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Author
Age
Files
Lines
*
mesa: Add primitive restart support to glArrayElement
Jordan Justen
2012-05-05
1
-1
/
+9
*
mesa: Prevent buffer underrun when handling MESA_GL_EXTENSION_OVERRIDE.
Eric Anholt
2012-05-04
1
-1
/
+1
*
mesa: do more teximage error checking for generic compressed formats
Brian Paul
2012-05-04
1
-2
/
+30
*
mesa: add _mesa_shader_debug()
Dylan Noblesmith
2012-05-02
2
-0
/
+46
*
mesa: reject immutable textures in glEGLImageTargetTexture2DOES()
Dylan Noblesmith
2012-04-30
1
-0
/
+7
*
mesa: require GL_MAX_SAMPLES >= 4 for GL 3.0
Dylan Noblesmith
2012-04-29
1
-0
/
+1
*
mesa: move gl_array_attrib::NewState to gl_array_object::NewArrays
Brian Paul
2012-04-20
6
-18
/
+10
*
Revert "mesa: only update _MaxElement when we actually need it"
Marek Olšák
2012-04-19
1
-3
/
+1
*
mesa: move unrefs of array objects earlier in _mesa_free_context_data()
Brian Paul
2012-04-19
1
-3
/
+3
*
mesa: set _NEW_VARYING_VP_INPUTS flag only if fixed-func VP is enabled & valid
Marek Olšák
2012-04-19
1
-1
/
+10
*
mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputs
Marek Olšák
2012-04-19
3
-6
/
+8
*
mesa,vbo: properly detect when vertex arrays need to be recalculated
Marek Olšák
2012-04-19
3
-6
/
+0
*
mesa: only update _MaxElement when we actually need it
Marek Olšák
2012-04-19
1
-1
/
+3
*
mesa: Use array object constructor.
Mathias Fröhlich
2012-04-18
2
-2
/
+3
*
mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()
Brian Paul
2012-04-17
1
-7
/
+55
*
mesa: Remove dead _mesa_sizeof_glsl_type().
Eric Anholt
2012-04-16
2
-63
/
+0
*
glsl: Add a helper for generating temporary variables in ir_builder.
Eric Anholt
2012-04-13
1
-31
/
+11
*
glsl: Add a helper for ir_builder to make dereferences for assignments.
Eric Anholt
2012-04-13
1
-49
/
+17
*
glsl: Make a little tracking class for emitting IR lists.
Eric Anholt
2012-04-13
1
-50
/
+28
*
glsl: Add common swizzles to ir_builder.
Eric Anholt
2012-04-13
1
-48
/
+18
*
glsl: Let ir_builder expressions take un-dereferenced variables.
Eric Anholt
2012-04-13
1
-13
/
+6
*
glsl: Create an ir_builder helper for hand-generating IR.
Eric Anholt
2012-04-13
1
-82
/
+46
*
mesa: add support for ARB_blend_func_extended (v4)
Dave Airlie
2012-04-13
8
-6
/
+149
*
mesa: fix truncated value warning
Dylan Noblesmith
2012-04-13
1
-1
/
+1
*
mesa: don't cast away const
Dylan Noblesmith
2012-04-13
1
-1
/
+1
*
mesa: add _mesa_total_texture_memory() debug function
Brian Paul
2012-04-11
2
-0
/
+62
*
mesa: new _mesa_total_buffer_object_memory() debug function
Brian Paul
2012-04-11
2
-0
/
+32
*
main: Fix memory leak in _mesa_make_extension_string()
Chad Versace
2012-04-09
1
-0
/
+2
*
mesa: Add support for the GL 3.1 R/RG formats in texture buffer objects.
Eric Anholt
2012-04-09
1
-0
/
+54
*
mesa: Track a gl_format for the texture buffer format.
Eric Anholt
2012-04-09
3
-168
/
+76
*
mesa: Handle updating texture state for buffer textures.
Eric Anholt
2012-04-09
2
-0
/
+12
*
mesa: Create the default (name==0) buffer texture.
Eric Anholt
2012-04-09
1
-0
/
+5
*
mesa: Set the correct initial value of the texture buffer object format.
Eric Anholt
2012-04-09
1
-0
/
+1
*
mesa: Set up glTexBuffer{,ARB} for display list compile.
Eric Anholt
2012-04-09
1
-0
/
+3
*
glapi: regen for TBO change.
Eric Anholt
2012-04-09
2
-2890
/
+2872
*
ff_fragment_shader: Remove some dead fields.
Eric Anholt
2012-04-09
1
-11
/
+0
*
Add support for GL_EXT_unpack_subimage on GLES2
Neil Roberts
2012-03-27
2
-5
/
+22
*
gles: Enable the GL_EXT_read_format_bgra extension
Benjamin Franzke
2012-03-27
2
-0
/
+3
*
gles1: Enable GL_EXT_texture_format_BGRA8888 in APIspec
Benjamin Franzke
2012-03-27
1
-0
/
+1
*
glapi: regenerate enums.c
Dylan Noblesmith
2012-03-26
1
-3900
/
+4056
*
regen for "glapi: sort ARB extensions by number"
Dylan Noblesmith
2012-03-26
1
-1984
/
+1984
*
mesa: Fix memory leak in generate_mipmap_compressed.
Vinson Lee
2012-03-26
1
-0
/
+1
*
glapi: ARB_blend_func_extended support + regen. (v2)
Dave Airlie
2012-03-26
3
-4754
/
+4804
*
mesa: Fix memory leak in _mesa_get_uniform_location.
Vinson Lee
2012-03-23
1
-1
/
+3
*
mesa: set numFaces=6 for cube maps in _mesa_test_texobj_completeness()
Brian Paul
2012-03-23
1
-1
/
+2
*
mesa: only test cube face widths in _mesa_test_texobj_completeness()
Brian Paul
2012-03-20
1
-5
/
+8
*
mesa: add integer texture completeness check
Brian Paul
2012-03-20
3
-0
/
+15
*
mesa: rework texture completeness testing
Brian Paul
2012-03-20
5
-32
/
+67
*
mesa: add _mesa_is_mipmap_filter() helper
Brian Paul
2012-03-20
1
-0
/
+9
*
mesa: use _mesa_dirty_texobj() in glTexParameter code
Brian Paul
2012-03-20
1
-1
/
+2
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