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* glsl: Identify active uniform blocks that are buffer blocks as such.Iago Toral Quiroga2015-07-141-0/+5
| | | | Reviewed-by: Jordan Justen <[email protected]>
* mesa: define ARB_shader_storage_buffer_object extensionSamuel Iglesias Gonsalvez2015-07-142-0/+2
| | | | | Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* mesa: Convert some asserts into STATIC_ASSERT.Matt Turner2015-07-061-7/+6
| | | | Reviewed-by: Chad Versace <[email protected]>
* mesa: fix sRGB rendering for GLES1Marek Olšák2015-07-031-6/+4
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* mesa: reset the source packing when creating temp transfer imageIlia Mirkin2015-07-011-0/+1
| | | | | | | | | | | | | | Commit 4b249d2ee (mesa: Handle transferOps in texstore_rgba) introduced proper transferops handling, but in updating the source to the newly allocated temporary image neglected to reset the source packing. Set it to the default which should be appropriate for the floats used. Fixes: 4b249d2ee (mesa: Handle transferOps in texstore_rgba) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91173 Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.5 10.6" <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* mesa/glsl: new compiler option EmitNoIndirectSamplerTapani Pälli2015-06-301-0/+1
| | | | | | | | | | | | | | | | Patch provides new compiler option for backend to force unroll loops that have non-constant expression indexing on sampler arrays. This makes sure that we can never end up with a shader that uses loop induction variable as sampler array index but does not unroll because of having too much instructions. This would not work without dynamic indexing support. v2: change option name as EmitNoIndirectSampler Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Francisco Jerez <[email protected]> Cc: "10.5" and "10.6" <[email protected]>
* mesa: Add a new helper function _mesa_regions_overlap()Anuj Phogat2015-06-292-0/+32
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/main: free locale at exitErik Faye-Lund2015-06-291-1/+11
| | | | | | | | | In order to save a small leak if mesa is continously loaded and unloaded, let's free the locale when the shared object is unloaded. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* util: port _mesa_strto[df] to CErik Faye-Lund2015-06-291-0/+3
| | | | | | | | | | | | | _mesa_strtod and _mesa_strtof are only used from the GLSL compiler and the ARB_[vertex|fragment]_program code, meaning that the locale doesn't need to be initialized before the first OpenGL context gets initialized. So let's use explicit initialization from the one-time init code instead of depending on a C++ compiler to initialize at image-load time. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/main: only call _mesa_destroy_shader_compiler once on exitErik Faye-Lund2015-06-291-5/+2
| | | | | | | | | | | | There's no point in calling _mesa_destroy_shader_compiler multiple times on exit; the resources will only be released once anyway. So let's move the atexit-call into the part that is only called once. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/main: Get rid of outdated GDB-hackErik Faye-Lund2015-06-291-27/+0
| | | | | | | | | All of these enums are now in use around in the code, so there's no need to explicitly use them here any more. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: fold duplicated GL/GL_CORE/GLES3 entry in get_hash_params.pyEmil Velikov2015-06-261-5/+3
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: remove unnecessary checks in _mesa_readpixels_needs_slow_pathIago Toral Quiroga2015-06-261-16/+0
| | | | | | | | | | | | | | | | readpixels_can_use_memcpy will later call _mesa_format_matches_format_and_type which does much tighter checks than these to decide if we can use memcpy for readpixels. Also, the checks do not seem to be extensive enough anyway, since we are checking for signed/unsigned conversion only when the framebuffer has integers, but the same checks could be done for other types anyway, since as long as there is a signed/unsigned conversion we can't memcpy. No regressions observed on i965/llvmpipe. Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: Add a va_args variant of _mesa_gl_debug().Kenneth Graunke2015-06-232-8/+30
| | | | | | | | This will be useful for wrapper functions. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* mesa: Delete unused ICEIL().Matt Turner2015-06-231-32/+0
| | | | | | Can't find any uses of it in git history. Reviewed-by: Jordan Justen <[email protected]>
* mesa: use _mesa_lookup_enum_by_nr() in print_array()Brian Paul2015-06-221-4/+4
| | | | | | Print GL_FLOAT, etc. instead of hex value. Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: Back out an accidental change I had in a VC4 commit.Eric Anholt2015-06-201-1/+0
| | | | | | This was a hack as part of debugging some glamor-on-GLES2 behavior that ended up being an xserver bug. I suspect we can just flip this extension on for GLES2, but the spec says it requires 3.1.
