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* add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with ↵Roland Scheidegger2005-09-021-3/+13
| | | | scope of ati fragment shader constants. Fix issues with specifying color/alpha instructions not pair-wise. Change internal representation of the shader (to better fit how the extension works, should make driver implementations simpler, and saves some memory). (still doesn't work correctly with doom3 and swrast, but not worse than before)
* Just additional comments.Brian Paul2005-08-312-0/+20
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* remove dead code, update commentsBrian Paul2005-08-312-15/+5
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* fix a few proxy color table bugs (bug 4270)Brian Paul2005-08-281-8/+11
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* check the Ready flag when getting GL_QUERY_RESULT_ARBBrian Paul2005-08-271-0/+15
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* Rearrange the code related to GL_ARB_occlusion_object to generalize queryBrian Paul2005-08-273-84/+126
| | | | objects for future types of queries.
* /dri/msgAdam Jackson2005-08-261-1/+1
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* don't compile debug code (bug 4242: rand undefined)Brian Paul2005-08-251-1/+5
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* removed GL_HP_occlusion_test extensionBrian Paul2005-08-259-115/+11
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* simplify, clean-up texel addressing macrosBrian Paul2005-08-231-180/+129
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* bump version to 6.5Brian Paul2005-08-221-4/+4
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* Replace mult/div operators with bitwise operators in texel fetch routinesBrian Paul2005-08-181-24/+29
| | | | for better performance. (Roland Scheidegger)
* Bump version to 6.3.2Brian Paul2005-08-161-3/+3
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* In _mesa_TexEnvfv, do not accept values for GL_OPERAND2_ALPHA and ↵Roland Scheidegger2005-08-151-4/+24
| | | | GL_OPERAND2_RGB which are only valid with ARB_texture_env_combine but not with EXT_texture_env_combine, when only EXT_texture_env_combine is supported.
* added FREXPF() macro (bug 4060)Brian Paul2005-08-121-0/+5
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* Remove _glapi_check_multithread from the interface exported by the loader toIan Romanick2005-08-101-7/+4
| | | | | | | | | | | | | | | | | the driver. The loader now takes care of this for the driver. Remove _glapi_DispatchTSD and give _glapi_Dispatch its semantic (i.e., having a NULL value means that the application is multithreaded and _glapi_get_dispatch must be called). Gut all of the dispatch override code. This removes _glapi_RealDispatch, _glapi_tls_RealDispatch, _glapi_begin_dispatch_override, _glapi_end_dispatch_override, and _glapi_get_override_dispatch. Remove _glapi_get_proc_address, _glapi_get_proc_name, _glapi_get_version, and _glapi_check_table from the loader / driver interface. Reviewed by: Brian Paul
* the PIXEL_MAP_I_TO_I table should be GLfloat, not GLintBrian Paul2005-08-102-13/+14
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* Follow suggestion by Aapo Tahkola to fix giant memory leak from forgetting ↵Vladimir Dergachev2005-08-061-0/+1
| | | | to free the key when entry was already found (presumably a common case).
* Fix recent problems with display lists and other parts of the code.Ian Romanick2005-08-053-2/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | CALL_by_offset, SET_by_offset, and GET_by_offset all had various problems. The core issue is that parts of the device-independent code in Mesa assumes that all functions have slots in the dispatch table. This is especially true in the display list code. It will merrilly try to set dispatch pointers for glVertexAttrib1fARB even if GL_ARB_vertex_program is not supported. When the GET/SET/CALL macros are invoked, they would read a 0 from the remap table. The problem is that 0 is the dispatch offset for glNewList! One change is that the remap table is now initialized to be full of -1 values. In addtion, all of the *_by_offset marcos misbehave in an obvious way if the specified offset is -1. SET_by_offset will do nothing, GET_by_offset will return NULL, and CALL_by_offset, since it uses GET_by_offset, will segfault. I also had to add GL_EXT_blend_func_separate to the list of default extensions in all_mesa_extensions (src/mesa/drivers/dri/common/utils.c). Even though many drivers do not export this extension, glBlendFunc is internally implemented by calling glBlendFuncSeparate. Without this addition, glBlendFunc stopped working on drivers (such as mga) that do not export GL_EXT_blend_func_separate. There are still a few assertions / crashes in GL_ARB_vertex_program tests, but I don't think that these are related to any of my changes.
