Commit message (Collapse) | Author | Age | Files | Lines | |
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* | refactor code, export _mesa_generate_mipmap_level() | Brian | 2008-02-11 | 2 | -42/+67 |
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* | move _mesa_format_to_type_and_comps() to texformat.c | Brian | 2008-02-11 | 3 | -167/+178 |
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* | reorder cases in do_row() | Brian | 2008-02-11 | 1 | -168/+173 |
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* | re-indent do_row() | Brian | 2008-02-11 | 1 | -306/+288 |
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* | checkpoint- consolidation in do_row() | Brian | 2008-02-11 | 1 | -26/+16 |
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* | checkpoint- remove dependencies on gl_texture_format to make code re-usable ↵ | Brian | 2008-02-11 | 1 | -158/+266 |
| | | | | by state tracker | ||||
* | Remove unused texunit parameter to ctx->Driver.GenerateMipmap() | Brian | 2008-02-08 | 5 | -29/+10 |
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* | Added ctx->Driver.GenerateMipmap() driver hook | Brian | 2008-02-06 | 3 | -25/+32 |
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* | use PROGRAM_CONSTANT instead of PROGRAM_STATE_VAR when generating ↵ | Brian | 2008-01-18 | 2 | -2/+2 |
| | | | | immediates/literals | ||||
* | fix mem leak (free key) | Brian | 2008-01-01 | 1 | -5/+5 |
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* | free Default1D/2DArray objects | Brian | 2008-01-01 | 1 | -2/+10 |
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* | set SamplerUnit[] entry in load_texture() just to be safe | Brian | 2007-12-14 | 1 | -0/+4 |
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* | set program->SamplersUsed bit when using a texture instruction | Brian | 2007-12-14 | 1 | -1/+3 |
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* | prefix some #includes | Brian | 2007-12-11 | 1 | -5/+5 |
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* | Rework gallium and mesa queries a little. | Keith Whitwell | 2007-12-11 | 3 | -5/+18 |
| | | | | | | Add a 'CheckQuery()' driver callback to mesa to check query completion. Make pipe_query an opaque type. Rework softpipe queries, support overlapping occlusion queries. | ||||
* | Fix endianness bug in _mesa_texstore_argb8888() | Brian | 2007-12-05 | 1 | -13/+15 |
| | | | | | On big-endian, storing in _mesa_texformat_argb8888 format produced wrong results. Also, clean-up nearby code to match. | ||||
* | in check_end_texture_render(), test for presence of a renderbuffer and texobj | Brian | 2007-11-08 | 1 | -2/+1 |
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* | Determine GL extensions/limits by making pipe queries. | Brian | 2007-11-05 | 1 | -1/+1 |
| | | | | | | The state tracker calls pipe->get_param() to determine the GL limits and which OpenGL extensions are supported. This is an initial implementation that'll probably change... | ||||
* | no-op glCopyPixels if width or height is zero | Brian | 2007-11-05 | 1 | -1/+1 |
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* | disable the driverContext assertions | Brian | 2007-11-01 | 1 | -2/+2 |
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* | Update texenvprogram.c code to use prog_cache.c routines. | Brian | 2007-10-31 | 4 | -155/+9 |
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* | more flags for MaintainTnlProgram case, update #includes | Brian | 2007-10-31 | 1 | -2/+4 |
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* | Use ffvertex_prog.c code instead of t_vp_build.c code. | Brian | 2007-10-31 | 1 | -0/+2 |
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* | Lift fixed function vertex program generation up from tnl module. | Brian | 2007-10-31 | 2 | -0/+1588 |
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* | alloc caches for fixed-func vertex/fragment progs | Brian | 2007-10-31 | 1 | -0/+7 |
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* | Set _NEW_BUFFERS in glRead/DrawBuffer(). | Brian | 2007-10-30 | 2 | -3/+3 |
| | | | | | | | | | Previously, we set _NEW_PIXEL and _NEW_COLOR in these functions, respectively. That correponds to the GL attribute groups, but doesn't make much sense otherwise. This could improve validation efficiency in a few places too. It looks like all the drivers are already checking for _NEW_BUFFERS in the right places (since that's the bit for FBO state) so we can trim out _NEW_PIXEL and _NEW_COLOR at any time. | ||||