* vc4: Fix write-only texsubimage when we had to align.Eric Anholt2015-06-201-0/+1
| | | | | | | | We need to make sure that when we store the aligned box, we've got initialized contents in the border. We could potentially just load the border area, but for now let's get text rendering working in X (and fix the GL_TEXTURE_2D errors in piglit's texsubimage test and gl-2.1-pbo/test_tex_image)
* mesa: move ARB_gs5 enums to core, EXT_polygon_offset_clamp to desktopIlia Mirkin2015-06-191-8/+8
| | | | | | | | | | When adding EXT_polygon_offset_clamp, I first made it core-only, and never moved the enum getter back to the GL/GL_CORE section. Similarly, ARB_gs5 is a core-only extension, so move its getters to the GL_CORE section. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: add GL_PROGRAM_PIPELINE support in KHR_debug callsIlia Mirkin2015-06-184-12/+24
| | | | | | | | | | This was apparently missed when ARB_sso support was added. Add label support to pipeline objects just like all the other debug-related objects. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Cc: "10.5 10.6" <[email protected]>
* mesa: function for testing if current frag-shader has atomicsKevin Rogovin2015-06-171-1/+6
| | | | | | | | Add helper function that checks if current fragment shader active of gl_context has atomic buffer access. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Kevin Rogovin <[email protected]>
* mesa: helper function for scissor box of gl_framebufferKevin Rogovin2015-06-172-15/+35
| | | | | | | | | Add helper convenience function that intersects the scissor values against a passed bounding box. In addition, to avoid replicated code, make the function _mesa_scissor_bounding_box() use this new function. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Kevin Rogovin <[email protected]>
* mesa: add helper functions for geometry of gl_framebufferKevin Rogovin2015-06-172-1/+35
| | | | | | | | | | Add convenience helper functions for fetching geometry of gl_framebuffer that return the geometry of the gl_framebuffer instead of the geometry of the buffers of the gl_framebuffer when then the gl_framebuffer has no attachments. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Kevin Rogovin <[email protected]>
* PATCH 03/10] mesa: Complete ARB_framebuffer_no_attachments in Mesa coreKevin Rogovin2015-06-171-29/+182
| | | | | | | | | | Implement GL_ARB_framebuffer_no_attachments in Mesa core - changes to conditions for framebuffer completenss - implement set/get functions for framebuffers for new functions in GL_ARB_framebuffer_no_attachments Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Kevin Rogovin <[email protected]>
* mesa: Constants and functions for ARB_framebuffer_no_attachmentsKevin Rogovin2015-06-175-2/+43
| | | | | | | | Define the enumeration constants, function entry points and glGet for the GL_ARB_framebuffer_no_attachments. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Kevin Rogovin <[email protected]>
* mesa: Define infrastructure for ARB_framebuffer_no_attachmentsKevin Rogovin2015-06-174-5/+46
| | | | | | | | | Define the infrastructure for the extension GL_ARB_framebuffer_no_attachments: - extension table - additions to gl_framebuffer Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Kevin Rogovin <[email protected]>
* mesa: don't rebind constant buffers after every state change if GS is activeMarek Olšák2015-06-161-9/+3
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: generalize sso stage interleaving checkChris Forbes2015-06-161-17/+38
| | | | | | | | For tessellation. v2: cleanup by Marek Olšák Reviewed-by: Brian Paul <[email protected]>
* mesa: remove unused variables from gl_programMarek Olšák2015-06-161-2/+0
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: set override_version per api version overrideTapani Pälli2015-06-161-14/+24
| | | | | | | | | | | Before 9b5e92f get_gl_override was called only once, but now it is called for multiple APIs (GLES2, GL), version needs to be set always. Signed-off-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90797 Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Martin Peres <[email protected]> Tested-by: Martin Peres <[email protected]>
* mesa: Turn need_rgb_to_luminance_conversion() in to a global functionAnuj Phogat2015-06-152-5/+9
| | | | | | | | This will be used by _mesa_meta_pbo_GetTexSubImage() in a later patch. Signed-off-by: Anuj Phogat <[email protected]> Cc: <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* mesa: Use helper function need_rgb_to_luminance_conversion()Anuj Phogat2015-06-151-7/+4
| | | | | | | Signed-off-by: Anuj Phogat <[email protected]> Cc: <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* mesa: Handle integer formats in need_rgb_to_luminance_conversion()Anuj Phogat2015-06-151-1/+4
| | | | | | | Signed-off-by: Anuj Phogat <[email protected]> Cc: <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* mesa/main: Don't use ONCE_FLAG_INIT as a r-value.Jose Fonseca2015-06-111-1/+2
| | | | | | | | | It should only be used as an initializer expression. Trivial, and fixes Windows builds. Nevertheless, overwriting an once_flag like this seems dangerous and should be revised.
