| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixes compilation with musl libc.
Reviewed-by: Ian Romanick <[email protected]>
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Going through the for loop every time has noticable overhead. This fixes
things up so we only do that once ever and then just do a hash table lookup
which should be much cheaper.
v2 Jason Ekstrand <[email protected]>:
- Use once_flag and call_once from c11/threads.h instead of pthreads
Reviewed-by: Neil Roberts <[email protected]>
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Reviewed-by: Neil Roberts <[email protected]>
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This fixes two problems reported by osc:
I: Program returns random data in a function
E: Mesa no-return-in-nonvoid-function ../../src/mesa/main/format_utils.c:180
E: Mesa no-return-in-nonvoid-function ../../src/mesa/main/glformats.c:2714
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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v2: s/unsigned int/unsigned/ in prog_optimize.c
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: David Heidelberg <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Martin Peres <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Commit 8ec6534 changed texture upload path and the way how texture
format is being checked, this commit adds support for GL_RGB with
GL_UNSIGNED_INT_2_10_10_10_REV as specified by the extension
EXT_texture_type_2_10_10_10_REV specification.
This fixes regression in ES3 conformance test
ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels
v2: add MESA_FORMAT_R10G10B10X2_UNORM format (Iago Toral)
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88385
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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When converting to a format that has fewer bits the previous code was just
shifting off the bits. This doesn't provide very accurate results. For example
when converting from 8 bits to 5 bits it is equivalent to doing this:
x * 32 / 256
This works as if it's taking a value from a range where 256 represents 1.0 and
scaling it down to a range where 32 represents 1.0. However this is not
correct because it is actually 255 and 31 that represent 1.0.
We can do better with a formula like this:
(x * 31 + 127) / 255
The +127 is to make it round correctly.
The new code has a special case to use uint64_t when the result of the
multiplication would overflow an unsigned int. This function is inline and
only ever called with constant values so hopefully the if statements will be
folded.
The main incentive to do this is to make the CPU conversion path pick the same
values as the hardware would if it did the conversion. This fixes failures
with the ‘texsubimage pbo’ test when using the patches from here:
http://lists.freedesktop.org/archives/mesa-dev/2015-January/074312.html
v2: Use 64-bit arithmetic when src_bits+dst_bits > 32
Reviewed-by: Jason Ekstrand <[email protected]>
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To fix MSVC build.
Reviewed-by: Matt Turner <[email protected]>
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Changes the initial internal format of a render buffer
to GL_RGBA4 in GLES 3. This fixes a failure in the following
DrawElements test:
dEQP-GLES3.functional.state_query.rbo.renderbuffer_internal_format
Reviewed-by: Chad Versace <[email protected]>
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Previously, the set API required the user to do all of the hashing of keys
as it passed them in. Since the hashing function is intrinsically tied to
the comparison function, it makes sense for the hash set to know about
it. Also, it makes for a somewhat clumsy API as the user is constantly
calling hashing functions many of which have long names. This is
especially bad when the standard call looks something like
_mesa_set_add(ht, _mesa_pointer_hash(key), key);
In the above case, there is no reason why the hash set shouldn't do the
hashing for you. We leave the option for you to do your own hashing if
it's more efficient, but it's no longer needed. Also, if you do do your
own hashing, the hash set will assert that your hash matches what it
expects out of the hashing function. This should make it harder to mess up
your hashing.
This is analygous to 94303a0750 where we did this for hash_table
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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We already have search_pre_hashed. This makes the APIs match better.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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You would not believe the mess GCC 4.8.3 generated for the old
switch-statement.
On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic
for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects
Gl32Batch7:
32-bit: Difference at 95.0% confidence -0.37374% +/- 0.184057% (n=40)
64-bit: Difference at 95.0% confidence 0.966722% +/- 0.338442% (n=40)
The regression on 32-bit is odd. Callgrind says the caller,
_mesa_is_valid_prim_mode is faster. Before it says 2,293,760
cycles, and after it says 917,504.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic
for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects
Gl32Multithread:
32-bit: Difference at 95.0% confidence 0.416027% +/- 0.163529% (n=40)
64-bit: Difference at 95.0% confidence 0.494771% +/- 0.259985% (n=40)
Gl32Batch7 had no difference proven at 95.0% confidence (n=120) on
32-bit or 64-bit.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The previous check was insufficient (as it did not take 'indices' into
consideration), and DX10 hardware does not need this check anyway.
Since index_bytes is no longer used, remove it.
On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic
for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects
Gl32Batch7:
32-bit: Difference at 95.0% confidence 1.66929% +/- 0.230107% (n=40)
64-bit: Difference at 95.0% confidence -1.40848% +/- 0.288038% (n=40)
The regression on 64-bit is odd. Callgrind says the caller,
validate_DrawElements_common is faster. Before it says 10,321,920
cycles, and after it says 8,945,664.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This doesn't affect performance, but it feels more correct.