* | Rewrite update_program() to use _mesa_get_fixed_func_fragment/vertex_program(). | Brian | 2007-10-29 | 1 | -52/+74 |
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* | Remove ctx field from texenvprog_cache | Brian | 2007-10-29 | 2 | -13/+11 |
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* | Refactor _mesa_UpdateTexEnvProgram() | Brian | 2007-10-29 | 2 | -32/+39 |
| | | | | Will be replaced by _mesa_get_fixed_func_fragment_program(). | ||||
* | Rename 'mms-config.' to 'mms.config'. | Michal Krol | 2007-10-29 | 1 | -1/+1 |
| | | | | | It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'. | ||||
* | Disable the else clause which assigns the default fragment program to ↵ | Brian | 2007-10-29 | 1 | -0/+2 |
| | | | | | | | | ctx->FragmentProgram._Current The _Current field should either point to the fragment program which is to be run (GLSL, ARB_f_p, fixed-func-generated, etc) or be NULL if conventional fixed-function code is to be used. Matches TNL program code. | ||||
* | Re-implement GLSL texture sampler variables. | Brian | 2007-10-26 | 2 | -0/+7 |
| | | | | | | | | | | GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime. | ||||
* | properly init dst reg's CondMask/Swizzle fields | Brian | 2007-10-23 | 1 | -2/+2 |
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* | bump up MAX_INSTRUCTIONS and add an assertion to catch emitting too many ↵ | Brian | 2007-10-23 | 1 | -3/+6 |
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* | call Driver.Flush() in _mesa_notifySwapBuffers() | Brian | 2007-10-19 | 1 | -2/+4 |
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* | Add some FLUSH_CURRENT() calls. | Brian | 2007-10-17 | 2 | -0/+4 |
| | | | | | | | Without these we can find ourselves in _mesa_load_state_parameters() computing derived lighting/material values whhen the current material properties haven't been updated from the VBO. This may be a somewhat wide-spread problem that needs more attention... | ||||
* | check for width or height = 0 before calling driver Bitmap func | Brian | 2007-10-15 | 1 | -1/+1 |
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* | Generate a texenv fragment program if there's a GLSL vertex shader but no ↵ | Brian | 2007-10-02 | 1 | -1/+2 |
| | | | | | | GLSL fragment shader. This allows Glean glsl1 test to get pretty far. | ||||
* | don't use scissored bounds in _mesa_clip_copytexsubimage() | Brian | 2007-09-26 | 1 | -1/+1 |
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* | Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in ↵ | Brian | 2007-09-26 | 3 | -7/+60 |
| | | | | | | the drivers. This should probably be pulled into main-line Mesa... | ||||
* | include programopt.h | Brian | 2007-09-25 | 1 | -0/+1 |
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* | Disable vertex shader fog, compute fog in fragment shader. | Brian | 2007-09-25 | 1 | -5/+11 |
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* | temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabled | Brian | 2007-09-18 | 1 | -0/+1 |
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* | Implement query object interface. | Brian | 2007-09-11 | 4 | -54/+70 |
| | | | | | | This replaces the temporary occlusion counter functions we had before. Added new ctx->Driver.WaitQuery() function which should block until the result is ready. Sketch out some code for vertex transformation feedback counters. | ||||
* | move FLUSH_CURRENT | Brian | 2007-09-10 | 1 | -0/+3 |
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* | Move guts of glRasterPos down into T&L module. | Brian | 2007-09-06 | 2 | -530/+39 |
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* | don't map element buffer in _mesa_validate_DrawElements() unless necessary | Brian | 2007-08-20 | 1 | -12/+19 |
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* | remove some temp pipe hacks | Brian | 2007-08-11 | 1 | -15/+0 |
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* | remove some temporary hacks | Brian | 2007-08-10 | 1 | -47/+3 |
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* | Add printf handlers, pass pci id and move texlayout code to driver. | Keith Whitwell | 2007-08-10 | 1 | -3/+1 |
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