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* Split _MaintainTexEnvProgram into two flags _Maintain and _Use. ThisKeith Whitwell2005-12-123-2/+9
* don't need LONGLONG typedefsBrian Paul2005-12-081-7/+0
* add 64-bit typedefs for portabilityKarl Schultz2005-12-081-0/+7
* Updates for GL_EXT_timer_query:Brian Paul2005-12-075-2086/+2192
* C++ fixes, mostly casts (Stephane Conversy)Brian Paul2005-12-061-1/+1
* fix _mesa_ffs() return, test for more platforms (Evgeny Kotsuba)Brian Paul2005-12-021-2/+2
* remove uintptr_t castBrian Paul2005-12-011-1/+1
* try removing need for the uintptr_t castsBrian Paul2005-12-011-2/+5
* Added FinishRenderTexture() device driver function to indicate whenBrian Paul2005-12-013-19/+65
* added comment about glTexImage and renderbuffersBrian Paul2005-12-011-0/+6
* fxt1_decode_1() should not be staticBrian Paul2005-11-301-2/+2
* Remove the many aliases for 'struct mem_block' in mm.hKeith Whitwell2005-11-283-66/+43
* Correct author attribution of mm.hKeith Whitwell2005-11-281-1/+1
* include stdint.h for BSDBrian Paul2005-11-271-10/+9
* use ADD_POINTERS macro instead of (uintptr_t) castBrian Paul2005-11-251-8/+8
* Make Saturate a 2-bit field again, renamed to SaturateMode with threeBrian Paul2005-11-201-1/+1
* additional clean-ups and improvementsBrian Paul2005-11-191-21/+38
* Bunch of little fixes:Brian Paul2005-11-191-35/+31
* No longer derive 'ati_fragment_shader' from 'program' class. Only theBrian Paul2005-11-193-47/+68
* Remove the _mesa_parse_arb_vertex/fragment_program() functions intoBrian Paul2005-11-191-1/+0
* move a bunch of gl2/shading language structs from mtypes.h to shaderobjects.hBrian Paul2005-11-191-81/+0
* Reduce stderr noise.Aapo Tahkola2005-11-181-2/+2
* In _mesa_RenderbufferStorageEXT(), try to avoid needless reallocation.Brian Paul2005-11-181-43/+13
* move _mesa_update_state() calls before error tests that depend on framebuffer...Brian Paul2005-11-171-11/+11
* improved error checking in error_check_format_type()Brian Paul2005-11-171-6/+6
* additional comments about GL_DEPTH_STENCIL buffersBrian Paul2005-11-161-2/+9
* Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul2005-11-161-6/+4
* added depthstencil.cBrian Paul2005-11-161-0/+3
* Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).Brian Paul2005-11-167-23/+740
* added _mesa_new_depthstencil_renderbuffer() for combined depth/stencil buffersBrian Paul2005-11-162-8/+59
* add GL_INVALID_FRAMEBUFFER_OPERATION_EXT in _mesa_error()Brian Paul2005-11-161-0/+3
* check for ctx==NULL, bug 4087Brian Paul2005-11-151-1/+2
* Added _mesa_light() helper function so we can avoid transforming thenBrian Paul2005-11-124-96/+150
* Added OSMesaColorClamp(), bug 4917Brian Paul2005-11-124-13/+7
* Move stuff common to vertex/fragment_program into the base class, including:Brian Paul2005-11-125-27/+33
* Make _mesa_is_proxy_texture() non-static and use in a few more places.Brian Paul2005-11-114-82/+39
* s/MAX_LIGHTS/ctx->Const.MaxLights/ and spruce up some commentsBrian Paul2005-11-102-18/+26
* fix popping of GL_SPOT_DIRECTION (bug 5005)Brian Paul2005-11-101-1/+1
* Move code to enable FP exceptions into debug.c (set MESA_DEBUG=fpexceptions).Brian Paul2005-11-103-16/+14
* fix popping of GL_EYE_PLANE state (bug 4996)Brian Paul2005-11-091-10/+20
* Bug 4996.Brian Paul2005-11-093-40/+38
* Move COPY_FLOAT() macro down into glide driver.Brian Paul2005-11-092-16/+14
* At keithw's request, remove all traces of the "fragment program to C" andIan Romanick2005-11-081-5/+0
* s/_mesa_debug_fp_inst/_mesa_print_program/Brian Paul2005-11-081-1/+1
* some initial work on upcoming GL_EXT_framebuffer_blit extensionBrian Paul2005-11-086-26/+201
* Unify vertex/fragment program instuctions.Brian Paul2005-11-052-34/+33
* remove unneeded #includesBrian Paul2005-11-052-4/+0
* Replace parameter_type enum in program.[ch], use register_file enums instead.Brian Paul2005-11-051-11/+14
* minor improvements in _mesa_init_teximage_fields()Brian Paul2005-11-051-9/+9
* better ffs() function (bug 4956)Brian Paul2005-11-041-6/+20