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* mesa/es3.1: Allow enable of GL_SAMPLE_MASKMarta Lofstedt2015-08-031-1/+1
* mesa/es3.1: Allow textures with target GL_TEXTURE_2D_MULTISAMPLEMarta Lofstedt2015-08-032-3/+3
* mesa/es3.1: Allow GL_DEPTH_STENCIL_TEXTURE_MODEMarta Lofstedt2015-08-031-1/+3
* mesa/es3.1: Allow GL_SAMPLE_MASKMarta Lofstedt2015-08-031-1/+1
* mesa/es3.1: Allow binding GL_DRAW_INDIRECT_BUFFER with gles 3.1Marta Lofstedt2015-08-031-2/+3
* mesa: remove now unused _mesa_get_uniform_locationTimothy Arceri2015-07-302-79/+0
* mesa: remove now unused subscript validationsTimothy Arceri2015-07-302-108/+0
* mesa: fix and simplify resource query for arraysTimothy Arceri2015-07-305-92/+106
* Delete unused functions in format parserAnuj Phogat2015-07-291-7/+0
* Delete duplicate function is_power_of_two() and use _mesa_is_pow_two()Anuj Phogat2015-07-291-11/+0
* mesa: Avoid double promotion.Matt Turner2015-07-2913-47/+47
* mesa: Use floats for viewport bounds.Matt Turner2015-07-292-8/+8
* mesa/es3.1: enable GL_ARB_explicit_uniform_location for GLES 3.1Marta Lofstedt2015-07-292-1/+9
* mesa/es3.1: enable GL_ARB_compute_shader for GLES 3.1Marta Lofstedt2015-07-292-10/+16
* mesa/es3.1: enable GL_ARB_texture_gather for GLES 3.1Marta Lofstedt2015-07-292-2/+10
* mesa/es3.1: enable GL_ARB_texture_multisample for GLES 3.1Marta Lofstedt2015-07-292-6/+14
* mesa/es3.1: enable GL_ARB_shader_atomic_counters for GLES 3.1Marta Lofstedt2015-07-292-9/+17
* mesa/es3.1: enable GL_ARB_shader_image_load_store for GLES 3.1Marta Lofstedt2015-07-292-6/+17
* mesa/es3.1: Add ES 3.1 handling to get.c and get_hash_generator.pyMarta Lofstedt2015-07-292-5/+12
* mesa: Return INVALID_ENUM in glClearBufferiv() when buffer is not color or st...Eduardo Lima Mitev2015-07-291-0/+12
* mesa: fix error checking for getting zero-sized texture imagesIlia Mirkin2015-07-241-9/+9
* mesa: Fix typo in a commentAnuj Phogat2015-07-241-1/+1
* mesa: Change the signature of _mesa_need_rgb_to_luminance_conversion()Anuj Phogat2015-07-242-14/+17
* mesa: Add a helper function _mesa_need_luminance_to_rgb_conversion()Anuj Phogat2015-07-242-0/+22
* mesa: Add a helper function _mesa_unpack_format_to_base_format()Anuj Phogat2015-07-242-0/+47
* mesa: Turn get_readpixels_transfer_ops() in to a global functionAnuj Phogat2015-07-242-7/+15
* mesa: minor clean-ups in shaderapi.cBrian Paul2015-07-231-7/+10
* mesa: fix _mesa_error() compiler warnings in shaderapi.cBrian Paul2015-07-231-33/+33
* mesa: do more thorough target checking in compressed_subtexture_target_check()Brian Paul2015-07-231-26/+40
* mesa: another target fix in compressed_subtexture_target_check()Brian Paul2015-07-231-1/+8
* mesa: simplify format check in compressed_subtexture_target_check()Brian Paul2015-07-231-14/+10
* mesa: initialize variables to silence compiler warningsBrian Paul2015-07-232-3/+3
* mesa: rearrange texture error checking orderIlia Mirkin2015-07-231-13/+13
* mesa: adjust error message when there's a missing teximageIlia Mirkin2015-07-231-2/+1
* mesa: Fix error in target validation of glCompressedTex(ture)SubImage3D() callsEduardo Lima Mitev2015-07-231-1/+2
* mesa: fill out the ARB_shader_subroutine APIsDave Airlie2015-07-232-3/+451
* program_resource: add subroutine support (v3.1)Dave Airlie2015-07-232-22/+179
* mesa/mtypes: add gl_subroutine_function and uniform storage to shader (v2)Dave Airlie2015-07-231-0/+28
* mesa: add function to check if shader subroutines are enabled.Dave Airlie2015-07-231-0/+9
* mesa: add inline conversion functions for ARB_shader_subroutine (v2)Dave Airlie2015-07-231-0/+101
* dispatch_sanity: add shader subroutine to fix make checkDave Airlie2015-07-231-8/+10
* mesa: Add glGet support for ARB_shader_subroutine implementation limitsChris Forbes2015-07-234-0/+20
* mesa: Add extension tracking for arb_shader_subroutine (v2)Chris Forbes2015-07-233-1/+3
* mesa: Add stubs for ARB_shader_subroutine entrypointsChris Forbes2015-07-232-0/+95
* dispatch_sanity.cpp: remove commented out tess entriesDave Airlie2015-07-231-2/+0
* mesa: implement GL_IS_PER_PATCHMarek Olšák2015-07-231-2/+8
* glsl: use separate varying slots for patch varyingsMarek Olšák2015-07-231-1/+5
* glsl: analyze TES usage of gl_ClipDistanceChris Forbes2015-07-232-0/+8
* glsl: lower gl_TessLevel* from float[n] to vecn.Fabian Bieler2015-07-231-0/+1
* glsl: add tessellation shader defines and built-in variables.Fabian Bieler2015-07-231-0/+6