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* mesa: set numFaces=6 for cube maps in _mesa_test_texobj_completeness()Brian Paul2012-03-231-1/+2
* mesa: only test cube face widths in _mesa_test_texobj_completeness()Brian Paul2012-03-201-5/+8
* mesa: add integer texture completeness checkBrian Paul2012-03-203-0/+15
* mesa: rework texture completeness testingBrian Paul2012-03-205-32/+67
* mesa: add _mesa_is_mipmap_filter() helperBrian Paul2012-03-201-0/+9
* mesa: use _mesa_dirty_texobj() in glTexParameter codeBrian Paul2012-03-201-1/+2
* mesa: use _mesa_dirty_texobj() functionBrian Paul2012-03-201-12/+5
* mesa: rewrite/consolidate code in _mesa_test_texobj_completeness()Brian Paul2012-03-201-138/+45
* mesa: use new baseImage var to simplify _mesa_test_texobj_completeness()Brian Paul2012-03-201-24/+27
* mesa: add comments in _mesa_test_texobj_completeness() related to the specBrian Paul2012-03-201-2/+2
* mesa: better debug message in _mesa_test_texobj_completeness()Brian Paul2012-03-201-1/+1
* mesa: move some code in _mesa_test_texobj_completeness()Brian Paul2012-03-201-7/+7
* mesa: use switch(target) in _mesa_test_texobj_completeness()Brian Paul2012-03-201-15/+19
* mesa: use MAX3() macro for 3D texture in _mesa_test_texobj_completeness()Brian Paul2012-03-201-3/+3
* mesa: make _mesa_reference_sampler_object() an inline functionBrian Paul2012-03-202-6/+15
* mesa: Validate the drawing primitive against the transform feedback mode.Eric Anholt2012-03-193-32/+43
* mesa: Fold error generation into _mesa_valid_prim_mode().Eric Anholt2012-03-193-18/+18
* glsl: Add support for parsing #version 140.Eric Anholt2012-03-151-0/+2
* mesa: add back glGetnUniform*v() overflow error reportingDylan Noblesmith2012-03-132-5/+13
* mesa: Fix the cause of piglit test fbo-array failureAnuj Phogat2012-03-121-1/+3
* mesa: fix _mesa_DebugMessageCallbackARB() to silence warningsBrian Paul2012-03-121-2/+2
* mesa: add more comments about textarget in framebuffer_texture()Brian Paul2012-03-121-2/+10
* mesa: renumber remaining DD_ constantsBrian Paul2012-03-121-10/+10
* mesa: remove unused DD_TRI_CULL_FRONT_BACKBrian Paul2012-03-123-12/+4
* mesa: remove unused DD_FLATSHADEBrian Paul2012-03-124-9/+1
* mesa: remove unused DD_TRI_TWOSTENCILBrian Paul2012-03-124-11/+1
* mesa: remove _DD_NEW_x flagsBrian Paul2012-03-121-21/+0
* mesa: define _MESA_NEW_SEPARATE_SPECULARBrian Paul2012-03-122-2/+8
* mesa: remove ctx->Driver.ClearColor() hookBrian Paul2012-03-122-33/+0
* mesa: remove ctx->Driver.ClearDepth(), ClearStencil() driver hooksBrian Paul2012-03-124-26/+0
* mapi/glapi: Fix glDebugMessageCallbackARB arg type to GLDEBUGPROCARBJosé Fonseca2012-03-111-2/+2
* mesa: Prevent collision of ERROR define on Windows.José Fonseca2012-03-111-0/+3
* mesa: expose ARB_debug_outputMarek Olšák2012-03-101-0/+1
* mesa: display list dispatch for ARB_debug_outputMarek Olšák2012-03-101-0/+3
* mesa: print GL errors via debug_outputMarek Olšák2012-03-101-31/+66
* mesa: implement the last of GL_ARB_debug_outputnobled2012-03-103-28/+245
* mesa: add struct for managing client debug namespacesnobled2012-03-101-2/+8
* mesa: add control for categories of application-provided messagesnobled2012-03-101-5/+125
* mesa: add yet more context fields for GL_ARB_debug_outputnobled2012-03-101-2/+8
* mesa: add glDebugMessageControlARBnobled2012-03-101-0/+134
* mesa: add message-toggle booleans for GL_ARB_debug_outputnobled2012-03-102-2/+28
* mesa: add some GL_ARB_debug_output functionsnobled2012-03-103-4/+286
* mesa: add infrastructure for GL_ARB_debug_outputnobled2012-03-108-1/+69
* glapi: regenerate filesMarek Olšák2012-03-103-5740/+5882
* mesa: split error handling into its own filenobled2012-03-105-252/+355
* mesa: fix GL_LUMINANCE handling in glGetTexImageBrian Paul2012-03-091-2/+28
* mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage codeBrian Paul2012-03-081-73/+4
* mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels codeBrian Paul2012-03-081-0/+4
* mesa: add _mesa_rebase_rgba_float/uint() functionsBrian Paul2012-03-082-0/+98
* mesa: handle array textures in strip_texture_border()Brian Paul2012-03-071-17/+21