| Commit message (Collapse) | Author | Age | Files | Lines |
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GL_KHR_robustness adds the GL_CONTEXT_LOST error and five new entry
points that we already implement. This patch adds a new dispatch table
that returns GL_CONTEXT_LOST from all entry points and implements the
GL_LOSE_CONTEXT_ON_RESET strategy by setting that table when we learn
that we've lost the context.
With the GL_CONTEXT_LOST reporting in place and dispatch for the new
entry points we can turn on GL_KHR_robustness.
Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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Neither shProg nor name was used. Remove them both.
main/shader_query.cpp:779:53: warning: unused parameter ‘shProg’ [-Wunused-parameter]
program_resource_location(struct gl_shader_program *shProg,
^
main/shader_query.cpp:780:72: warning: unused parameter ‘name’ [-Wunused-parameter]
struct gl_program_resource *res, const char *name,
^
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
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All the other error messages use decimal. Let's be consistent.
Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Otherwise, if the call executes normally we'll hit an assertion later
in the VBO code when we draw something. Note that these cases were
already handled correctly for the glIsEnabled() function (and the API
checks were copied from there).
Tested with new piglit gl-3.1-enable-vertex-array test.
v2: fix compat/es mix-up, per Ilia.
Cc: <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This extension appears to be a strict subset of the ARB version. Also
remove it from GL3.txt since it doesn't seem relevant.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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This prevents array overflow when the block is actually an array of UBOs or
SSBOs. On some hardware such as i965, such overflows can cause GPU hangs.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Noticed by Brian. Trivial.
Signed-off-by: Ilia Mirkin <[email protected]>
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This fixes a bug that breaks cull distances. The problem
is the max array accessors can't tell the difference between
an never accessed unsized array and an accessed at location 0
unsized array. This leads to converting an undeclared unused
gl_ClipDistance inside or outside gl_PerVertex to a size 1
array. However we need to the number of active clip distances
to work out the starting point for the cull distances, and
this offset by one when it's not being used isn't possible
to distinguish from the case were only the first element is
accessed. I tried to use ->used for this, but that doesn't
work when gl_ClipDistance is part of an interface block.
So this changes things so that max_array_access is an int
and initialised to -1. This also allows unsized arrays to
proceed further than that could before, but we really shouldn't
mind as they will get eliminated if nothing uses them later.
For initialised uniforms we no longer change their array
size at runtime, if these are unused they will get eliminated
eventually.
v2: use ralloc_array (Ilia)
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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When we have the geometry extensions, enable querying of the new param.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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OES_geometry_shader has wording to allow xfb when using Draw*Indirect
and DrawElements.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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When passing in GL_RGBA or other base formats, we will try to upgrade
the format to whatever the passed in type was. However not all drivers
(notably nv30) support 32F textures, and so this would lead to crashes
down the line. Only upgrade when the relevant extensions are available.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Technically, this was introduced with GL 4.4. However, I believe it
was intended to be retroactive. As far as I know, AMD has never
supported primitive restart with patches, while NVidia and Intel do.
This necessitated the need for a query which would allow applications
to figure out whether this was usable or not.
I decided to expose it everywhere ARB_tessellation_shader is exposed.
(It's also in both OES and EXT_tessellation_shader.)
Enable this for i965 and Gallium drivers which expose the capability.
v2: Fix a bug in the state_tracker code (caught by Ilia Mirkin).
Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=10364
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The code didn't deal with explicit function indexes properly.
It also handed out the indexes at link time, when we really
need them in the lowering pass to create the correct if ladder.
So this patch moves assigning the non-explicit indexes earlier,
fixes the lowering pass and the lookups to get the correct values.
This fixes a few of:
GL45-CTS.explicit_uniform_location.subroutine-index-*
Signed-off-by: Dave Airlie <[email protected]>
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Fixes:
GL45-CTS.shader_subroutine.subroutine_uniform_reset
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The code was implementing the ACTIVE_SUBROUTINE_UNIFORMS
incorrectly, using the number of types not the number of
uniforms. This is different than the locations as the
locations may be sparsly allocated.
