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*
mesa: Add draw time validation for advanced blending modes.
Kenneth Graunke
2016-08-25
1
-0
/
+52
*
mesa: Restyle _mesa_check_blend_func_error().
Kenneth Graunke
2016-08-25
1
-15
/
+15
*
mesa: Track the current advanced blending mode.
Kenneth Graunke
2016-08-25
2
-13
/
+50
*
mesa: Allow advanced blending enums in glBlendEquation[i].
Kenneth Graunke
2016-08-25
1
-10
/
+54
*
glsl: process blend_support_* qualifiers
Ilia Mirkin
2016-08-25
1
-0
/
+5
*
mesa: add KHR_blend_equation_advanced enable and extension string
Ilia Mirkin
2016-08-25
2
-0
/
+2
*
glapi: add KHR_blend_equation_advanced dispatch
Ilia Mirkin
2016-08-25
1
-0
/
+6
*
mesa: Rename _mesa_BlendBarrierMESA to _mesa_BlendBarrier.
Kenneth Graunke
2016-08-25
2
-2
/
+2
*
glsl: Keep track of the set of fragment outputs read by a GL program.
Francisco Jerez
2016-08-24
1
-0
/
+1
*
mesa: Add blend barrier entry point and driver hook.
Francisco Jerez
2016-08-24
3
-0
/
+29
*
mesa: Move shader memory barrier functions into barrier.c.
Francisco Jerez
2016-08-24
4
-57
/
+57
*
mesa: Rename "texturebarrier" source files to "barrier".
Francisco Jerez
2016-08-24
2
-10
/
+10
*
mesa: Add support for querying GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT.
Francisco Jerez
2016-08-24
3
-0
/
+14
*
mesa: Add extension enables for framebuffer fetch extensions.
Francisco Jerez
2016-08-24
2
-0
/
+3
*
shaderapi: don't generate not linked error on GetProgramStage in general
Alejandro Piñeiro
2016-08-24
1
-1
/
+18
*
program_resource: subroutine active uniforms should return NumSubroutineUniforms
Alejandro Piñeiro
2016-08-24
1
-23
/
+118
*
mesa/subroutines: drop the old subroutine index uploads.
Dave Airlie
2016-08-23
1
-6
/
+0
*
mesa: add api to write subroutine indicies to the program storage.
Dave Airlie
2016-08-23
2
-0
/
+13
*
mesa/subroutines: start adding per-context subroutine index support (v1.1)
Dave Airlie
2016-08-23
4
-32
/
+61
*
mesa: Fix fixed function spot lighting on newer hardware (again)
Daniel Scharrer
2016-08-19
1
-14
/
+3
*
mesa: avoid valgrind warning due to opaque only being set sometimes
Ilia Mirkin
2016-08-18
1
-2
/
+2
*
mesa: Remove duplicate include.
Mathias Fröhlich
2016-08-15
1
-1
/
+0
*
mesa: Move check for vbo mapping into api_validate.c.
Mathias Fröhlich
2016-08-15
1
-0
/
+7
*
mesa: Move _mesa_all_buffers_are_unmapped to arrayobj.c.
Mathias Fröhlich
2016-08-15
2
-0
/
+32
*
mesa: change state query return value for RGB565
Haixia Shi
2016-08-12
1
-2
/
+2
*
util: Move _mesa_fsl/util_last_bit into util/bitscan.h
Mathias Fröhlich
2016-08-09
1
-45
/
+0
*
mesa: simplify ff fs generator a bit
Miklós Máté
2016-08-09
1
-8
/
+6
*
mesa: Skip ES 3.0/3.1 transform feedback primitive counting error.
Kenneth Graunke
2016-08-08
1
-1
/
+17
*
mesa: Share code between _mesa_validate_DrawArrays[_Instanced].
Kenneth Graunke
2016-08-08
1
-64
/
+25
*
mesa: Move tessellation shader gets to GL_CORE, GLES31 section.
Kenneth Graunke
2016-08-08
1
-33
/
+36
*
mesa: Add {OES,EXT}_tessellation_shader to the extensions table.
Kenneth Graunke
2016-08-08
2
-2
/
+9
*
mapi: Add PatchParameteriOES and PatchParameteriEXT.
Kenneth Graunke
2016-08-08
1
-0
/
+3
*
mesa: Copy bitmask of VBOs in the VAO on gl{Push,Pop}Attrib.
Mathias Fröhlich
2016-08-06
1
-0
/
+2
*
util: Move format_r11g11b10f.h to src/util
Jason Ekstrand
2016-08-05
4
-4
/
+4
*
util: Move format_rgb9e5.h to src/util
Jason Ekstrand
2016-08-05
4
-4
/
+4
*
mesa: Dynamically allocate the matrix stack.
Eric Anholt
2016-08-04
2
-4
/
+25
*
mesa: Remove set but not used gl_client_array::Stride.
Mathias Fröhlich
2016-07-31
3
-3
/
+0
*
mesa: Remove set but not used gl_client_array::Enabled.
Mathias Fröhlich
2016-07-31
3
-3
/
+0
*
mesa: Walk the VAO in _mesa_print_arrays.
Mathias Fröhlich
2016-07-31
1
-32
/
+20
*
mesa: Implement _mesa_all_varyings_in_vbos.
Mathias Fröhlich
2016-07-31
2
-0
/
+39
*
mesa: Unbind deleted vbo using _mesa_bind_vertex_buffer.
Mathias Fröhlich
2016-07-31
1
-4
/
+7
*
mesa: remove dd_function_table::UseProgram
Marek Olšák
2016-07-30
3
-10
/
+0
*
mesa: standardize naming Mesa3D, MESA -> Mesa
Vedran Miletić
2016-07-26
1
-1
/
+1
*
mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1.
Kenneth Graunke
2016-07-26
1
-1
/
+1
*
mesa: Avoid aliasing violation in uniform_query.cpp.
Matt Turner
2016-07-26
1
-14
/
+31
*
mesa: Avoid aliasing violation in FXT1.
Matt Turner
2016-07-26
1
-2
/
+2
*
main: memcpy larger chunks in _mesa_propagate_uniforms_to_driver_storage
Nils Wallménius
2016-07-25
1
-6
/
+23
*
glsl: reuse main extension table to appropriately restrict extensions
Ilia Mirkin
2016-07-23
3
-26
/
+59
*
mesa: Don't call GenerateMipmap if Width or Height == 0.
Kenneth Graunke
2016-07-22
1
-0
/
+5
*
mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.
Kenneth Graunke
2016-07-21
1
-0
/
+5
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