* Major rip-up of internal function insertion interface. The oldmesa_6_3_1Ian Romanick2005-07-282-5/+7
| | | | | | | | | | | | | | | | | | | | | | _glapi_add_entrypoint has been replaced by a new routine called _glapi_add_dispatch. This new routine dynamically assignes dispatch offsets to functions added. This allows IHVs to add support for extension functions that do not have assigned dispatch offsets. It also means that a driver has no idea what offset will be assigned to a function. The vast majority of the changes in this commit account for that. An additional table, driDispatchRemapTable, is added. Functions not in the Linux OpenGL ABI (i.e., anything not in GL 1.2 + ARB_multitexture) has a fixed offset in this new table. The entry in this table specifies the offset in of the function in the real dispatch table. The internal interface was also bumped from version 20050725 to 20050727. This has been tested with various programs in progs/demos on: radeon (Radeon Mobility M6) r128 (Rage 128 Pro) mga (G400)
* Make the vertex program source register Index field a signed int sinceBrian Paul2005-07-221-1/+2
| | | | | | | relative addressing can be negative. Change some GLuint indexes to GLint in the t_vp_build.c file. Added PROGRAM_UNDEFINED token for initializing the register File field to avoid a gcc 4.0 warning.
* bump version to 6.3.1Brian Paul2005-07-211-4/+4
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* check for FEATURE_EXT_framebuffer_object to enable EXT_framebuffer_objectBrian Paul2005-07-211-1/+3
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* remove ^M chars, disable shading language extensionsBrian Paul2005-07-211-26/+26
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* replace fprintf() calls with _mesa_problem()Brian Paul2005-07-191-4/+5
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* remove fprintf()Brian Paul2005-07-191-2/+0
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* Wrap every place that accesses a dispatch table with a macro. A new script-Ian Romanick2005-07-189-2249/+2018
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | generated file, called src/mesa/glapi/dispatch.h, is added. This file contains three macros for each API function. It contains a GET, a SET, and a CALL. Each of the macros take a pointer to the context and a pointer to the dispatch table. In several threads on mesa3d-dev we discussed replacing _glapi_add_entrypoint with a new function called _glapi_add_dispatch. For this discussion, the important difference between the two is that the caller of _glapi_add_dispatch does *not* know what the dispatch offset will be at compile time. Because of this callers need to track the dispatch offset returned by _glapi_add_dispatch. http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2 The downside is that driver code then has to access the dispatch table two different ways. It accesses it using structure tags (e.g., exec->Begin) for functions with fixed offsets and via a remap table (e.g., exec[ remap->NewExtensionFunction ]) for functions without fixed offsets. Yuck! Using the macros allows both types of functions to be accessed identically. If a driver needs to set a pointer for Begin, it does 'SET_Begin(ctx, exec, my_begin_function)'. If it needs to set a pointer for NewExtensionFunction, it does 'SET_NewExtensionFunction(ctx, exec, my_NewExtensionFunction_function)'. Furthermore, if at some point in the future a static offset is assigned for NewExtensionFunction, only the macros need to change (instead of every single place that accesses a table for that function). This code differs slightly from the originally posted patches in that the CALL, GET, and SET marcos no longer take a context pointer as a parameter. Brian Paul had suggested that the remap table could be stored as a global since it would be set at CreateScreen time and would be constant for all contexts. This change reflects that feedback. http://marc.theaimsgroup.com/?t=112087194700001&r=1&w=2
* strip out vestigial #ifdef HAVE_CONFIG_H stanzas, they're confusing theAdam Jackson2005-07-162-10/+0
| | | | modular X build
* need to flush vertices for GL_OCCLUSION_TEST_RESULT_HP queryBrian Paul2005-07-152-1/+5
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* Add a LDEXPF wrapper macro.Keith Whitwell2005-07-131-0/+3
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* Cache texenv programs to avoid repeated compilation (Ben Skeggs)Keith Whitwell2005-07-114-224/+448
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* The old MESA_PBUFFER_ALLOC() function allocated memory on 512-byte boundaries.Brian Paul2005-07-053-12/+44
| | | | | Restore that behavior with new _mesa_alloc_texmemory() function. Should fix via_sse_memcpy() problem in found with flightgear.
