summaryrefslogtreecommitdiffstats
path: root/src/mesa/main
Commit message (Expand)AuthorAgeFilesLines
...
* main: use new driver flag for conservative rasterization stateLionel Landwerlin2016-12-132-1/+8
* treewide: s/comparitor/comparator/Ilia Mirkin2016-12-121-1/+1
* mesa: Return LINEAR encoding for winsys FBO depth/stencil.Kenneth Graunke2016-12-111-2/+7
* mesa: add support for GL_INTEL_conservative_rasterizationLionel Landwerlin2016-12-075-0/+59
* mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).Plamena Manolova2016-12-073-0/+4
* main: allow NEAREST_MIPMAP_NEAREST for stencil texturingRoland Scheidegger2016-12-061-15/+8
* st/mesa/glsl: move Version to gl_shader_program_dataTimothy Arceri2016-12-022-2/+3
* mesa: only verify that enabled arrays have backing buffersIlia Mirkin2016-12-011-1/+1
* mesa: reset linked_stages bitmask when re-linkingTimothy Arceri2016-12-011-0/+2
* mesa: optimise interleaved sso validationTimothy Arceri2016-11-301-11/+14
* mesa/glsl: add bitmask to track stages a program was linked againstTimothy Arceri2016-11-301-0/+3
* mesa: fix active subroutine uniforms properlyTimothy Arceri2016-11-291-103/+8
* mesa/getteximage: Add validation of target to glGetTextureImageEduardo Lima Mitev2016-11-241-0/+5
* main/texobj: Check that texture id > 0 before looking it up in hash-tableEduardo Lima Mitev2016-11-241-2/+3
* main/getteximage: Use the height argument to calculate memcpy copy sizeEduardo Lima Mitev2016-11-231-1/+1
* mesa: use special checksums for unset checksums and fixed-func shadersMarek Olšák2016-11-222-0/+6
* glsl: add gl_linked_shader::SourceChecksumMarek Olšák2016-11-222-1/+13
* mesa: use util_hash_crc32 instead of _mesa_str_checksumMarek Olšák2016-11-223-26/+2
* mesa/glsl: remove unused uses_builtin_functions fieldTimothy Arceri2016-11-232-2/+0
* mesa: fold always true conditionalEmil Velikov2016-11-211-4/+2
* mesa: drop unneeded assertEmil Velikov2016-11-211-1/+0
* mesa: remove unneeded #includes in errors.cBrian Paul2016-11-201-6/+0
* mesa: remove trailing whitespace in errors.cBrian Paul2016-11-201-6/+6
* st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...Timothy Arceri2016-11-1911-107/+101
* mesa: create new gl_shader_program_data structTimothy Arceri2016-11-193-0/+69
* glsl/i965: move per stage AtomicBuffers list to gl_programTimothy Arceri2016-11-192-4/+5
* mesa/fbobject: Update CubeMapFace when reusing texturesNanley Chery2016-11-181-0/+1
* mesa: add NV_image_formats extension supportLionel Landwerlin2016-11-182-6/+17
* mesa/main: consider multisampling enabled when number of samples == 1Nicolai Hähnle2016-11-181-1/+1
* mesa: fix empty program log lengthTapani Pälli2016-11-182-3/+6
* mesa: Drop PATH_MAX usage.Kenneth Graunke2016-11-172-34/+15
* mesa: Add missing call to _mesa_unlock_debug_state(ctx); v2Tom Stellard2016-11-171-1/+3
* st/mesa/r200/i915/i965: move ARB program fields into a unionTimothy Arceri2016-11-174-82/+86
* mesa: make use of ralloc when creating ARB asm gl_program fieldsTimothy Arceri2016-11-172-5/+8
* mesa/glsl: copy num_abos to gl_programTimothy Arceri2016-11-171-0/+1
* mesa/glsl: copy num_images to gl_programTimothy Arceri2016-11-171-0/+2
* mesa: if MESA_DEBUG=context, create a debug contextBrian Paul2016-11-163-2/+25
* main: return error if asking for GL_TEXTURE_BORDER_COLOR in TEXTURE_2D_MULTIS...Samuel Iglesias Gonsálvez2016-11-151-0/+12
* Fix races during _mesa_HashWalk().Steinar H. Gunderson2016-11-121-11/+7
* mesa: fix comment indentation in bind_buffers_check_offset_and_size()Brian Paul2016-11-111-10/+10
* mesa/compiler: move MAX_VARYING to shader_enums.hKenneth Graunke2016-11-111-1/+0
* mesa: remove LowerShaderSharedVariablesMarek Olšák2016-11-101-3/+0
* mesa/extensions: expose OES_vertex_half_float for ES2Kevin Strasser2016-11-093-2/+7
* mesa: Add helper function _mesa_is_alpha_to_coverage_enabled()Anuj Phogat2016-11-072-0/+16
* mesa: Add helper function _mesa_is_alpha_test_enabled()Anuj Phogat2016-11-072-0/+14
* mesa: Use separate line for function return typeAnuj Phogat2016-11-071-1/+2
* mesa: drop current draw/read buffer when ctx is releasedRob Clark2016-11-071-0/+4
* mesa: Add linear ETC2/EAC to the compressed format list with ES3 compat.Kenneth Graunke2016-11-041-6/+12
* mesa/glsl: delete previously linked shaders earlier when linkingTimothy Arceri2016-11-032-14/+12
* mesa: move shader_info to the start of gl_programTimothy Arceri2016-11-031-2/+3