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* mesa: Require OpenGL 2.0 for GL_POINT_SPRITE_COORD_ORIGINIan Romanick2012-08-291-5/+4
* mesa: Require that drivers supporting point sprites support point parametersIan Romanick2012-08-291-60/+46
* mesa/es: Validate glGetTexEnv parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-292-87/+5
* mesa/es: Validate glTexEnv parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-293-329/+43
* mesa/es: Validate glGetTexGen parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-294-62/+22
* mesa/es: Validate glTexGen parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-293-128/+39
* mesa/es: Validate glLightModel pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-35/+11
* mesa/es: Validate glMaterial face and pname in Mesa code rather than the ES w...Ian Romanick2012-08-292-32/+5
* mesa/es: Validate glGetMaterial pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-21/+6
* mesa/es: Validate glGetPointerv pname in Mesa code rather than the ES wrapperIan Romanick2012-08-292-12/+33
* mesa/es: Validate glMatrixMode mode in Mesa code rather than the ES wrapperIan Romanick2012-08-292-10/+4
* mesa/es: Validate glFog pname in Mesa code rather than the ES wrapperIan Romanick2012-08-293-54/+12
* mesa/es: Validate glReadPixels format and type in Mesa code rather than the E...Ian Romanick2012-08-292-53/+33
* mesa/es: Validate glPixelStore pname in Mesa code rather than the ES wrapperIan Romanick2012-08-292-29/+37
* mesa/es: Validate glEnable cap in Mesa code rather than the ES wrapperIan Romanick2012-08-292-183/+296
* mesa/es: Validate glHint target in Mesa code rather than the ES wrapperIan Romanick2012-08-292-19/+25
* mesa/es: Validate glGetVertexAttribf pname in Mesa code rather than the ES wr...Ian Romanick2012-08-292-19/+12
* mesa/es: Validate glGetString pname in Mesa code rather than the ES wrapperIan Romanick2012-08-292-15/+12
* mesa/es: Validate primitive modes in Mesa code rather than the ES wrapperIan Romanick2012-08-292-42/+5
* mesa: Refactor _mesa_valid_prim_mode to use a switch-statementIan Romanick2012-08-291-5/+27
* mesa/es: Validate blend function enums in Mesa code rather than the ES wrapperIan Romanick2012-08-292-115/+11
* mesa/es: Validate glClear mask in Mesa code rather than the ES wrapperIan Romanick2012-08-292-11/+9
* mesa/es: Validate glRenderbufferStorage internalFormat in Mesa code rather th...Ian Romanick2012-08-292-90/+132
* mesa/es: Validate glGetRenderbufferParameter pname in Mesa code rather than t...Ian Romanick2012-08-292-29/+2
* mesa/es: Validate glGetFramebufferAttachmentParameter pname in Mesa code rath...Ian Romanick2012-08-292-42/+29
* mesa/es: Validate glGenerateMipmap target in Mesa code rather than the ES wra...Ian Romanick2012-08-292-9/+9
* mesa/es: Validate glFramebufferTexture2D textarget in Mesa code rather than t...Ian Romanick2012-08-292-18/+4
* mesa: convert a few more macros to inline functionsBrian Paul2012-08-291-22/+21
* mesa: remove COPY_4V_CAST() macroBrian Paul2012-08-292-10/+1
* mesa: convert a bunch of math macros to inline functionsBrian Paul2012-08-291-56/+86
* mesa: test for GL_EXT_framebuffer_sRGB in glPopAttrib()Brian Paul2012-08-291-1/+2
* mesa: Define CPU_TO_LE32 to work on OpenBSDMartin Pieuchot2012-08-291-0/+3
* mesa: Add constants for the GL_QUERY_COUNTER_BITS per target.Eric Anholt2012-08-262-1/+44
* mesa: Use a new, more specific hook for shader uniform changes.Kenneth Graunke2012-08-253-2/+11
* mesa/es: Validate glGetBufferParameteriv pname in Mesa code rather than the E...Ian Romanick2012-08-242-10/+6
* mesa/es: Validate glMapBuffer access in Mesa code rather than the ES wrapperIan Romanick2012-08-242-4/+9
* mesa/es: Validate glBufferData usage in Mesa code rather than the ES wrapperIan Romanick2012-08-242-11/+18
* mesa/es: Validate buffer object targets in Mesa code rather than the ES wrapperIan Romanick2012-08-242-36/+8
* mesa/es: Validate VertexPointer types in Mesa code rather than the ES wrapperIan Romanick2012-08-242-15/+6
* mesa/es: Remove redundant vertex pointer size validationIan Romanick2012-08-241-6/+0
* mesa/es: Validate TexCoordPointer size in Mesa code rather than the ES wrapperIan Romanick2012-08-242-7/+2
* mesa/es: Validate TexCoordPointer types in Mesa code rather than the ES wrapperIan Romanick2012-08-242-16/+6
* mesa/es: Validate NormalPointer types in Mesa code rather than the ES wrapperIan Romanick2012-08-242-13/+6
* mesa/es: Validate ColorPointer size in Mesa code rather than the ES wrapperIan Romanick2012-08-242-5/+2
* mesa/es: Validate ColorPointer types in Mesa code rather than the ES wrapperIan Romanick2012-08-242-14/+8
* mesa/es: Remove redundant vertex attrib pointer type validationIan Romanick2012-08-241-22/+0
* mesa/es: Remove redundant vertex attrib pointer size validationIan Romanick2012-08-241-7/+0
* mesa/es: Disallow BGRA vertex arrays in ES or ES2 contextsIan Romanick2012-08-241-0/+5
* mesa: Rearrange array type checking, filter more types in ESIan Romanick2012-08-241-9/+25
* mesa: Refactor element type checking into its own functionIan Romanick2012-08-241-23/+25