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* mesa: Finish removing the _ReallyEnabled field.Eric Anholt2014-04-302-8/+2
| | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Drop _ReallyEnabled usage from ff_fragment_shader.Eric Anholt2014-04-301-14/+3
| | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.Eric Anholt2014-04-303-3/+3
| | | | | | | | | | | | | I'm probably not the only person that has tried to kill _ReallyEnabled. This does the mechanical part of the work, and cleans _ReallyEnabled from i965. I think that using _Current makes texture management clearer: You can't have multiple targets in use in the same texture image unit at the same time, because there's just that one pointer. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Ensure that (unit->_Current != 0) == (unit->_ReallyEnabled != 0).Eric Anholt2014-04-301-0/+2
| | | | | | | | I'm going to try to delete _ReallyEnabled, which is this weird bitfield with either 0 or 1 bits set with just the reference to _Current. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Drop _EnabledUnits.Eric Anholt2014-04-303-8/+1
| | | | | | | | | | | The field wasn't really valid, since we've got more than 32 units now. It turns out it was mostly just used for checking != 0, or checking for fixed function coordinates, though. v2: Fix mis-conversion in xm_line.c (caught by Ken). Reviewed-by: Matt Turner <[email protected]> (v1) Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: change invalid texture swizzle error to GL_INVALID_ENUMBrian Paul2014-04-301-2/+2
| | | | | | | | | The original GL_EXT_texture_swizzle extensions said GL_INVALID_OPERATION was to be generated when the an invalid swizzle was passed to glTexParameter(). But in OpenGL 3.3 and later, the error should be GL_INVALID_ENUM. Reviewed-by: Ian Romanick <[email protected]>
* mesa: overhaul debug namespace supportChia-I Wu2014-04-271-178/+88
| | | | | | | | | | | | | | | | | | _mesa_HashTable is not well-suited for us: it locks a mutex unnecessarily and it does not accept 0 as the key (and have branches to handle 1 specially). What we really need is a sparse array. Whether it should be implemented as a hash table, a list, or a bsearch()-able array requires investigations of the use models. We choose to implement it as a list for now, assuming it is common to have a short list of IDs in each (source, type) namespace. The code is simpler, and the memory footprint is lower. This also fixes several corner cases such as making messages to have different states at different severities. v2: use GLbitfield for State/DefaultState, and add a comment Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: delay copying of debug groupsChia-I Wu2014-04-271-41/+89
| | | | | | | | | | | | Do not copy the debug group until it is about to be written. One likely scenario of using glPushDebugGroup/glPopDebugGroup is to enclose a sequence of GL commands and give them a human-readable description. There is no message control change in this scenario, and thus no need to copy. This also reduces the initial size of gl_debug_state from 306KB to 7KB. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: clean up debug output namespace handlingChia-I Wu2014-04-271-139/+211
| | | | | | | | | | | | | | | | | | Add functions to provide these operations on a struct gl_debug_namespace: init(): initialize the namespace copy(): copy all elements from one namespace to another clear(): clear all elements (to free the memories) set(): set the value of an element set_all(): set the value of all elements get(): get the value of an element A debug namespace is like a sparse array. The length of the array is huge, 2^sizeof(GLuint), but most of the elements assume the same value sepcified by set_all(). Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: clean up debug groupsChia-I Wu2014-04-271-42/+48
| | | | | | | | | | | | Add struct gl_debug_group to hold all namespaces of a debug group. Replace the 3-dimensional array, Namespaces, in struct gl_debug_state by a 1-dimensional array of type struct gl_debug_groups. Turn the 4-dimensional array, Defaults, in struct gl_debug_state to a 1-dimensional array in struct gl_debug_namespace. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: clean up debug message logChia-I Wu2014-04-271-36/+42
