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* Revert "mesa: expose NV_conditional_render on GLES"Erik Faye-Lund2018-11-091-1/+1
* Revert "mesa/main: fixup make check after NV_conditional_render for gles"Erik Faye-Lund2018-11-091-4/+0
* mesa/main: fixup make check after NV_conditional_render for glesErik Faye-Lund2018-11-091-0/+4
* mesa: expose NV_conditional_render on GLESErik Faye-Lund2018-11-091-1/+1
* mesa/core: Add definitions and translations for EXT_texture_sRGB_R8Gert Wollny2018-11-028-3/+26
* mesa/glsl: add support for EXT_shader_implicit_conversionsErik Faye-Lund2018-11-021-0/+1
* mesa: Remove needless indirection in some draw functions.Mathias Fröhlich2018-11-022-126/+44
* mesa: Collect all the draw functions in draw.{h,c}.Mathias Fröhlich2018-11-014-96/+108
* mesa/vbo: Move _vbo_draw_indirect -> _mesa_draw_indirectMathias Fröhlich2018-11-012-0/+85
* mesa/vbo: Move src/mesa/vbo/vbo_exec_array.c -> src/mesa/main/draw.cMathias Fröhlich2018-11-012-0/+2228
* vbo: Make no_current_update an argument to vbo_save_NotifyBegin.Mathias Fröhlich2018-11-011-1/+1
* glspirv: no need to force entrypoint name to "main"Alejandro Piñeiro2018-10-311-1/+0
* mesa: expose EXT_texture_compression_s3tc on GLESMarek Olšák2018-10-302-1/+12
* mesa: Add missing include guardsMichał Janiszewski2018-10-302-0/+10
* nir/validate: Print when the validation failedJason Ekstrand2018-10-261-1/+1
* util: use C99 declaration in the for-loop set_foreach() macroEric Engestrom2018-10-251-1/+0
* util: use C99 declaration in the for-loop hash_table_foreach() macroEric Engestrom2018-10-251-3/+0
* mesa/glformats: Remove redundant helper _mesa_base_format_component_countEduardo Lima Mitev2018-10-233-32/+2
* mesa: Fix pack_uint_Z_FLOAT32()Illia Iorin2018-10-111-12/+9
* glspirv: drop pointless assert (size_t is unsigned)Dave Airlie2018-10-111-2/+0
* Revert "mesa: remove unnecessary 'sort by year' for the GL extensions"Emil Velikov2018-10-031-2/+44
* mesa: reorder and document the tokens in glheader.hEmil Velikov2018-10-031-16/+23
* mesa: remove duplicate declarations from glheader.hEmil Velikov2018-10-031-54/+0
* mesa: fold _glapi_check_multithread() back into _mesa_make_currentEmil Velikov2018-10-031-1/+4
* mesa: use C99 initializer in get_gl_override()Emil Velikov2018-10-031-4/+4
* mesa: use GLsizeiptrARB, GLintptrARB in bufferobj.cBrian Paul2018-09-201-3/+3
* Revert "mesa: only update framebuffer-state for clears"Jakob Bornecrantz2018-09-191-20/+14
* mesa: only update framebuffer-state for clearsErik Faye-Lund2018-09-191-14/+20
* mesa: enable EXT_framebuffer_object in core profileTimothy Arceri2018-09-183-25/+15
* mesa: FramebufferParameteri parameter checkingFritz Koenig2018-09-171-0/+1
* mesa: Additional FlipY applicationsFritz Koenig2018-09-171-2/+2
* mesa/texture: Also check for LA texture when querying intensity component sizeGert Wollny2018-09-111-0/+5
* mesa: remove duplicate dispatch sanity testsTimothy Arceri2018-09-111-265/+0
* mesa: tidy up init_matrix_stack()Timothy Arceri2018-09-111-7/+3
* mesa: enable ARB_vertex_buffer_object in core profileTimothy Arceri2018-09-081-1/+1
* Replace uses of _mesa_bitcount with util_bitcountDylan Baker2018-09-074-58/+7
* nir: Drop the vs_inputs_dual_locations optionJason Ekstrand2018-09-061-6/+2
* compiler: Move double_inputs to gl_program::DualSlotInputsJason Ekstrand2018-09-062-16/+19
* mesa: add missing return statement for GL_RG_SNORM caseDanylo Piliaiev2018-09-061-1/+1
* mesa: ignore VAO IDs equal to 0 in glDeleteVertexArraysMarek Olšák2018-08-301-0/+4
* glsl: add a mechanism to allow layout qualifiers on function paramsTimothy Arceri2018-08-301-0/+5
* mesa: enable ARB_direct_state_access in compat for GL3.1+Timothy Arceri2018-08-303-7/+17
* glsl/link,i965: Make ImageAccess four-stateJason Ekstrand2018-08-291-3/+6
* mesa: allow GL_UNSIGNED_BYTE type for SNORM readsTapani Pälli2018-08-291-0/+9
* mesa: add EXTRA_EXT for AMD_depth_clamp_separateSagar Ghuge2018-08-282-0/+6
* mesa: add support for GL_AMD_depth_clamp_separate tokensSagar Ghuge2018-08-281-0/+36
* mesa: Add support for AMD_depth_clamp_separateSagar Ghuge2018-08-286-21/+90
* mesa: Add types for AMD_depth_clamp_separate.Sagar Ghuge2018-08-282-0/+4
* mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_orderingKevin Rogovin2018-08-282-0/+2
* Revert "mesa: bump GL_MAX_ELEMENTS_INDICES and GL_MAX_ELEMENTS_VERTICES"Kenneth Graunke2018-08-242-5/+2