On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic
for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects
Gl32Batch7:
32-bit: No difference proven at 95.0% confidence (n=120)
64-bit: No difference proven at 95.0% confidence (n=120)
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic
for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects
Gl32Batch7:
32-bit: Difference at 95.0% confidence 0.495267% +/- 0.202063% (n=40)
64-bit: Difference at 95.0% confidence 3.57576% +/- 0.288175% (n=40)
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The 8888 suggests 8-bit components which is not correct, so
replace that with the actual size of the components in each
format.
Reviewed-by: Jason Ekstrand <[email protected]>
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Patch enables ES2 extension that utilizes existing ES3 functionality.
Changes make all the subtests to run and pass in WebGL conformance
test 'webgl-draw-buffers' when running Chrome on OpenGL ES, also
Piglit test 'draw_buffers_gles2' passes.
v2: remove unused boolean (Ilia Mirkin)
v3: proper error checking for invalid values (Chad Versace)
v4: run error check explicitly for ES2 and ES3 (Kenneth Graunke)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Removes commit 7894278 changes and moves fix to _mesa_GetInternalformativ().
The original commit enabled the GL_RGB and GL_RGBA unsized internal formats
as valid for render buffers in GLES3, but this is incorrect. They should
have only been enabled for GetInternalformativ()
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88079
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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According to the OpenGL and OpenGL ES specs (sections
"FRAMEBUFFER COMPLETENESS" and "Whole Framebuffer Completeness"),
the image for color, depth or stencil attachments must be renderable,
otherwise the attachment is considered incomplete and we should report
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT. Currently, we detect this
situation properly but report a different error.
This fixes the following 3 piglit tests:
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb_unsigned_int_2_10_10_10_rev
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgba_unsigned_int_2_10_10_10_rev
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb16f
Reviewed-by: Ian Romanick <[email protected]>
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negative
Per GLES3 manual for glDeleteTextures
<https://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteTextures.xhtml>,
GL_INVALID_VALUE is generated if n is negative.
Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.texture.deletetextures
Reviewed-by: Ian Romanick <[email protected]>
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glDeleteRenderbuffers is negative
Per GLES3 manual for glDeleteRenderbuffers
<https://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteRenderbuffers.xhtml>,
GL_INVALID_VALUE is generated if n is negative.
Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.buffer.delete_renderbuffers
Reviewed-by: Ian Romanick <[email protected]>
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glDeleteFramebuffers is negative
Per GLES3 manual for glDeleteFramebuffers
<https://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteFramebuffers.xhtml>,
GL_INVALID_VALUE is generated if n is negative.
Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.buffer.delete_framebuffers
Reviewed-by: Ian Romanick <[email protected]>
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From GLES3 specification (page 123), "The currently bound sampler may be
queried by calling GetIntegerv with pname set to
SAMPLER_BINDINGGL_SAMPLER_BINDING".
Fixes 4 dEQP tests:
* dEQP-GLES3.functional.state_query.integers.sampler_binding_getboolean
* dEQP-GLES3.functional.state_query.integers.sampler_binding_getinteger
* dEQP-GLES3.functional.state_query.integers.sampler_binding_getinteger64
* dEQP-GLES3.functional.state_query.integers.sampler_binding_getfloat
Reviewed-by: Ian Romanick <[email protected]>
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Previously, a cast was done to convert from float to int but there
were rounding errors.
The spec specificies in Data Conversion chapter that Floating-point values are
rounded to the nearest integer.
This patch fixes the following 2 dEQP tests:
dEQP-GLES3.functional.state_query.sampler.sampler_texture_min_lod_getsamplerparameteri
dEQP-GLES3.functional.state_query.sampler.sampler_texture_max_lod_getsamplerparameteri
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Previously, a cast was done to convert from float to int but there
were rounding errors.
The spec specificies in Data Conversion chapter that Floating-point values are
rounded to the nearest integer.
This patch fixes the following 8 dEQP tests:
dEQP-GLES3.functional.state_query.texture.texture_2d_texture_min_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_2d_texture_max_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_3d_texture_min_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_3d_texture_max_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_2d_array_texture_min_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_2d_array_texture_max_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_cube_map_texture_min_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_cube_map_texture_max_lod_gettexparameteri
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Return the proper value for two-dimensional array texture and three-dimensional
textures.
From OpenGL ES 3.0 spec, chapter 6.1.13 "Framebuffer Object Queries",
page 234:
"If pname is FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER and the texture
object named FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is a layer of a
three-dimensional texture or a two-dimensional array texture, then params
will contain the number of the texture layer which contains the attached im-
age. Otherwise params will contain the value zero."