| | | | | | | | | Remove NextMsgLength, and move members of struct gl_debug_state that belong to the message log to a new struct, gl_debug_log. Rename gl_debug_msg to gl_debug_message. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: use accessors for struct gl_debug_stateChia-I Wu2014-04-276-101/+154
| | | | | | | | | | | | | | | | When GL_DEBUG_OUTPUT_SYNCHRONOUS is GL_TRUE, drivers are allowed to log debug messages from other threads. That requires gl_debug_state to be protected by a mutex, even when it is a context state. While we do not spawn threads in Mesa yet, this commit makes it easier to do when we want to. Since the definition of struct gl_debug_state is no longer needed by the rest of the driver, move it to main/errors.c. This should make it even harder to use the struct incorrectly. v2: add comments for the accessors Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: eliminate debug output message_insertChia-I Wu2014-04-271-26/+19
| | | | | | | | | | | Add validate_length, and call it together with log_msg directly instead of message_insert. No functional change. v2: make sure length is non-negative (i.e., known) before calling validate_length, noted by Timothy Arceri Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: eliminate debug output should_logChia-I Wu2014-04-271-29/+11
| | | | | | | | In both call sites, it could be easily replaced by direct debug_is_message_enabled calls. No functional change. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: eliminate debug output control_app_messagesChia-I Wu2014-04-271-66/+17
| | | | | | | | Merge control_app_messages with the only caller. Eliminate set_message_state and control_messages too as they are unused. No functional change. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: eliminate debug output get_msgChia-I Wu2014-04-271-73/+26
| | | | | | | Merge get_msg with the only caller. No functional change. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: refactor _mesa_PopDebugGroup and _mesa_free_errors_dataChia-I Wu2014-04-271-62/+63
| | | | | | | | | Replace free_errors_data by debug_clear_group. Add debug_pop_group and debug_destroy for use in _mesa_PopDebugGroup and _mesa_free_errors_data respectively. No funcitonal change. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: refactor _mesa_PushDebugGroupChia-I Wu2014-04-271-42/+60
| | | | | | | | | Move group copying to debug_push_group. Save the group message before pushing instead of after, since we will need it after popping. No functional change otherwise. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: refactor debug output control_messagesChia-I Wu2014-04-271-51/+62
| | | | | | | Move most of the code to debug_set_message_enable_all. No functional change. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: refactor debug output get_msgChia-I Wu2014-04-271-11/+47
| | | | | | | | Move message fetching to debug_fetch_message and message deletion to debug_delete_messages. No functional change. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: refactor debug out log_msgChia-I Wu2014-04-271-59/+75
| | | | | | | | Move message logging to debug_log_message. Replace store_message_details by debug_message_store. No functional change. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: refactor debug output set_message_stateChia-I Wu2014-04-271-31/+39
| | | | | | | Move message state update to debug_set_message_enable. No functional change. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: refactor debug output should_logChia-I Wu2014-04-271-50/+61
| | | | | | | | Move the message filtering logic to debug_is_message_enabled. No functional change. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: refactor _mesa_get_debug_stateChia-I Wu2014-04-271-25/+37
| | | | | | | | Move gl_debug_state allocation to a new function, debug_create. No functional change. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: move declaration before codeBrian Paul2014-04-211-1/+1
| | | | To fix MSVC build.
