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* mesa: fixed computation of _EnabledCoordUnitsBrian Paul2009-03-021-8/+18
* mesa: clarify comments for per-unit texture bitfieldsBrian Paul2009-03-021-8/+14
* mesa: move texture_override() code into calling loopBrian Paul2009-03-021-30/+19
* mesa: move update_texture_compare_function() call out of loopBrian Paul2009-03-021-1/+3
* mesa: remove unused AUX buffersBrian Paul2009-03-023-21/+3
* mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul2009-02-282-7/+6
* mesa: convert some #defines to enumsBrian Paul2009-02-282-49/+86
* mesa: move _GenFlags = 0x0 to texgen loopBrian Paul2009-02-281-1/+2
* mesa: move #include "bitset.h" out of mtypes.h - not needed in core MesaBrian Paul2009-02-281-1/+0
* mesa: Sparc's IROUND() optimization is invalid.David Miller2009-02-281-9/+1
* mesa: move GLfixed type and related macros to swrast moduleBrian Paul2009-02-281-32/+0
* mesa: convert macro to inline functionBrian Paul2009-02-281-9/+12
* mesa: replace FEEDBACK_TOKEN macro with _mesa_feedback_token() inline functionBrian Paul2009-02-283-26/+30
* mesa: comments, whitespace, reformattingBrian Paul2009-02-282-32/+33
* mesa: remove dead codeBrian Paul2009-02-281-12/+0
* mesa: move gl_attrib_node struct to attrib.c tooBrian Paul2009-02-282-11/+13
* mesa: move gl_enable_attrib struct to attrib.c, the only place it's usedBrian Paul2009-02-282-78/+84
* mesa: lots of updated comments, formatting clean-upsBrian Paul2009-02-281-100/+89
* mesa: set bufObj->Pointer = NULL after unmappingBrian Paul2009-02-271-4/+3
* mesa: if a buffer object is mapped when glDeleteBuffers() is called, unmap itBrian Paul2009-02-271-0/+5
* mesa: updated commentsBrian Paul2009-02-271-24/+18
* mesa: fix incorrect error handling in glBufferDataARB()Brian Paul2009-02-271-2/+4
* mesa: avoid extraneous calls to ctx->Driver.BindFramebuffer()Brian Paul2009-02-261-6/+13
* mesa: Resurrect SPARC asm code.David S. Miller2009-02-261-3/+0
* mesa: fix merge conflict (in comment)Brian Paul2009-02-241-4/+0
* mesa: use quotes for #includeBrian Paul2009-02-241-1/+1
* mesa: include compiler.h, fixes cell build, remove Haiku special caseBrian Paul2009-02-231-4/+2
* mesa: fixes for building on HaikuTomas Wilhelmsson2009-02-232-2/+6
* mesa: Fix windows build.José Fonseca2009-02-231-0/+3
* mesa: remove unneeded #includeBrian Paul2009-02-221-1/+3
* mesa: #include, misc clean-upsBrian Paul2009-02-221-5/+4
* mesa: remove unneeded #includesBrian Paul2009-02-221-2/+0
* mesa: move a bunch of compiler-related stuff into new compiler.h headerBrian Paul2009-02-2212-440/+507
* mesa: remove unused ENABLE_TEXGENx, ENABLE_TEXMATx flagsBrian Paul2009-02-221-23/+8
* mesa: assorted clean-ups, var renaming, etc.Brian Paul2009-02-221-59/+59
* mesa: simplify texture combine state copying in _mesa_copy_texture_state()Brian Paul2009-02-221-8/+1
* mesa: remove redundant assertions (same asserts in context.c)Brian Paul2009-02-221-3/+0
* mesa: added extern qualifierTom Fogal2009-02-211-1/+1
* mesa: use enums for TEXTURE_x_INDEX valuesBrian Paul2009-02-213-40/+28
* mesa: use an array for current texture objectsBrian Paul2009-02-218-238/+137
* mesa: use an array for default texture objectsBrian Paul2009-02-214-90/+72
* mesa: re-org texgen stateBrian Paul2009-02-215-505/+228
* mesa: add TexShadow field to prog_instructionBrian Paul2009-02-201-6/+13
* mesa: fix/update/restore comments related to two-sided stencilBrian Paul2009-02-192-2/+19
* mesa: initialize ctx->Stencil._BackFace = 1Brian Paul2009-02-191-0/+1
* mesa: convert VERT_RESULT_* from #defines to enum, like the othersBrian Paul2009-02-181-21/+24
* mesa: increase MAX_UNIFORMS to 1024 (of vec4 type)Brian Paul2009-02-181-1/+1
* mesa: add some debug code to help diagnose incomplete FBO attachments (disabled)Brian Paul2009-02-171-0/+27
* mesa: turn on reporting of GLSL version 1.20Brian Paul2009-02-172-3/+3
* i965: Eric Anholt's patch for bumping up texture sizesRobert Ellison2009-02-131-4/+4