* Add support for assembly (static) dispatch functions on x86-64. ThisIan Romanick2005-07-021-1/+1
| | | | | | is basically patch #2939 from X.org bugzilla #3379. This does *not* fix the bug as it does not dynamically generate stubs at run-time. It just gets things one step closer.
* Don't #define __FUNCTION__ on a Microsoft C compiler new enough to have it.Karl Schultz2005-07-011-1/+2
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* Remove NEW_RENDERBUFFER stuff.Brian Paul2005-07-013-9/+4
| | | | | Now, OLD_RENDERBUFFER marks code that needs to eventually be removed when all the drivers are updated to no longer need the SetBuffer() function.
* remove OLD_RENDERBUFFER stuffBrian Paul2005-07-011-6/+2
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* Replace add_newer_entrypoints (src/mesa/main/context.c) withIan Romanick2005-06-301-221/+0
| | | | | | | | | | | | | | | device-specific code. A new Python script (src/mesa/glapi/extension_helper.py) generates a list of all entry-points for all known extensions. Each driver the selects only the extensions that it needs and enables the via either driInitExtensions or driInitSingleExtension. This code has been compile-tested on a drivers, but has only been run-tested on mga and i915 (on i830 hardware). These changes were discussed at length on the mesa3d-dev mailing list. http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2
* remove \n from warning message stringBrian Paul2005-06-301-2/+2
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* Add a set of predicate functions for testing matrices instead of directlyBrian Paul2005-06-306-55/+39
| | | | | | testing the flags field. Move definition of all the MAT_FLAGs into the m_matrix.c file since they're now private.
* remove unused MEMSET16 macroBrian Paul2005-06-271-2/+0
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* Get rid of the MESA_PBUFFER_ALLOC/FREE() macros.Brian Paul2005-06-273-61/+20
| | | | | If that stuff is still needed, lots of other updates are needed anyway. Also, some misc MALLOC/FREE -> _mesa_malloc/free() changes.
* fix for-loop in _mesa_GetDouble to avoid out of bounds memory readBrian Paul2005-06-262-2/+2
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* check for null oldBuffer in _mesa_realloc(), cleaned up some commentsBrian Paul2005-06-261-11/+12
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* Mammoth update to the Python code generator scripts that live inIan Romanick2005-06-211-1571/+1571
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208
* ran "make" after update to glX_proto_send.py.Jeremy Kolb2005-06-201-1568/+1568
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* Define __FUNCTION__ as a preprocessor symbol in glheader.h if we're notBrian Paul2005-06-191-0/+11
| | | | using GCC or VMS.
* mingw changes (Nolan Leake)Brian Paul2005-06-131-0/+3
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* Store compiled vertex program representations in a pointer in theKeith Whitwell2005-06-092-1/+2
| | | | | | | | | | | | | vertex_program struct. Allow switching between regular and vertex_program implementations of fixed function TNL with the MESA_TNL_PROG environment var (previously this required recompilation). Ensure program compilation only references program data, not the wider context. This means that compiled programs only need to be invalidated when the program string changes, not on other state changes.
* fix GL_ALPHA render-to-texture problem (Jon Smirl)Brian Paul2005-06-072-0/+7
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* set OLD_RENDERBUFFER=0, need to clean up a few more things before totally ↵Brian Paul2005-06-042-2/+2
| | | | removing that