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* mesa: remove unused DD_FLATSHADEBrian Paul2012-03-124-9/+1
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove unused DD_TRI_TWOSTENCILBrian Paul2012-03-124-11/+1
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove _DD_NEW_x flagsBrian Paul2012-03-121-21/+0
| | | | | | | They're no longer used anywhere. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: define _MESA_NEW_SEPARATE_SPECULARBrian Paul2012-03-122-2/+8
| | | | | | | | This will replace the soon-to-be-removed _DD_NEW_SEPARATE_SPECULAR flag. Note: there's a similar composite _MESA_NEW_NEED_EYE_COORDS flag set already. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove ctx->Driver.ClearColor() hookBrian Paul2012-03-122-33/+0
| | | | | | | The driver Clear() function should just grab the clear color out of the context. Reviewed-by: Dave Airlie <[email protected]>
* mesa: remove ctx->Driver.ClearDepth(), ClearStencil() driver hooksBrian Paul2012-03-124-26/+0
| | | | | | | Not used by any drivers. Drivers can easily access the values from the Mesa context at glClear() time. Reviewed-by: Dave Airlie <[email protected]>
* mapi/glapi: Fix glDebugMessageCallbackARB arg type to GLDEBUGPROCARBJosé Fonseca2012-03-111-2/+2
| | | | | | Necessary to prevent type mismatches on MinGW. Signed-off-by: Dave Airlie <[email protected]>
* mesa: Prevent collision of ERROR define on Windows.José Fonseca2012-03-111-0/+3
| | | | | | | | This issue might recur on other OSes. If so then it might be better to remove the C-preprocessor magic, and use fully qualified defines instead. Signed-off-by: Dave Airlie <[email protected]>
* mesa: expose ARB_debug_outputMarek Olšák2012-03-101-0/+1
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* mesa: display list dispatch for ARB_debug_outputMarek Olšák2012-03-101-0/+3
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* mesa: print GL errors via debug_outputMarek Olšák2012-03-101-31/+66
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* mesa: implement the last of GL_ARB_debug_outputnobled2012-03-103-28/+245
| | | | | | Store client-defined message IDs in a hash table, and sort them by severity into three linked lists so they can be selected by severity level later.
* mesa: add struct for managing client debug namespacesnobled2012-03-101-2/+8
| | | | The final piece of the puzzle for GL_ARB_debug_output.
* mesa: add control for categories of application-provided messagesnobled2012-03-101-5/+125
| | | | | | | | | This state is needed for deciding whether or not to log application messages with IDs that haven't been specifically passed to glDebugMessageControlARB yet. State for each individual ID number ever passed to glDebugMessageControlARB (per-context) still needs to be added.
* mesa: add yet more context fields for GL_ARB_debug_outputnobled2012-03-101-2/+8
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* mesa: add glDebugMessageControlARBnobled2012-03-101-0/+134
| | | | | Controlling the output of client-provided messages isn't done yet.
* mesa: add message-toggle booleans for GL_ARB_debug_outputnobled2012-03-102-2/+28
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* mesa: add some GL_ARB_debug_output functionsnobled2012-03-103-4/+286
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* mesa: add infrastructure for GL_ARB_debug_outputnobled2012-03-108-1/+69
| | | | Marek v2: don't add the extension to extensions.c yet
* glapi: regenerate filesMarek Olšák2012-03-103-5740/+5882
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* mesa: split error handling into its own filenobled2012-03-105-252/+355
| | | | Also add _mesa_vsnprintf.
* mesa: fix GL_LUMINANCE handling in glGetTexImageBrian Paul2012-03-091-2/+28
| | | | | | | | | | | | | | There are several cases in which we need to explicity "rebase" colors (ex: set G=B=0) when getting GL_LUMINANCE textures: 1. If the luminance texture is actually stored as rgba 2. If getting a luminance texture, but returning rgba 3. If getting an rgba texture, but returning luminance Fixes https://bugs.freedesktop.org/show_bug.cgi?id=46679 Also fixes the new piglit getteximage-luminance test. Reviewed-by: José Fonseca <[email protected]>
* mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage codeBrian Paul2012-03-081-73/+4
| | | | | | NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
* mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels codeBrian Paul2012-03-081-0/+4
| | | | | | | | | See the comments for _mesa_rebase_rgba_float() for details. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=46679 NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
* mesa: add _mesa_rebase_rgba_float/uint() functionsBrian Paul2012-03-082-0/+98
| | | | | | | | | These will be used by glReadPixels() and glGetTexImage() to fix issues with reading GL_LUMINANCE and other formats. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
* mesa: handle array textures in strip_texture_border()Brian Paul2012-03-071-17/+21
| | | | | | | | If the texture is a 1D array, don't remove the border pixel from the height. Similarly for 2D array textures and the depth direction. Simplify the function by assuming the border is always one pixel. Reviewed-by: Anuj Phogat <[email protected]>
* mesa: Fix valid texture target test in _mesa_GetTexLevelParameteriv()Anuj Phogat2012-03-052-2/+1
| | | | | | | | | | | | | | | | | | | | _mesa_max_texture_levels() is also used to test valid texture target in _mesa_GetTexLevelParameteriv(). GL_TEXTURE_CUBE_MAP is not allowed as texture target in glGetTexLevelParameter(). So, this should throw GL_INVALID_ENUM error. Few other functions which use _mesa_max_texture_levels() like getcompressedteximage_error_check() and getteximage_error_check() also don't accept GL_TEXTURE_CUBE_MAP. Above fix makes piglit fbo-cubemap test to fail. This is because of incorrect texture target passed to _mesa_max_texture_levels() in framebuffer_texture(). Fixing that as well Note: This is a candidate for the stable branches Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: let GL3 buf obj queries not depend on opengl major versionYuanhan Liu2012-03-011-6/+6
