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* Prep for 7.5.2 releaseIan Romanick2009-09-281-1/+1
* mesa: remove glEnable(GL_DEPTH_BOUNDS_TEST_EXT) check/warningBrian Paul2009-09-241-5/+0
* mesa: remove rgbMode check in enable_texture()Brian Paul2009-09-241-1/+1
* mesa: fix error message textBrian Paul2009-09-221-1/+1
* mesa: compile glUniformMatrix() functions into display listsBrian Paul2009-09-151-0/+242
* mesa: implement more glUniform display list functionsBrian Paul2009-09-151-1/+365
* mesa: compile glUniform4f() into display listsBrian Paul2009-09-151-0/+26
* mesa: compile glUseProgram/glUseProgramObjectARB into display listsBrian Paul2009-09-151-0/+28
* mesa: raise GL_INVALID_ENUM not GL_INVALID_VALUE for glTexParamter errorsVinson Lee2009-09-111-3/+3
* mesa: bump version to 7.5.2Brian Paul2009-09-081-3/+3
* mesa: added const qualifiers, move local varBrian Paul2009-08-311-7/+8
* mesa: fix saturation logic in emit_texenv()Brian Paul2009-08-311-1/+7
* mesa: when emitting vertex program fog, set yzw=0,0,1Brian Paul2009-08-181-0/+2
* Allow external settings of MAX_WIDTH/HEIGHT.Brian Paul2009-08-141-2/+7
* mesa: move assertions in test_attachment_completeness()Brian Paul2009-08-141-5/+7
* mesa: fix some invalid memory readsBrian Paul2009-08-131-18/+57
* mesa: fix warnings about locals hiding function paramsBrian Paul2009-08-132-6/+6
* mesa: add missing PBO mapping code in unpack_image()Brian Paul2009-08-131-7/+21
* main: fix some potential memory leaksBrian Paul2009-08-131-112/+85
* mesa: fix some potential uninitialized memory referencesBrian Paul2009-08-132-2/+2
* Ensure GL_EXT_blend_equation_separate is enabled when 2.0 is enabled.Alan Hourihane2009-08-061-0/+1
* mesa: generate GL_INVALID_OPERATION for missing z/stencil when blittingBrian Paul2009-08-051-2/+6
* mesa: make _mesa_clip_blit() a shared functionBrian Paul2009-08-052-0/+184
* texenv: Use VP->Current, since _Current isn't updated at this point.Brian Paul2009-08-041-1/+1
* texenv: Match state.c in deciding whether we'll be using a vertex shader.Brian Paul2009-08-041-0/+1
* texenv: Add missing dependency on VP changes.Brian Paul2009-08-041-1/+2
* mesa: separate some finite/pragma Watcom stuffBrian Paul2009-07-271-3/+5
* mesa: bump version to 7.5.1Brian Paul2009-07-221-4/+4
* mesa: set version to 7.5Brian Paul2009-07-171-1/+1
* Fix state flag dependencies for fixed function fragment program updates.Brian Paul2009-07-152-1/+11
* mesa: recognize and eliminate repeated error messagesKeith Whitwell2009-07-152-3/+38
* mesa: split out errorstring switch from _mesa_errorKeith Whitwell2009-07-151-36/+26
* mesa: remove dead code in _mesa_errorKeith Whitwell2009-07-151-6/+0
* mesa: don't call getenv every time _mesa_error is calledKeith Whitwell2009-07-151-11/+14
* mesa: fix texture border color code for glPopAttrib()Brian Paul2009-07-141-7/+1
* mesa: regenerated enums.c fileBrian Paul2009-07-141-5/+6
* mesa: From float type modifier from values to large for singlesIan Romanick2009-07-091-7/+7
* mesa: only use fallback texture when using shaders, not fixed-function (take ...Brian Paul2009-07-071-7/+13
* mesa/dlist: fixes and improvements for material cachingKeith Whitwell2009-06-301-8/+16
* mesa/dlist: don't cache state which may not be replayed on CallListKeith Whitwell2009-06-301-1/+5
* mesa/dlist: invalidate cached dlist compile state after CallListKeith Whitwell2009-06-301-16/+24
* Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuitKeith Whitwell2009-06-301-248/+126
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| * mesa: remove whitespaceKeith Whitwell2009-06-301-108/+108
| * mesa: remove dead constant pointsize code from ffvertex_prog.cKeith Whitwell2009-06-301-17/+0
| * mesa: remove dead vertex fog code from ffvertex_prog.cKeith Whitwell2009-06-301-84/+3
| * mesa: fix material inputs in ffvertex_prog.cKeith Whitwell2009-06-301-39/+15
* | mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModelKeith Whitwell2009-06-301-0/+1
* | mesa: add debug printer for primitive nameKeith Whitwell2009-06-302-0/+28
* | mesa/dlist: shortcircuit some redundant statechanges at compile timeKeith Whitwell2009-06-302-19/+51
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* mesa: raise MAX_VARYING (number of shader varying vars) to 16Brian Paul2009-06-261-1/+1