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* mesa: handle numLevels, numSamples in _mesa_test_proxy_teximage()Brian Paul2016-07-151-3/+42
* mesa: add proxy texture targets in _mesa_next_mipmap_level_size()Brian Paul2016-07-151-3/+6
* mesa: add numLevels, numSamples to Driver.TestProxyTexImage()Brian Paul2016-07-155-19/+24
* mesa: use _mesa_clear_texture_image() in clear_texture_fields()Brian Paul2016-07-151-3/+1
* Use correct names for dlopen()ed files on CygwinYaakov Selkowitz2016-07-151-0/+2
* mesa: set _NEW_BUFFERS when updating texture bound to current buffersIlia Mirkin2016-07-111-1/+7
* mesa: etc2 online compression is unsupported, don't attempt itIlia Mirkin2016-07-113-0/+27
* mesa: print number of samples in renderbuffer_storage error msgBrian Paul2016-07-081-1/+1
* mesa: Mark R*32F formats as filterable when an extension is present.Kenneth Graunke2016-07-083-3/+19
* mesa: Make single-buffered GLES representation internally consistentGurchetan Singh2016-07-073-2/+30
* mesa: Strip arrayness from interface block names in some IO validationIan Romanick2016-07-051-8/+90
* mesa: stop copying SamplerUnits twiceTimothy Arceri2016-07-051-4/+0
* mesa: make attribute binding message more usefulTimothy Arceri2016-07-051-1/+2
* mesa: fix build errorTimothy Arceri2016-07-051-1/+1
* mesa: faster validation of sampler unit mapping for SSOGregory Hainaut2016-07-051-38/+31
* glsl: add driconf to zero-init unintialized varsRob Clark2016-07-021-0/+5
* mesa/main: fix error checking logic on CopyImageSubDataAlejandro Piñeiro2016-07-021-5/+10
* mesa: Close fp on error path.Matt Turner2016-06-301-6/+4
* glsl/mesa: move duplicate shader fields into new struct gl_shader_infoTimothy Arceri2016-06-305-190/+110
* glsl/main: remove unused params and make function staticTimothy Arceri2016-06-304-11/+7
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-3010-40/+180
* mesa: don't use drivers NewShader function when creating shader objectsTimothy Arceri2016-06-301-2/+1
* Remove wrongly repeated words in commentsGiuseppe Bilotta2016-06-234-4/+4
* glsl/mesa: stop duplicating geom and tcs layout valuesTimothy Arceri2016-06-234-39/+36
* glsl/mesa: stop duplicating tes layout valuesTimothy Arceri2016-06-233-24/+28
* mesa: Fix incorrect "see also" commentsIan Romanick2016-06-201-1/+1
* mesa: Silence unused parameter warningIan Romanick2016-06-201-1/+1
* mesa: add GL_EXT_window_rectangles state storage/retrieval functionalityIlia Mirkin2016-06-188-3/+120
* glapi: add GL_EXT_window_rectangles entrypointsIlia Mirkin2016-06-183-0/+16
* mesa: remove remaining tabs in api_validate.cTimothy Arceri2016-06-171-11/+11
* mesa: If validation fails in a debug context just emit a debug messageIan Romanick2016-06-161-2/+15
* mesa/main: Update _mesa_new_shader.Jose Fonseca2016-06-161-1/+1
* mesa: Use bitmask/ffs to iterate the active_samplers bitmask.Mathias Fröhlich2016-06-161-3/+5
* mesa: Use bitmask/ffs to iterate the enabled textures.Mathias Fröhlich2016-06-161-15/+16
* mesa: Use designated bool value to check texture unit completeness.Mathias Fröhlich2016-06-161-1/+4
* mesa: Use bitmask/ffs to iterate SamplersUsedMathias Fröhlich2016-06-161-21/+21
* mesa: Use bitmask/ffs to iterate enabled clip planes.Mathias Fröhlich2016-06-162-20/+20
* mesa: Use bitmask/ffs to iterate color material attributes.Mathias Fröhlich2016-06-161-5/+6
* mesa: Use bitmask/ffs to build ff fragment shader keys.Mathias Fröhlich2016-06-161-3/+7
* mesa: Use bitmask/ffs to build ff vertex shader keys.Mathias Fröhlich2016-06-161-2/+4
* mesa: Remove the linked list of enabled lightsMathias Fröhlich2016-06-164-22/+1
* mesa: Use bitmask/ffs to iterate enabled lights for ff shader keys.Mathias Fröhlich2016-06-161-13/+15
* mesa: Use bitmask/ffs to iterate enabled lightsMathias Fröhlich2016-06-162-14/+39
* mesa: Track enabled lights in a bitmaskMathias Fröhlich2016-06-163-0/+5
* mesa: Rename CoordReplaceBits back to CoordReplace.Mathias Fröhlich2016-06-165-10/+10
* mesa: Remove the now unused CoordsReplace array.Mathias Fröhlich2016-06-163-8/+0
* mesa: Add gl_point_attrib::CoordReplaceBits bitfield.Mathias Fröhlich2016-06-165-14/+26
* mesa/glsl: stop using GL shader type internallyTimothy Arceri2016-06-164-15/+15
* glsl: Optionally lower TCS gl_PatchVerticesIn to a uniform.Kenneth Graunke2016-06-151-0/+1
* glsl: Optionally lower TES gl_PatchVerticesIn to a uniform.Kenneth Graunke2016-06-151-0/+1