Furthermore, FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is an alias of
FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT.
This patch fixes dEQP test:
dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_texture_layer
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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"9.4. FRAMEBUFFER COMPLETENESS
...
Depth and stencil attachments, if present, are the same image."
Notice that this restriction is not included in the OpenGL ES2 spec.
Fixes 18 dEQP tests in:
dEQP-GLES3.functional.fbo.completeness.attachment_combinations.*
Reviewed-by: Ian Romanick <[email protected]>
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'4.1.4 Stencil Test' section of the GL-ES 3.0 specification says:
"In the initial state, [...] the front and back stencil mask are both set
to the value 2^s − 1, where s is greater than or equal to the number of
bits in the deepest stencil buffer* supported by the GL implementation."
Since the maximum supported precision for stencil buffers is 8 bits, mask
values should be initialized to 2^8 - 1 = 0xFF.
Currently, these masks are initialized to max unsigned integer (~0u), because
in OpenGL 3.0 and before, the initial mask values were:
"In the initial state, stenciling is disabled, the front and back
stencil reference value are both zero, the front and back stencil
comparison functions are both ALWAYS, and the front and back
stencil mask are both all ones."
The problem is that it causes the mask values to overflow to -1 when converted
to signed integer by glGet* APIs.
Fixes 6 dEQP failing tests:
* dEQP-GLES3.functional.state_query.integers.stencil_value_mask_getfloat
* dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_getfloat
* dEQP-GLES3.functional.state_query.integers.stencil_value_mask_separate_getfloat
* dEQP-GLES3.functional.state_query.integers.stencil_value_mask_separate_both_getfloat
* dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_separate_getfloat
* dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_separate_both_getfloat
Reviewed-by: Ian Romanick <[email protected]>
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Fixes "macro compares unsigned to 0 (NO_EFFECT)" found by Coverity Scan.
Reviewed-by: Matt Turner <[email protected]>
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Check returned texObj is not null. If texObj is null there is already
GL_INVALID_OPERATION error set.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
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To fix MSVC build.
Trivial.
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GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV data types
are not explicitly allowed to work with GL_ABGR_EXT format neither
in GL nor GL_EXT_abgr specs.
Removed the corresponding mesa formats as there are no other functions
using them inside Mesa anymore.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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These are no longer used anywhere now that we have _mesa_format_convert.
Reviewed-by: Jason Ekstrand <[email protected]>
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These are no longer used.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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These are not used anywhere.
Reviewed-by: Jason Ekstrand <[email protected]>
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_mesa_pack_rgba_span_float was the last of the color span functions
and we have replaced all calls to it with calls to _mesa_format_convert,
so we can remove it together with tmp_pack.h which was used to
generate the pack functions for multiple types that were used from
the various color span functions that have been removed.
Reviewed-by: Jason Ekstrand <[email protected]>
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And various helper functions that went unused after removing it.
Reviewed-by: Jason Ekstrand <[email protected]>
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These are no longer used now that we moved to _mesa_format_convert.
Reviewed-by: Jason Ekstrand <[email protected]>
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This is no longer used anywhere after moving to _mesa_format_convert.
Reviewed-by: Jason Ekstrand <[email protected]>
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Now that we have _mesa_format_convert we don't need this.
This was only used to create temporary RGBA float images in the process
of storing some compressed formats. These can call _mesa_texstore
with a RGBA/float dst to achieve the same goal.
Reviewed-by: Jason Ekstrand <[email protected]>
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Now that we have _mesa_format_convert we don't need this.
texstore_rgba will use the GL_COLOR_INDEX to RGBA conversion
helpers instead and compressed formats that used
_mesa_make_temp_ubyte_image to create an ubyte RGBA temporary
image can call _mesa_texstore with a RGBA/ubyte dst to
achieve the same goal.
Reviewed-by: Jason Ekstrand <[email protected]>
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This is no longer used.
Reviewed-by: Jason Ekstrand <[email protected]>
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_mesa_unpack_bitmap() was introduced by commit 02b801c to handle the case
when data is stored in PBO by display lists, in the context of this bug:
Incorrect pixels read back if draw bitmap texture through Display list
https://bugs.freedesktop.org/show_bug.cgi?id=10370
Since _mesa_unpack_image() already handles the case of GL_BITMAP, this patch
removes _mesa_unpack_bitmap() and makes affected calls go through
_mesa_unapck_image() instead.
The sample test attached to the original bug report passes with this change
and there are no piglit regressions.
Signed-off-by: Eduardo Lima Mitev <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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In the future we would like to have a format conversion library that is
independent of GL so we can share it with Gallium. This is a step in that
direction.
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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