| | | | | | | | | | | | | | | | | While the ARB_map_buffer_range extension spec says nothing about these queries -- they were added in GL 3.0 --, it seems like this could be an error in the extension spec. This is one of the extensions, like ARB_framebuffer_object, that "back ports" OpenGL 3.0 functionality to previous versions. These extensions are supposed to provide identical functionality to OpenGL 3.0. The other cases of mismatches have been determined to be bugs in the extension specs. And tools like apitrace rely on such queries to function properly. Signed-off-by: Yuanhan Liu <[email protected]> Signed-off-by: José Fonseca <[email protected]> Acked-by: Brian Paul <[email protected]> Acked-by: Ian Romanick <[email protected]>
* mesa: Add missing error check for first < 0 in glDrawArraysInstanced().Eric Anholt2012-02-291-0/+6
| | | | | | Fixes piglit GL_ARB_draw_instanced/negative-arrays-first-negative. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix display lists for draw_elements_base_vertex with draw_instanced.Eric Anholt2012-02-291-2/+16
| | | | | | Fixes piglit GL_ARB_draw_elements_base_vertex/dlist-arb_draw_instanced Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix display list handling for GL_ARB_draw_instanced.Eric Anholt2012-02-292-6/+28
| | | | | | | | | When you called them in a display list compile before, you would just end up calling through NULL. Fixes piglit GL_ARB_draw_instanced/dlist. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix typo in comment.Eric Anholt2012-02-291-1/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Push the shine table into the tnl module.Mathias Fröhlich2012-02-293-166/+0
| | | | | | | | | | All users of the shine table outside of the tnl module are gone. Move the implementation into the tnl module and prefix the public functions with _tnl. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Do not invalidate shine tables in compute light positions.Mathias Fröhlich2012-02-291-3/+0
| | | | | | | | | | | | Since the shine tables are now only used in the tnl lighting stage, where they are validated through the tnl driver function NotifyMaterialChange called in tnl/t_vb_light.c, we can not omit calling _mesa_validate_all_lighting_tables (which only validates the shine tables) in main/light.c. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Avoid explicit invalidation of shine tables.Mathias Fröhlich2012-02-291-27/+0
| | | | | | | | | | Since the shine tables are implicitly invalidated by having a different shininess value than the current one, we can omit the explicit invalidation of the shine table. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Remove gl_light_attrib::_Flags.Mathias Fröhlich2012-02-292-5/+4
| | | | | | | | This variable is only used locally in _mesa_update_lighting. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: Remove _CosCutoffNeg from light state.Mathias Fröhlich2012-02-292-6/+2
| | | | | | | | | It is only used as a temporary variable during computation of _CosCutoff. So, don't store it. Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: use arrayObj var in more places in client_state()Brian Paul2012-02-291-3/+3
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* mesa: asst. fixes for texture arrays and bordersBrian Paul2012-02-291-12/+20
| | | | | For 1D array textures, there is no border on the height dimension. For 2D array textures, there is no border on the depth dimension.
* mesa: check for no state change in VertexAttribDivisor()Brian Paul2012-02-291-2/+8
| | | | Reviewed-by: José Fonseca <[email protected]>
* mesa: reorder things in mtypes.hBrian Paul2012-02-291-160/+169
| | | | | | Move structs, enums, etc so they're in more logical order. In particular, the shader and transform feedback-related structs/enums were pretty scattered around.
* mesa: Don't disable fast path for normalized typesNeil Roberts2012-02-281-7/+15
| | | | | | | | | | | | | | | | | | Mesa has a fast path for the generic fallback when using glReadPixels for RGBA data which uses memcpy. However it was really difficult to hit this case because it would not be used if any transferOps are enabled. Any type apart from floating point or non-normalized integer types (so any of the common types) would force enabling clamping so the fast path could not be used. This patch makes it ignore clamping when determining whether to use the fast path if the data type of the buffer is an unsigned normalized type because in that case clamping will not have any effect anyway. https://bugs.freedesktop.org/show_bug.cgi?id=46631 NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Brian Paul <[email protected]>
* mesa: minor comment, whitespace fixes in teximage.cBrian Paul2012-02-281-3/+1
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* mesa: move more swrast-related #defines out of core MesaBrian Paul2012-02-241-40/+0
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* mesa: remove STENCIL_BITS useBrian Paul2012-02-241-1/+1
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* mesa: remove last of MAX_WIDTH, MAX_HEIGHTBrian Paul2012-02-242-12/+7
| | | | | Define new MAX_VIEWPORT_WIDTH/HEIGHT and MAX_RENDERBUFFER_SIZE values instead.
* mesa: remove some cruft from config.hBrian Paul2012-02-241-16/+1
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* mesa: minor comment clean-ups in config.hBrian Paul2012-02-241-4/+4
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* mesa: remove WIN32 MAX_WIDTH work-around in config.hBrian Paul2012-02-241-17/+0
| | | | | There aren't any more stack-allocated arrays dimensioned by MAX_WIDTH so there shouldn't be any more stack overflows.
* mesa: move/fix MAX_WIDTH/HEIGHT-related assertionsBrian Paul2012-02-241-9/+4
| | | | | | Max texture and viewport size is only limited by MAX_WIDTH/HEIGHT for swrast. Reviewed-by: José Fonseca <[email protected]>