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* plug in _mesa_BlendFunc into dispatch tableBrian Paul2004-03-041-0/+1
* yet another take on VBO deleting and reference countingBrian Paul2004-03-042-1/+54
* comments, capitalization, misc-clean-upsBrian Paul2004-03-033-37/+47
* more changes to VBO reference counting and deletionBrian Paul2004-03-032-36/+9
* added missing error check in _mesa_BeginQueryARB (Cedric Gautier). minor cle...Brian Paul2004-03-021-10/+7
* Remove clamp parameter from _mesa_unpack_color_span_float(). Pass theBrian Paul2004-02-287-35/+39
* minor clean-upsBrian Paul2004-02-281-10/+15
* consolidate image transfer operations in new _mesa_apply_rgba_transfer_ops() ...Brian Paul2004-02-283-201/+118
* rename some span pack/unpack functions for better uniformityBrian Paul2004-02-287-26/+26
* move _swrast_texture_table_lookup() to _mesa_lookup_rgba_chan()Brian Paul2004-02-283-65/+338
* consolidate some codeBrian Paul2004-02-281-138/+126
* replace color table FloatTable boolean with Type enumBrian Paul2004-02-283-42/+59
* paltex demo from recent texcombine changes. Minor clean-upsBrian Paul2004-02-281-26/+24
* check for null paramListBrian Paul2004-02-261-0/+10
* check for invalid fragment program in glDrawPixels, glCopyPixels and glBitmapBrian Paul2004-02-261-3/+23
* jump through dispatch table instead of calling gl functions directlyBrian Paul2004-02-241-32/+34
* fix incorrect texcoord attribute indexBrian Paul2004-02-241-1/+1
* added some GLAPIENTRY keywords, minor clean-upsBrian Paul2004-02-241-82/+82
* Yet another revision of _ae_update_state(). Issue both conventional ANDBrian Paul2004-02-241-82/+65
* added some const keywordsBrian Paul2004-02-243-12/+13
* glDrawArrays loop was wrongBrian Paul2004-02-242-7/+5
* some debug codeBrian Paul2004-02-171-0/+12
* added FogOption to fragment_program structBrian Paul2004-02-172-0/+2
* added FixedToDouble() macroBrian Paul2004-02-171-0/+4
* Added TRIANGLE_WALK_DOUBLE to optionally walk triangle edges with GLdoublesBrian Paul2004-02-171-9/+24
* Remove debugKeith Whitwell2004-02-141-2/+0
* Make it easier for drivers to create "subclasses" of the existingKeith Whitwell2004-02-144-43/+97
* init secondary color to (0,0,0,1). remove some redundant initializations.Brian Paul2004-02-131-4/+3
* set buffer object default Usage and AccessBrian Paul2004-02-131-2/+4
* Minor re-org of state for fog and precision options.Brian Paul2004-02-124-64/+56
* Fix the problem found with UT after I had added support for glVertexAttrib.Brian Paul2004-02-111-110/+568
* Do more bookkeeping of vertex buffer object reference counts.Brian Paul2004-02-113-4/+40
* revert to version 1.18 for now to fix segfaults in some applicationsRoland Scheidegger2004-02-111-583/+110
* Restore some of the previous code for handling conventional vertex attributesBrian Paul2004-02-091-341/+654
* Updated to handle generic vertex attributes accessed vi glArrayElement().Brian Paul2004-02-081-220/+380
* fully parameterize the macros for fixed-point arithmeticBrian Paul2004-02-081-13/+7
* added an additional comment about mipmap generationBrian Paul2004-02-081-0/+3
* Refactor "class" texture environments to be implemented in terms ofIan Romanick2004-02-064-151/+368
* inform driver of changed wrap/filter parameters due to binding of nv_texrect ...Roland Scheidegger2004-02-061-0/+8
* Added flags for _all_ extensions to the gl_extensions struct so that driversBrian Paul2004-02-062-23/+42
* fix stores to vertex state program registersBrian Paul2004-02-042-5/+15
* glBindProgramARB wasn't getting compiled into display lists (bug 887383)Brian Paul2004-01-301-3/+7
* more descriptive error stringsBrian Paul2004-01-301-9/+9
* Add GLAPIENTRY function decorations for correct operation on Windows.Karl Schultz2004-01-281-9/+9
* tweak the #if test for defining _ASMAPI (fixes IRIX problem)Brian Paul2004-01-281-3/+3
* patch from bug 885992Brian Paul2004-01-281-1/+7
* Move FRAG_BIT_ definitions to mtypes.h so that NEED_SECONDARY_COLOR() macroKeith Whitwell2004-01-282-37/+41
* Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick2004-01-2710-43/+158
* Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell2004-01-274-167/+128
* minimize the number of DIVsDaniel Borca2004-01-261-3/+3