb8888 optimizations from via branchKeith Whitwell2005-02-072-33/+297
* More texture enums (Andreas Stenglein)Keith Whitwell2005-02-071-10/+37
* GL_ARB_texture_rectangle enums (Andreas Stenglein)Keith Whitwell2005-02-071-0/+6
* additional work on GL_EXT_framebuffer_objectBrian Paul2005-02-079-263/+615
* added fbobject.c to sourcesBrian Paul2005-02-051-0/+3
* Some initial work on GL_EXT_framebuffer_object.Brian Paul2005-02-055-11/+847
* Remove the Shared->TexObjectList pointer and Next field from gl_texture_object.Brian Paul2005-02-053-77/+30
* add a few commentsBrian Paul2005-02-051-0/+5
* clamp viewport against ctx->Const.MaxViewportWidth/Height instead of MAX_WIDT...Brian Paul2005-02-021-4/+4
* fix max viewport queryBrian Paul2005-01-302-7/+9
* add number of passes count to ati_fragment_shaderDave Airlie2005-01-301-0/+1
* remove a bunch of temporary #defines, now that glext.h was updatedBrian Paul2005-01-261-46/+1
* just comments/clean-upBrian Paul2005-01-262-8/+14