| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Jordan Justen <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
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Commit 4b249d2ee (mesa: Handle transferOps in texstore_rgba) introduced
proper transferops handling, but in updating the source to the newly
allocated temporary image neglected to reset the source packing. Set it
to the default which should be appropriate for the floats used.
Fixes: 4b249d2ee (mesa: Handle transferOps in texstore_rgba)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91173
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.5 10.6" <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Patch provides new compiler option for backend to force unroll loops
that have non-constant expression indexing on sampler arrays.
This makes sure that we can never end up with a shader that uses loop
induction variable as sampler array index but does not unroll because
of having too much instructions. This would not work without dynamic
indexing support.
v2: change option name as EmitNoIndirectSampler
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Cc: "10.5" and "10.6" <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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In order to save a small leak if mesa is continously loaded and
unloaded, let's free the locale when the shared object is unloaded.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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_mesa_strtod and _mesa_strtof are only used from the GLSL compiler and
the ARB_[vertex|fragment]_program code, meaning that the locale doesn't
need to be initialized before the first OpenGL context gets initialized.
So let's use explicit initialization from the one-time init code instead
of depending on a C++ compiler to initialize at image-load time.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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There's no point in calling _mesa_destroy_shader_compiler multiple
times on exit; the resources will only be released once anyway.
So let's move the atexit-call into the part that is only called
once.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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All of these enums are now in use around in the code, so there's no need
to explicitly use them here any more.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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readpixels_can_use_memcpy will later call _mesa_format_matches_format_and_type
which does much tighter checks than these to decide if we can use
memcpy for readpixels.
Also, the checks do not seem to be extensive enough anyway, since we are
checking for signed/unsigned conversion only when the framebuffer has integers,
but the same checks could be done for other types anyway, since as long as
there is a signed/unsigned conversion we can't memcpy.
No regressions observed on i965/llvmpipe.
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This will be useful for wrapper functions.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Can't find any uses of it in git history.
Reviewed-by: Jordan Justen <[email protected]>
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Print GL_FLOAT, etc. instead of hex value.
Reviewed-by: Ilia Mirkin <[email protected]>
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This was a hack as part of debugging some glamor-on-GLES2 behavior that
ended up being an xserver bug. I suspect we can just flip this extension
on for GLES2, but the spec says it requires 3.1.
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We need to make sure that when we store the aligned box, we've got
initialized contents in the border. We could potentially just load the
border area, but for now let's get text rendering working in X (and fix
the GL_TEXTURE_2D errors in piglit's texsubimage test and
gl-2.1-pbo/test_tex_image)
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When adding EXT_polygon_offset_clamp, I first made it core-only, and
never moved the enum getter back to the GL/GL_CORE section. Similarly,
ARB_gs5 is a core-only extension, so move its getters to the GL_CORE
section.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This was apparently missed when ARB_sso support was added.
Add label support to pipeline objects just like all the other
debug-related objects.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Cc: "10.5 10.6" <[email protected]>
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Add helper function that checks if current fragment shader active
of gl_context has atomic buffer access.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Kevin Rogovin <[email protected]>
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Add helper convenience function that intersects the scissor values
against a passed bounding box. In addition, to avoid replicated code,
make the function _mesa_scissor_bounding_box() use this new function.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Kevin Rogovin <[email protected]>
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Add convenience helper functions for fetching geometry of gl_framebuffer
that return the geometry of the gl_framebuffer instead of the geometry of
the buffers of the gl_framebuffer when then the gl_framebuffer has no
attachments.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Kevin Rogovin <[email protected]>
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Implement GL_ARB_framebuffer_no_attachments in Mesa core
- changes to conditions for framebuffer completenss
- implement set/get functions for framebuffers for
new functions in GL_ARB_framebuffer_no_attachments
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Kevin Rogovin <[email protected]>
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Define the enumeration constants, function entry points and
glGet for the GL_ARB_framebuffer_no_attachments.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Kevin Rogovin <[email protected]>
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Define the infrastructure for the extension GL_ARB_framebuffer_no_attachments:
- extension table
- additions to gl_framebuffer
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Kevin Rogovin <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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For tessellation.
v2: cleanup by Marek Olšák
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Before 9b5e92f get_gl_override was called only once, but now it is
called for multiple APIs (GLES2, GL), version needs to be set always.
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90797
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
Tested-by: Martin Peres <[email protected]>
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This will be used by _mesa_meta_pbo_GetTexSubImage() in a later patch.
Signed-off-by: Anuj Phogat <[email protected]>
Cc: <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Cc: <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Cc: <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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It should only be used as an initializer expression.
Trivial, and fixes Windows builds.
Nevertheless, overwriting an once_flag like this seems dangerous and
should be revised.
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(increases ES31-CTS.draw_indirect.basic.* passing tests)
v2: only expose DRAW_INDIRECT_BUFFER_BINDING for GL core + ES3.1
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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If _mesa_hash_table_create failed we'd get null pointer. Report
error and go away.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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I didn't find this being used anywhere.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Mesa supports EXT_texture_rg and OES_texture_float. This patch adds
support for using unsized enums GL_RED and GL_RG for floating point
targets and writes proper checks for internalformat when format is
GL_RED or GL_RG and type is of GL_FLOAT or GL_HALF_FLOAT.
Later, internalformat will get adjusted by adjust_for_oes_float_texture
after these checks.
v2: simplify to check vs supported enums
v3: follow the style and break out if internalFormat ok (Kenneth)
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90748
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: && -> ||, we enable on gles3 or if ARB_texture_rg is enabled
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90748
Reviewed-by: Kenneth Graunke <[email protected]>
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GL_NV_fragment_program support was removed a while ago. This is just
some clean-up.
Reviewed-by: Matt Turner <[email protected]>
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simple_list.h defines a number of macros with short non-namespaced
names that can easily collide with other declarations (first_elem,
last_elem, next_elem, prev_elem, at_end), and according to the comment
it was only being included because of struct simple_node, which is no
longer used in this file.
Reviewed-by: Brian Paul <[email protected]>
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This seems to be the only user of simple_list in core mesa not
including the header explicitly.
Reviewed-by: Brian Paul <[email protected]>
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This was using the wrong extension, ARB_stencil_texturing
doesn't mention any changes in this area.
Fixes "dEQP-GLES3.functional.fbo.completeness.renderable.texture.
stencil.stencil_index8."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90751
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This fixes 2 warnings in gcc 5.1.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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There's no reason to use our own definition.
Tessellation will use the NV definitions too.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This is for user assembly shaders only (not GLSL). We won't support those.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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These states are for GS assembly shaders only. We don't support those.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Patch fixes special cases with gl_VertexID and sets all builtin
variables locations as '-1' as specified by the extension spec.
Fixes ES 3.1 conformance test failure:
ES31-CTS.program_interface_query.input-built-in
v2: comments + use is_gl_identifier() (Martin)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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