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* mesa: Add explicit target checking to GetTexLevelParameter[if]v().Kenneth Graunke2012-08-171-3/+38
* mesa: Add explicit target checking to Get[Compressed]TexImage().Kenneth Graunke2012-08-171-10/+35
* mesa: raise GL_INVALID_OPERATION in glGenerateMipmap for missing base imageBrian Paul2012-08-161-0/+2
* mesa: add cast to silence warning in _mesa_pack_rgba_span_from_ints()Brian Paul2012-08-161-1/+1
* mesa: flush vertices in test_framebuffer_completenessMarek Olšák2012-08-151-0/+3
* mesa ReadPixels: handle signed/unsigned integer clampingJordan Justen2012-08-141-3/+10
* mesa pack: handle packed integer formats with clampingJordan Justen2012-08-141-10/+619
* mesa unpack: call _mesa_problem when unpack function is not availableJordan Justen2012-08-141-0/+5
* mesa texstore: handle signed/unsigned integer clampingJordan Justen2012-08-141-20/+75
* mesa GetTexImage: handle signed/unsigned integer clampingJordan Justen2012-08-141-4/+12
* mesa pack: handle uint and int clamping properlyJordan Justen2012-08-144-14/+112
* mesa: Enable GL_ARB_invalidate_subdataIan Romanick2012-08-141-0/+1
* mesa: Add skeleton implementations of glInvalidateTex{Sub,}ImageIan Romanick2012-08-143-0/+225
* mesa: Add skeleton implementations of glInvalidateBuffer{Sub,}DataIan Romanick2012-08-141-0/+97
* mesa/es: Pass context to _mesa_init_bufferobj_dispatchIan Romanick2012-08-143-5/+9
* mesa: Add skeleton implementations of glInvalidate{Sub,}FramebufferIan Romanick2012-08-143-0/+154
* mesa/es3: Add _mesa_is_gles3 predicateIan Romanick2012-08-141-0/+10
* mesa: Kill GL_ARB_shadow_ambient with fireIan Romanick2012-08-146-35/+0
* mesa: Use GLdouble for depthMax in final unpack conversions.Kenneth Graunke2012-08-131-1/+1
* mesa: Filter a bunch more functions based on APIIan Romanick2012-08-131-89/+116
* mesa: Don't advertise extensions that are part of GL 1.5 in a core contextIan Romanick2012-08-131-3/+3
* mesa: Don't advertise extensions that are part of GL 1.4 in a core contextIan Romanick2012-08-131-12/+12
* mesa: Don't advertise extensions that are part of GL 1.3 in a core contextIan Romanick2012-08-131-6/+6
* mesa: Don't advertise extensions that are part of GL 1.2 in a core contextIan Romanick2012-08-131-10/+10
* mesa: Don't advertise deprecated extensions in a core contextIan Romanick2012-08-131-49/+49
* mesa/samplerobj: Avoid crash in sampler query if texture unit is disabledPauli Nieminen2012-08-121-1/+3
* mesa: Remove unnecessary parameters CompressedTexImagePauli Nieminen2012-08-124-14/+3
* mesa: Remove unnecessary parameters from AllocTextureImageBufferPauli Nieminen2012-08-123-10/+4
* mesa: Remove unnecessary parameters from TexImagePauli Nieminen2012-08-125-15/+8
* mesa: In conditional rendering fallback, check the query status.Eric Anholt2012-08-081-0/+2
* mesa: Fix glPopAttrib() behavior on GL_FRAMEBUFFER_SRGB.Eric Anholt2012-08-081-0/+13
* mesa: Add support for glUniformBlockBinding() in display lists.Eric Anholt2012-08-071-0/+27
* mesa: Unbind uniform buffer bindings on glDeleteBuffers().Eric Anholt2012-08-071-0/+7
* mesa: Default to GL 3.1's limits on uniform blocks.Eric Anholt2012-08-071-11/+15
* mesa: Make glBindBufferBase/glBindBufferRange() work on just-genned names.Eric Anholt2012-08-071-12/+25
* mesa: Replace VersionMajor/VersionMinor with a Version field.Eric Anholt2012-08-0710-44/+48
* mesa: fix default_access_mode() result for ES2Brian Paul2012-08-021-1/+1
* mesa: default_access_mode() returns a GLbitfield, not GLenumBrian Paul2012-08-021-1/+1
* mesa: Allow meta module to call sampler functionsPauli Nieminen2012-08-012-4/+15
* mesa: Make ARB_sampler_objects mandatoryPauli Nieminen2012-08-014-9/+3
* mesa/ff_shader: Fix sampler state readingPauli Nieminen2012-08-011-1/+4
* mesa/samplerobj: Support EXT_texture_sRGB_decodePauli Nieminen2012-08-011-0/+55
* mesa: Move DepthMode to texture objectPauli Nieminen2012-08-016-13/+10
* mesa: Return -1 for glGetUniformLocation on UBOs.Eric Anholt2012-07-311-0/+10
* mesa: Add support for GL_ARB_ubo's glGetActiveUniformName().Eric Anholt2012-07-311-0/+39
* mesa: Add support for most of the other pnames of glGetActiveUniformBlockiv().Eric Anholt2012-07-311-0/+30
* mesa: Add support for getting active uniform block names.Eric Anholt2012-07-311-0/+47
* mesa: Add support for glUniformBlockBinding() and the API to get it back.Eric Anholt2012-07-311-0/+95
* mesa: Add support for glGetProgramiv pnames for UBOs.Eric Anholt2012-07-311-0/+29
* mesa: Support glGetString(GL_SHADING_LANGUAGE_VERSION) for >= 1.40.Kenneth Graunke2012-07-311-0/+10