* mesa: Fix error code generation in glReadPixels()Anuj Phogat2014-04-211-0/+16
| | | | | | | | | | | | | | | | | | | | Section 4.3.1, page 220, of OpenGL 3.3 specification explains the error conditions for glreadPixels(): "If the format is DEPTH_STENCIL, then values are taken from both the depth buffer and the stencil buffer. If there is no depth buffer or if there is no stencil buffer, then the error INVALID_OPERATION occurs. If the type parameter is not UNSIGNED_INT_24_8 or FLOAT_32_UNSIGNED_INT_24_8_REV, then the error INVALID_ENUM occurs." Fixes failing Khronos CTS test packed_depth_stencil_error.test V2: Avoid code duplication Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add an error condition in glGetFramebufferAttachmentParameteriv()Anuj Phogat2014-04-211-0/+13
| | | | | | | | | | | | | | | | | | | | | | From the OpenGL 4.4 spec page 275: "If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, param will contain the format of components of the specified attachment, one of FLOAT, INT, UNSIGNED_INT, SIGNED_NORMALIZED, or UNSIGNED_NORMALIZED for floating-point, signed integer, unsigned integer, signed normalized fixedpoint, or unsigned normalized fixed-point components respectively. If no data storage or texture image has been specified for the attachment, param will contain NONE. This query cannot be performed for a combined depth+stencil attachment, since it does not have a single format." Fixes Khronos CTS test: packed_depth_stencil_parameters.test Khronos Bug# 9170 Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: fix GetStringi error message with correct function nameBenjamin Bellec2014-04-211-1/+1
| | | | | | Signed-off-by: Benjamin Bellec <[email protected]> Reviewed-by: Brian Paul <[email protected]> Cc: <[email protected]>
* mesa: Track max enabled tex image unitChris Forbes2014-04-212-0/+5
| | | | | | | | | | This gives us a better bound for some hot loops in the drivers than MAX_COMBINED_TEXTURE_IMAGE_UNITS, which is ridiculously large on modern hardware, and only getting worse as more shader stages are added. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Fix error condition for multisample proxy texture targetsAnuj Phogat2014-04-171-3/+13
| | | | | | | | Fixes failures in Khronos OpenGL CTS test proxy_textures_invalid_samples Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: fix check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()Samuel Iglesias Gonsalvez2014-04-161-2/+1
| | | | | | | | | | | | | | | | | | | | According to the spec: <renderbuffertarget> must be RENDERBUFFER and <renderbuffer> should be set to the name of the renderbuffer object to be attached to the framebuffer. <renderbuffer> must be either zero or the name of an existing renderbuffer object of type <renderbuffertarget>, otherwise an INVALID_OPERATION error is generated. This patch changes the previous returned GL_INVALID_VALUE to GL_INVALID_OPERATION. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76894 Cc: [email protected] Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
* mesa: Add error condition for integer formats in glGetTexImage()Anuj Phogat2014-04-161-0/+5
| | | | | | | | | | | | | | OpenGL 4.0 spec, page 306 suggests an INVALID_OPERATION in glGetTexImage if : "format is one of the integer formats in table 3.3 and the internal format of the texture image is not integer, or format is not one of the integer formats in table 3.3 and the internal format is integer." V2: Use helper function _mesa_is_format_integer() Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add helper function _mesa_is_format_integer()Anuj Phogat2014-04-162-0/+12
| | | | | | | | This function will be used in the following patch. Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Fix glGetVertexAttribi(GL_VERTEX_ATTRIB_ARRAY_SIZE)Anuj Phogat2014-04-161-1/+1
| | | | | | | | | | | | | | | mesa currently returns 4 when GL_VERTEX_ATTRIB_ARRAY_SIZE is queried for a vertex array initially set up with size=GL_BGRA. This patch makes changes to return size=GL_BGRA as required by the spec. Fixes Khronos OpenGL CTS test: vertex_array_bgra_basic.test V2: Use array->Format instead of adding a new variable Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Cc: <[email protected]>
* mesa: Consider gl_VertexID and gl_InstanceID active attribsChris Forbes2014-04-131-0/+9
| | | | | | | Fixes piglit's spec/gl-3.2/get-active-attrib-returns-all-inputs. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Extract is_active_attrib() in shaderapiChris Forbes2014-04-131-8/+19
| | | | | | | | | | The rules are about to get a bit more complex to account for gl_InstanceID and gl_VertexID, which are system values. Extracting this first avoids introducing duplication. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix typo in error messageChris Forbes2014-04-131-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* glsl: Drop do_common_optimization's max_unroll_iterations parameter.Kenneth Graunke2014-04-111-1/+1
