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* mesa: make _mesa_test_proxy_teximage() easier to readBrian Paul2010-12-071-55/+71
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* mesa: consolidate glCompressedTexImage1/2/3D() functionsBrian Paul2010-12-071-374/+190
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* mesa: consolidate glCopyTexSubImage1/2/3D() functionsBrian Paul2010-12-071-145/+63
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* mesa: consolidate glCopyTexImage1/2D() codeBrian Paul2010-12-071-148/+90
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* mesa: consolidate the glTexSubImage1/2/3D() functionsBrian Paul2010-12-071-165/+86
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* mesa: simplify proxy texture code in texture_error_check()Brian Paul2010-12-071-49/+51
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* mesa: Clean up header file inclusion in viewport.h.Vinson Lee2010-12-071-1/+2
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* mesa: Clean up header file inclusion in varray.h.Vinson Lee2010-12-071-1/+5
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* mesa: Clean up header file inclusion in transformfeedback.h.Vinson Lee2010-12-071-1/+6
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* mesa: Clean up header file inclusion in texrender.h.Vinson Lee2010-12-071-1/+3
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* mesa: consolidate glTexImage1/2/3D() codeBrian Paul2010-12-061-294/+161
| | | | | Something similar could be done for glCopyTex[Sub]Image() and the compressed texture image functions as well.
* mesa: set gl_texture_object::_Complete=FALSE in incomplete()Brian Paul2010-12-061-27/+5
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* mesa: test for cube map completeness in glGenerateMipmap()Brian Paul2010-12-063-0/+49
| | | | | | | The texture is not cube complete if the base level images aren't of the same size and format. NOTE: This is a candidate for the 7.9 branch.
* mesa: Clean up header file inclusion in texobj.h.Vinson Lee2010-12-041-1/+2
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* mesa: Clean up header file inclusion in texgetimage.h.Vinson Lee2010-12-041-1/+5
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* mesa: Clean up header file inclusion in texformat.h.Vinson Lee2010-12-041-1/+1
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* mesa: Clean up header file inclusion in texenvprogram.h.Vinson Lee2010-12-041-1/+1
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* mesa: Clean up header file inclusion in texcompress_s3tc.h.Vinson Lee2010-12-041-1/+5
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* mesa: Clean up header file inclusion in texcompress.h.Vinson Lee2010-12-041-1/+4
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* mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUMBrian Paul2010-12-031-3/+5
| | | | | | | | | In find_value() check if we've hit the 0th/invalid entry before checking if the pname matches. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31987 NOTE: This is a candidate for the 7.9 branch.
* mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment typeBrian Paul2010-12-031-1/+1
| | | | | | | | | If querying the default/window-system FBO's attachment type, return GL_FRAMEBUFFER_DEFAULT (per the GL_ARB_framebuffer_object spec). See http://bugs.freedesktop.org/show_bug.cgi?id=31947 NOTE: This is a candidate for the 7.9 branch.
* mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME queryBrian Paul2010-12-031-2/+2
| | | | | | | | | | | | Return 0 instead of generating an error. See http://bugs.freedesktop.org/show_bug.cgi?id=30993 Note that piglit fbo-getframebufferattachmentparameter-01 still does not pass. But Mesa behaves the same as the NVIDIA driver in this case. Perhaps the test is incorrect. NOTE: This is a candidate for the 7.9 branch.
* mesa: replace more MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-022-38/+111
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* mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-021-4/+34
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* mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-021-3/+24
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* mesa: Temporary hack to prevent stack overflow on windowsJosé Fonseca2010-12-021-0/+17
| | | | | e.g. st_readpixels is trying to alloca() an huge ammount of memory from the stack.
* mesa: Add getters for ARB_copy_buffer's attachment points.Eric Anholt2010-12-021-0/+13
| | | | Fixes more complaints by oglconform.
* mesa: Add getters for the rest of the supported draw buffers.Eric Anholt2010-12-021-0/+8
| | | | | MAX_DRAW_BUFFERS is 8, so allow all 8 GL_DRAW_BUFFER# to be retrieved. Fixes complaints by oglconform.
* mesa: raise max texture sizes to 16KBrian Paul2010-12-024-114/+213
| | | | | | | | | | | This allows 16K x 16K 2D textures, for example, but we don't want to allow that for 3D textures. The new gl_constants::MaxTextureMBytes field is used to prevent allocating too large of texture image. This allows a 16K x 32 x 32 3D texture, for example, but prevents 16K^3. Drivers can override this limit. The default is currently 1GB. Apps should use the proxy texture mechanism to determine the actual max texture size.
* glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2Ian Romanick2010-12-011-0/+1
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* glsl: Use M_LOG2E constant instead of calling log2Ian Romanick2010-12-011-0/+4
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* mesa: check for posix_memalign() errorspontus lidman2010-11-291-1/+2
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.Kenneth Graunke2010-11-241-6/+11
| | | | | | | | | | | | Previously, the get table listed all three as having custom locations, yet find_custom_value did not have cases to handle them. MAX_VARYING_VECTORS does not need a custom location since MaxVaryings is already stored as float[4] (or vec4). MaxUniformComponents is stored as the number of floats, however, so a custom implementation that divides by 4 is necessary. Fixes bugs.freedesktop.org #31495.
* mesa: added _mesa_format_image_size64()Brian Paul2010-11-242-0/+34
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* mesa: add assertion and update comment in _mesa_format_image_size()Brian Paul2010-11-241-1/+2
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* mesa: use gl_shader_type enumBrian Paul2010-11-231-3/+3
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* mesa: replace #defines with new gl_shader_type enumBrian Paul2010-11-234-15/+22
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* mesa: Clean up header file inclusion in syncobj.h.Vinson Lee2010-11-221-1/+5
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* mesa: fix regression from b4bb6680200b5a898583392f4c831c02f41e63f7Xiang, Haihao2010-11-231-0/+7
| | | | | | | Pending commands to the previous context aren't flushed since commit b4bb668 Reported-by: Oleksiy Krivoshey <[email protected]> Signed-off-by: Xiang, Haihao <[email protected]>
* mesa: fix get_texture_dimensions() for texture array targetsBrian Paul2010-11-211-5/+5
| | | | Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31779
* mesa: hook up GL 3.x entrypointsBrian Paul2010-11-215-6320/+6864
| | | | Fix up some details in the xml files and regenerate dispatch files.
* mesa: fix error msg typoBrian Paul2010-11-211-1/+1
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* mesa: Clean up header file inclusion in stencil.h.Vinson Lee2010-11-201-1/+2
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* mesa: Clean up header file inclusion in shared.h.Vinson Lee2010-11-201-1/+1
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* mesa: Clean up header file inclusion in shaderapi.h.Vinson Lee2010-11-201-1/+3
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* mesa: Clean up header file inclusion in scissor.h.Vinson Lee2010-11-201-1/+2
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* mesa: Clean up header file inclusion in renderbuffer.h.Vinson Lee2010-11-201-1/+1
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* mesa: Clean up header file inclusion in readpix.h.Vinson Lee2010-11-201-1/+2
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* mesa: Clean up header file inclusion in rastpos.h.Vinson Lee2010-11-201-1/+4
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* mesa: Clean up header file inclusion in polygon.h.Vinson Lee2010-11-201-1/+2
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