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* added fbobject.c to sourcesBrian Paul2005-02-051-0/+3
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* Some initial work on GL_EXT_framebuffer_object.Brian Paul2005-02-055-11/+847
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* Remove the Shared->TexObjectList pointer and Next field from gl_texture_object.Brian Paul2005-02-053-77/+30
| | | | | | Was only used by two drivers to walk over all texture objects. Can do that via the hash table instead. Cleaned up some comments for struct gl_texture_object.
* add a few commentsBrian Paul2005-02-051-0/+5
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* clamp viewport against ctx->Const.MaxViewportWidth/Height instead of ↵Brian Paul2005-02-021-4/+4
| | | | MAX_WIDTH/HEIGHT
* fix max viewport queryBrian Paul2005-01-302-7/+9
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* add number of passes count to ati_fragment_shaderDave Airlie2005-01-301-0/+1
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* remove a bunch of temporary #defines, now that glext.h was updatedBrian Paul2005-01-261-46/+1
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* just comments/clean-upBrian Paul2005-01-262-8/+14
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* added mutex to-do commentBrian Paul2005-01-261-0/+4
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* just fix a comment and update dateBrian Paul2005-01-261-2/+2
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* RGB/LUMINANCE texelfetchers (float version) returned 255.0F for alpha ↵Daniel Borca2005-01-261-14/+14
| | | | channel, instead of 1.0F
* Added _mesa_HashNextEntry() function to allow walking over all entriesBrian Paul2005-01-242-46/+127
| | | | | | in a hash table. Added _mesa_test_hash_functions() for unit testing. Updated comments, etc.
* Determine ahead of time whether a display list will include verticesKeith Whitwell2005-01-223-20/+68
| | | | | | which have to be processed in the 'loopback' path. If so, send all vertices that way as the transition from playback->loopback has several problems.
* add getstring.c; remove arb*.h nv*.h stuffMichal Krol2005-01-211-44/+4
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* Update glDeletePrograms/Buffers() so that the ID is freed immediately, likeBrian Paul2005-01-202-14/+6
| | | | texture objects.
* Removed gl_texture_object's DeletePending. Changed a comment.Brian Paul2005-01-191-2/+1
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* Change behaviour of glDeleteTextures as discussed on ARB list.Brian Paul2005-01-191-14/+9
| | | | | | glDeleteTexture makes the texture ID immediately free for re-use while the actual texture object lingers until its reference count goes to zero (when no longer bound by any rendering context).
* fix MAX_VERTEX_ATTRIBS_ARB queryMichal Krol2005-01-182-4/+4
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* add 3dlabs_shhandle interfaceMichal Krol2005-01-171-41/+42
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* allow more internalFormat/format combinations (i hope i got it right)Daniel Borca2005-01-171-2/+5
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* clean up gl2 structsBrian Paul2005-01-171-77/+85
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* added getstring.cBrian Paul2005-01-161-0/+3
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* _mesa_GetInteger/Float/Boolean/Doublev() are now generated with the newBrian Paul2005-01-163-4521/+4547
| | | | | get_gen.py Python script. Moved GetString(), GetPointer(), GetError() into new getstring.c file.
* add ARB_shader_objects interfaces, shared and context stateMichal Krol2005-01-131-3/+80
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* enable ARB_fragment/vertex_shaderMichal Krol2005-01-131-4/+4
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* init ARB_shader_objects subsystemMichal Krol2005-01-131-6/+16
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* Some initial work for OpenGL 2.0: glStencilFunc/Op/MaskSeparate() functions.Brian Paul2005-01-125-6/+280
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* applied Keith's patch for "safe" type-punning.Daniel Borca2005-01-111-8/+8
| | | | made IS_NEGATIVE produce a boolean (useful when xoring with other booleans).
* `t' was not initialized (use `texture' instead?)Daniel Borca2004-12-211-1/+1
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* fix bug in _mesa_IsTexture()Brian Paul2004-12-211-1/+10
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* missing `or' in preprocessor conditionalDaniel Borca2004-12-211-1/+1
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* allow ARB vp/fp query program errorsDaniel Borca2004-12-201-7/+10
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* really protect against npot compressed textures (logbase2 never returns -1).Daniel Borca2004-12-201-3/+3
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* Implement software ATI_fragment_shaderDave Airlie2004-12-199-3/+354
| | | | no error detection, slow, may not be 100% correct but a good start
* added GL_ARB_pixel_buffer_object extension stringBrian Paul2004-12-181-0/+1
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* fxt1_decode_1() needs to be non-static for the tdfx and glide drivers.Adam Jackson2004-12-151-2/+2
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* Fix up glx/x11 to work when built with -fvisibility=hidden.Adam Jackson2004-12-151-0/+5
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* uint*t -> u_int*t changesAlan Hourihane2004-12-143-8/+4
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* Added driver hooks for GetTexImage() and GetCompressedTexImage().Brian Paul2004-12-124-173/+225
| | | | Added fallback _mesa_get_[compressed]_teximage() routines to texstore.c
* allow GetTexImage with RGBA format and COLOR_INDEX internalformatDaniel Borca2004-12-101-2/+4
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* silence warningsAlan Hourihane2004-12-081-1/+1
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* explicit cast in a few placesDaniel Borca2004-12-061-2/+2
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* disable junk for mingwDaniel Borca2004-12-061-0/+2
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* direct bug reports to freedesktop.orgBrian Paul2004-12-051-3/+3
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* mask color indexes against palette size, per the specBrian Paul2004-12-031-2/+5
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* Use the GL datatypes. Lots of assorted clean-ups.Brian Paul2004-12-031-245/+250
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* silence a variety of warnings found with g++ 3.4.2Brian Paul2004-12-036-22/+26
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* Fix some warningsAlan Hourihane2004-12-021-2/+0
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* Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport().Brian Paul2004-11-273-44/+31
| | | | | | | | Now, the driver's Viewport routine should call _mesa_ResizeBuffersMESA() if necessary. Cleaned up code related to GLframebuffer width/height initialization. Set initial viewport/scissor params in _mesa_make_current2(), instead of in the drivers' MakeCurrent functions.