| | | | | | | | | | | | Now that we pass in gl_shader_compiler_options, it makes sense to just use options->MaxUnrollIterations, rather than passing a separate parameter. Half of the invocations already passed options->MaxUnrollIterations, while the other half passed in a hardcoded value of 32. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: use _mesa_get_srgb_format_linear() in sRGB texstore functionsBrian Paul2014-04-111-25/+5
| | | | | | | Instead of switch statements. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove the MALLOC, CALLOC and FREE macrosBrian Paul2014-04-101-6/+0
| | | | | | | | | | No longer used anywhere. These also caused trouble in the Gallium state tracker code where we include both core Mesa and Gallium util headers (and the macros were defined differently in each world.) Removing these macros should help avoid macro mix-ups in the future. Reviewed-by: Jakob Bornecrantz <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: s/FREE/free/ in vdpau codeBrian Paul2014-04-101-4/+4
| | | | | | Reviewed-by: Reviewed-by: Jakob Bornecrantz <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Christian König <[email protected]>
* mesa: s/FREE/free/ in _mesa_free_errors_data()Brian Paul2014-04-101-1/+1
| | | | | Reviewed-by: Jakob Bornecrantz <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: use malloc/free instead of MALLOC/FREE in attrib stack codeBrian Paul2014-04-101-10/+10
| | | | | | | We moved away from MALLOC/FREE in the rest of core Mesa a while ago. Reviewed-by: Jakob Bornecrantz <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Adjust _MaxLevel computation to account for viewsChris Forbes2014-04-101-0/+7
| | | | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Eric Anholt <[email protected]>
* mesa: Prefer non-swizzled formats for most sized internalformatsChris Forbes2014-04-101-4/+18
| | | | | | | | | | | | | | | | These formats can be cast to others (with different component types or sizes) via ARB_texture_view or ARB_shader_image_load_store. We want them to be laid out consistently so that we can just reinterpret the memory with a different format. In V1, this was done conditionally on a 'prefer_no_swizzle' flag which was set in TexStorage/TextureView paths, but we need the same behavior for ARB_shader_image_load_store (which also works with images created via TexImage, so we don't want it to be conditional. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Eric Anholt <[email protected]>
* mesa: fix packing of float texels to GL_SHORT/GL_BYTEChris Forbes2014-04-101-58/+58
| | | | | | | | | | | | | | | | | Previously, we would unpack the texels to floats using *_TO_FLOAT_TEX, and then pack them into the desired format using FLOAT_TO_*. Unfortunately, this isn't quite the inverse operation, and so some texel values would end up off-by-one. This fixes the GL_RGB8_SNORM and GL_RGB16_SNORM subcases in piglit's arb_texture_view-format-consistency-get test on i965. The similar 1-, 2- and 4-component cases already worked because they took the memcpy path rather than repacking. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Eric Anholt <[email protected]>
* mesa: move declaration before code in etc2_unpack_rgb8()Brian Paul2014-04-081-3/+3
| | | | To fix MSVC build since cb4ad1368551b.
* mesa: add bounds checking to eliminate buffer overrunCourtney Goeltzenleuchter2014-04-081-24/+54
| | | | | | | | | | | | | | | | | Decompressing ETC2 textures was causing intermitent segfault by copying resulting 4x4 texel block to the destination texture regardless of the size of the destination texture. Issue found via application crash in GLBenchmark 3.0's Manhattan test. v2: add more detail comment. Compute limit outside inner loops. v3: add bugzilla reference v4: Correct cc syntax in commit log v5: really grab the right patch Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74988 Cc: "9.2 10.0 10.1" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> [v1, suggested v2-3]
* glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().Kenneth Graunke2014-04-081-1/+2
| | | | | | | | | | | The next few patches will introduce an optimization that only works when integers are not represented as floating point values. v2: Re-word-wrap a line, as requested by Ian Romanick. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: Move is_power_of_two() function from brw_context.h to macros.h.Kenneth Graunke2014-04-081-0/+11
| | | | | | | | | This makes the function available from core Mesa code, including the GLSL compiler. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>