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* mesa: fix some potential uninitialized memory referencesBrian Paul2009-08-132-2/+2
* Ensure GL_EXT_blend_equation_separate is enabled when 2.0 is enabled.Alan Hourihane2009-08-061-0/+1
* mesa: generate GL_INVALID_OPERATION for missing z/stencil when blittingBrian Paul2009-08-051-2/+6
* mesa: make _mesa_clip_blit() a shared functionBrian Paul2009-08-052-0/+184
* texenv: Use VP->Current, since _Current isn't updated at this point.Brian Paul2009-08-041-1/+1
* texenv: Match state.c in deciding whether we'll be using a vertex shader.Brian Paul2009-08-041-0/+1
* texenv: Add missing dependency on VP changes.Brian Paul2009-08-041-1/+2
* mesa: separate some finite/pragma Watcom stuffBrian Paul2009-07-271-3/+5
* mesa: bump version to 7.5.1Brian Paul2009-07-221-4/+4
* mesa: set version to 7.5Brian Paul2009-07-171-1/+1
* Fix state flag dependencies for fixed function fragment program updates.Brian Paul2009-07-152-1/+11
* mesa: recognize and eliminate repeated error messagesKeith Whitwell2009-07-152-3/+38
* mesa: split out errorstring switch from _mesa_errorKeith Whitwell2009-07-151-36/+26
* mesa: remove dead code in _mesa_errorKeith Whitwell2009-07-151-6/+0
* mesa: don't call getenv every time _mesa_error is calledKeith Whitwell2009-07-151-11/+14
* mesa: fix texture border color code for glPopAttrib()Brian Paul2009-07-141-7/+1
* mesa: regenerated enums.c fileBrian Paul2009-07-141-5/+6
* mesa: From float type modifier from values to large for singlesIan Romanick2009-07-091-7/+7
* mesa: only use fallback texture when using shaders, not fixed-function (take ...Brian Paul2009-07-071-7/+13
* mesa/dlist: fixes and improvements for material cachingKeith Whitwell2009-06-301-8/+16
* mesa/dlist: don't cache state which may not be replayed on CallListKeith Whitwell2009-06-301-1/+5
* mesa/dlist: invalidate cached dlist compile state after CallListKeith Whitwell2009-06-301-16/+24
* Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuitKeith Whitwell2009-06-301-248/+126
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| * mesa: remove whitespaceKeith Whitwell2009-06-301-108/+108
| * mesa: remove dead constant pointsize code from ffvertex_prog.cKeith Whitwell2009-06-301-17/+0
| * mesa: remove dead vertex fog code from ffvertex_prog.cKeith Whitwell2009-06-301-84/+3
| * mesa: fix material inputs in ffvertex_prog.cKeith Whitwell2009-06-301-39/+15
* | mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModelKeith Whitwell2009-06-301-0/+1
* | mesa: add debug printer for primitive nameKeith Whitwell2009-06-302-0/+28
* | mesa/dlist: shortcircuit some redundant statechanges at compile timeKeith Whitwell2009-06-302-19/+51
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* mesa: raise MAX_VARYING (number of shader varying vars) to 16Brian Paul2009-06-261-1/+1
* mesa: bump version to 7.5-rc4Brian Paul2009-06-261-1/+1
* glsl: Added gl_shader_state::EmitContReturn fieldBrian Paul2009-06-261-0/+1
* mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcsBrian Paul2009-06-221-8/+8
* mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul2009-06-224-26/+26
* mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTSBrian Paul2009-06-221-1/+1
* mesa: fix some potential state-restore issues in pop_texture_group()Brian Paul2009-06-221-45/+45
* mesa: create/use a fallback texture when bound texture is incompleteBrian Paul2009-06-224-2/+66
* Always free image offsets memory when re-initializing texture image fields.Michel Dänzer2009-06-192-3/+2
* mesa: protect Elements against multiple definitionsKeith Whitwell2009-06-181-2/+2
* Fast path when rebinding the same texture in single context environmentIan Romanick2009-06-171-0/+12
* mesa: Mark FBOs with compressed color attachments as FBO-incomplete.Eric Anholt2009-06-171-0/+5
* mesa: rework viewport/scissor initialization codeBrian Paul2009-06-173-12/+34
* mesa: fix incorrect viewport clamping in _mesa_set_viewport()Brian Paul2009-06-161-2/+2
* mesa: Always return a value.José Fonseca2009-06-151-0/+1
* mesa: Use appropriate float/integer types.José Fonseca2009-06-152-3/+3
* mesa: Use type modifier for float constants.José Fonseca2009-06-153-21/+21
* mesa: Use integer type with appropriate sign.José Fonseca2009-06-152-4/+4
* mesa: Enable uploads of only depth to z24s8 texturesJakob Bornecrantz2009-06-121-3/+36
* mesa: add default function for ctx->Driver.CheckQuery() hookBrian Paul2009-06-112-1/+18