* mesa/es3.1: enable DRAW_INDIRECT_BUFFER_BINDING for gles3.1Tapani Pälli2015-06-112-2/+18
| | | | | | | | | | (increases ES31-CTS.draw_indirect.basic.* passing tests) v2: only expose DRAW_INDIRECT_BUFFER_BINDING for GL core + ES3.1 Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa/main: avoid null access in format_array_table_init()Juha-Pekka Heikkila2015-06-111-0/+10
| | | | | | | | If _mesa_hash_table_create failed we'd get null pointer. Report error and go away. Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* mesa/main: Remove _mesa_HashClone()Juha-Pekka Heikkila2015-06-112-31/+0
| | | | | | | | I didn't find this being used anywhere. Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* mesa: add GL_RED, GL_RG support for floating point texturesTapani Pälli2015-06-101-3/+34
| | | | | | | | | | | | | | | | | Mesa supports EXT_texture_rg and OES_texture_float. This patch adds support for using unsized enums GL_RED and GL_RG for floating point targets and writes proper checks for internalformat when format is GL_RED or GL_RG and type is of GL_FLOAT or GL_HALF_FLOAT. Later, internalformat will get adjusted by adjust_for_oes_float_texture after these checks. v2: simplify to check vs supported enums v3: follow the style and break out if internalFormat ok (Kenneth) Signed-off-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90748 Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: allow unsized formats GL_RG, GL_RED for GLES 3.0 with half floatTapani Pälli2015-06-101-0/+4
| | | | | | | | v2: && -> ||, we enable on gles3 or if ARB_texture_rg is enabled Signed-off-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90748 Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: remove some MAX_NV_FRAGMENT_PROGRAM_* macrosBrian Paul2015-06-092-13/+4
| | | | | | | GL_NV_fragment_program support was removed a while ago. This is just some clean-up. Reviewed-by: Matt Turner <[email protected]>
* mesa: Drop include of simple_list.h from mtypes.h.Francisco Jerez2015-06-091-1/+0
| | | | | | | | | | simple_list.h defines a number of macros with short non-namespaced names that can easily collide with other declarations (first_elem, last_elem, next_elem, prev_elem, at_end), and according to the comment it was only being included because of struct simple_node, which is no longer used in this file. Reviewed-by: Brian Paul <[email protected]>
* mesa: Include simple_list.h explicitly in errors.c.Francisco Jerez2015-06-091-0/+1
| | | | | | | This seems to be the only user of simple_list in core mesa not including the header explicitly. Reviewed-by: Brian Paul <[email protected]>
* mesa/teximage: use correct extension for accept stencil texture.Dave Airlie2015-06-081-1/+1
| | | | | | | | | | | | | This was using the wrong extension, ARB_stencil_texturing doesn't mention any changes in this area. Fixes "dEQP-GLES3.functional.fbo.completeness.renderable.texture. stencil.stencil_index8." Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90751 Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* main/version: make sure all the output variables get set in get_gl_overrideMartin Peres2015-06-081-1/+2
| | | | | | | | This fixes 2 warnings in gcc 5.1. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Martin Peres <[email protected]>
* mesa: remove unused gl_config::colorIndexModeMarek Olšák2015-06-051-1/+0
| | | | | Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: use GL_GEOMETRY_PROGRAM_NV instead of MESA_GEOMETRY_PROGRAMMarek Olšák2015-06-052-7/+1
| | | | | | | | There's no reason to use our own definition. Tessellation will use the NV definitions too. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: use _mesa_has_geometry_shader in get_programivMarek Olšák2015-06-051-1/+1
| | | | | Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove useless gl_compute_program_state::CurrentMarek Olšák2015-06-051-2/+0
| | | | | | | This is for user assembly shaders only (not GLSL). We won't support those. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove unused geometry shader variablesMarek Olšák2015-06-053-9/+0
| | | | | | | These states are for GS assembly shaders only. We don't support those. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: fix program resource queries for builtin variablesTapani2015-06-051-1/+24
| | | | | | | | | | | | | Patch fixes special cases with gl_VertexID and sets all builtin variables locations as '-1' as specified by the extension spec. Fixes ES 3.1 conformance test failure: ES31-CTS.program_interface_query.input-built-in v2: comments + use is_gl_identifier() (Martin) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>