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* set SamplerUnit[] entry in load_texture() just to be safeBrian2007-12-141-0/+4
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* set program->SamplersUsed bit when using a texture instructionBrian2007-12-141-1/+3
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* prefix some #includesBrian2007-12-111-5/+5
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* Rework gallium and mesa queries a little.Keith Whitwell2007-12-113-5/+18
| | | | | | Add a 'CheckQuery()' driver callback to mesa to check query completion. Make pipe_query an opaque type. Rework softpipe queries, support overlapping occlusion queries.
* Fix endianness bug in _mesa_texstore_argb8888()Brian2007-12-051-13/+15
| | | | | On big-endian, storing in _mesa_texformat_argb8888 format produced wrong results. Also, clean-up nearby code to match.
* in check_end_texture_render(), test for presence of a renderbuffer and texobjBrian2007-11-081-2/+1
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* Determine GL extensions/limits by making pipe queries.Brian2007-11-051-1/+1
| | | | | | The state tracker calls pipe->get_param() to determine the GL limits and which OpenGL extensions are supported. This is an initial implementation that'll probably change...
* no-op glCopyPixels if width or height is zeroBrian2007-11-051-1/+1
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* disable the driverContext assertionsBrian2007-11-011-2/+2
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* Update texenvprogram.c code to use prog_cache.c routines.Brian2007-10-314-155/+9
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* more flags for MaintainTnlProgram case, update #includesBrian2007-10-311-2/+4
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* Use ffvertex_prog.c code instead of t_vp_build.c code.Brian2007-10-311-0/+2
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* Lift fixed function vertex program generation up from tnl module.Brian2007-10-312-0/+1588
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* alloc caches for fixed-func vertex/fragment progsBrian2007-10-311-0/+7
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* Set _NEW_BUFFERS in glRead/DrawBuffer().Brian2007-10-302-3/+3
| | | | | | | | | Previously, we set _NEW_PIXEL and _NEW_COLOR in these functions, respectively. That correponds to the GL attribute groups, but doesn't make much sense otherwise. This could improve validation efficiency in a few places too. It looks like all the drivers are already checking for _NEW_BUFFERS in the right places (since that's the bit for FBO state) so we can trim out _NEW_PIXEL and _NEW_COLOR at any time.
* Rewrite update_program() to use _mesa_get_fixed_func_fragment/vertex_program().Brian2007-10-291-52/+74
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* Remove ctx field from texenvprog_cacheBrian2007-10-292-13/+11
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* Refactor _mesa_UpdateTexEnvProgram()Brian2007-10-292-32/+39
| | | | Will be replaced by _mesa_get_fixed_func_fragment_program().
* Rename 'mms-config.' to 'mms.config'.Michal Krol2007-10-291-1/+1
| | | | | It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'.
* Disable the else clause which assigns the default fragment program to ↵Brian2007-10-291-0/+2
| | | | | | | | ctx->FragmentProgram._Current The _Current field should either point to the fragment program which is to be run (GLSL, ARB_f_p, fixed-func-generated, etc) or be NULL if conventional fixed-function code is to be used. Matches TNL program code.
* Re-implement GLSL texture sampler variables.Brian2007-10-262-0/+7
| | | | | | | | | | GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
* properly init dst reg's CondMask/Swizzle fieldsBrian2007-10-231-2/+2
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* bump up MAX_INSTRUCTIONS and add an assertion to catch emitting too many ↵Brian2007-10-231-3/+6
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* call Driver.Flush() in _mesa_notifySwapBuffers()Brian2007-10-191-2/+4
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* Add some FLUSH_CURRENT() calls.Brian2007-10-172-0/+4
| | | | | | | Without these we can find ourselves in _mesa_load_state_parameters() computing derived lighting/material values whhen the current material properties haven't been updated from the VBO. This may be a somewhat wide-spread problem that needs more attention...
* check for width or height = 0 before calling driver Bitmap funcBrian2007-10-151-1/+1
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* Generate a texenv fragment program if there's a GLSL vertex shader but no ↵Brian2007-10-021-1/+2
| | | | | | GLSL fragment shader. This allows Glean glsl1 test to get pretty far.
* don't use scissored bounds in _mesa_clip_copytexsubimage()Brian2007-09-261-1/+1
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* Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in ↵Brian2007-09-263-7/+60
| | | | | | the drivers. This should probably be pulled into main-line Mesa...
* include programopt.hBrian2007-09-251-0/+1
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* Disable vertex shader fog, compute fog in fragment shader.Brian2007-09-251-5/+11
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* temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabledBrian2007-09-181-0/+1
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* Implement query object interface.Brian2007-09-114-54/+70
| | | | | | This replaces the temporary occlusion counter functions we had before. Added new ctx->Driver.WaitQuery() function which should block until the result is ready. Sketch out some code for vertex transformation feedback counters.
* move FLUSH_CURRENTBrian2007-09-101-0/+3
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* Move guts of glRasterPos down into T&L module.Brian2007-09-062-530/+39
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* don't map element buffer in _mesa_validate_DrawElements() unless necessaryBrian2007-08-201-12/+19
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* remove some temp pipe hacksBrian2007-08-111-15/+0
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* remove some temporary hacksBrian2007-08-101-47/+3
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* Add printf handlers, pass pci id and move texlayout code to driver.Keith Whitwell2007-08-101-3/+1
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* Checkpoint intel_renderbuffer removal.Brian2007-08-092-4/+12
| | | | | | Remove surface ptr from gl_renderbuffer. Use st_renderbuffer in most places. More clean-up.
* remove st_draw.h includeBrian2007-08-021-2/+0
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* Reroute some clear functionality.Keith Whitwell2007-08-021-8/+0
| | | | | Still require the intelClear() call to flush batchbuffers. That will be removed later...
* s/Z24_S8/S8_Z24/ (stencil is in the high byte)Brian2007-08-011-1/+1
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* Checkpoint: glClear changes - working, bug very rough.Brian2007-08-011-0/+10
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* sp_z_surface.h is deadBrian2007-07-311-1/+0
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* Redesign pipe_surface in terms of pipe_region.Brian2007-07-311-20/+34
| | | | | | struct pipe_buffer goes away. Added basic region functions to softpipe to allocate/release malloc'd regions. Surface-related code is fairly coherent now.
* 32 and z24s8 softpipe buffersBrian2007-07-301-1/+7
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* Lots of improvements to the surface-related code.Brian2007-07-302-2/+23
| | | | | | Z testing now works with i915 driver. Add gl_renderbuffer::surface pointer (and reverse pointer). Remove intel_surface and xmesa_surface types - no longer used.
* Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa ↵michal2007-07-2716-82/+142
|\ | | | | | | into softpipe_0_1_branch
| * remove unused MAX_3D_TEXTURE_SIZE, reformatttingBrian2007-07-241-20/+17
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