This fixes:
GL43-CTS.shader_subroutine.four_subroutines_with_two_uniforms
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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GLSL spec says this doesn't generate an error.
Fixes:
GL45-CTS.explicit_uniform_location.subroutine-loc
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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_mesa_GetActiveSubroutineUniformiv needs to check
against the number of types here.
Noticed while playing with ogl conform.
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes:
GL45-CTS.direct_state_access.queries_errors
The ARB_direct_state_access spec agrees.
v2: move check down further (Ilia)
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Caught by Coverity (CID 1362021). Caused by commit 015f2207c.
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This way, the driver's EndTransformFeedback() hook can tell whether the
transform feedback operation was paused. It's also convenient to have
Paused remain false until the driver's PauseTransformFeedback hook
finishes.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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We were locking the Shared->Mutex and then using calling functions like
_mesa_HashInsert that do additional per-hash-table locking internally.
Instead just lock each hash-table's mutex and use functions like
_mesa_HashInsertLocked and the new _mesa_HashRemoveLocked.
In order to do this, we need to remove the locking from
_mesa_HashFindFreeKeyBlock since it will always be called with the
per-hash-table lock taken.
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Pretty useless, as it's in debugging code. Found by Coverity (CID
1257016).
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The MaxComputeWorkGroupInvocations constant is used in
compute_version_es2() instead of extensions->ARB_compute_shader
as ES has lower requirements than desktop GL.
Both i965 and gallium set this constant before enabling compute support.
Signed-off-by: Daniel Scharrer <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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airlied:
v2: rename LowerClipDistance to LowerCombinedClipCullDistnace.
I don't think we want any other behaviour with any current hw.
Signed-off-by: Tobias Klausmann <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This was colliding badly and making
GL45-CTS.buffer_storage.map_persistent_texture
fail on radeonsi.
Reviewed-by: Marek Olšák <[email protected]>
Cc: [email protected]
Signed-off-by: Dave Airlie <[email protected]>
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This fixes some cases in the CTS KHR debug tests where it uses
glIsTexture to find an invalid ID and then call GetObjectLabel.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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If we try to draw or query an XFB object that hasn't been bound,
we shouldn't return any information.
This fixes a couple if cases in:
GL33-CTS.transform_feedback.api_errors_test
The ObjectLabel test is inspired by another test.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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2655265fcba9017e793026c76e490e04db088c8f, but for compute.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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ARRAY_SIZE and LOCATION should accept the SUBROUTINE_UNIFORM types.
Fixes:
GL43-CTS.program_interface_query.subroutines-vertex
GL43-CTS.program_interface_query.subroutines-tess-control
GL43-CTS.program_interface_query.subroutines-tess-eval
GL43-CTS.program_interface_query.subroutines-geometry
GL43-CTS.program_interface_query.subroutines-fragment
GL43-CTS.program_interface_query.subroutines-compute
Reviewed-by: Antia Puentes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Since 1 << 31 complains about undefined behaviour; the others are changed
only for consistency.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This fixes: GL43-CTS.compute_shader.resource-ubo
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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We already are a GLintptr, casting won't help.
Reviewed-by: Alejandro Piñeiro <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Eduardo Lima Mitev <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Silences warnings with 32-bit Linux gcc builds and MinGW which doesn't
recognize the ‘t’ conversion character.
Reviewed-by: Sinclair Yeh <[email protected]>
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When computing the offset in the uniform storage table, take into account
the size multiplier so double precision matrices are handled correctly.
Signed-off-by: Juan A. Suarez Romero <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This prevents a crash when a NULL src is passed with a non-NULL length.
fixes: dEQP-GLES31.functional.debug.object_labels.query_length_only
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95252
Signed-off-by: Mark Janes <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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