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* mesa: Fix render buffer initial internal format in GLES 3Mike Mason2015-01-151-1/+18
* util/hash_set: Rework the API to know about hashingJason Ekstrand2015-01-153-18/+14
* util: Move main/set to util/hash_setJason Ekstrand2015-01-155-443/+3
* hash_table: Rename insert_with_hash to insert_pre_hashedJason Ekstrand2015-01-151-1/+1
* nir: Add an SSA-based liveness analysis pass.Jason Ekstrand2015-01-151-0/+1
* mesa: Micro-optimize _mesa_is_valid_prim_modeIan Romanick2015-01-141-18/+12
* mesa: Check for vertex program the same way in desktop GL and ESIan Romanick2015-01-141-11/+3
* mesa: Drop index buffer bounds checkIan Romanick2015-01-141-48/+7
* mesa: Only check for a current vertex shader in core profileIan Romanick2015-01-141-1/+13
* mesa: Only validate shaders that can exist in the contextIan Romanick2015-01-141-29/+49
* mesa: rename RGBA8888_* format constants to something appropriate.Iago Toral Quiroga2015-01-144-19/+19
* mesa/glsl/glapi: enable GL_EXT_draw_buffers extensionTapani Pälli2015-01-142-2/+5
* mesa: Enable GL_RGB/GL_RGBA in GLES3 glGetInternalformativMike Mason2015-01-132-7/+15
* mesa: Fix error reporting for some cases of incomplete FBO attachmentsIago Toral Quiroga2015-01-131-1/+1
* mesa: Returns a GL_INVALID_VALUE error if num of texs in glDeleteTextures is ...Eduardo Lima Mitev2015-01-131-0/+5
* mesa: Returns a GL_INVALID_VALUE error if num of fbos in glDeleteRenderbuffer...Eduardo Lima Mitev2015-01-131-0/+5
* mesa: Returns a GL_INVALID_VALUE error if num of fbos in glDeleteFramebuffers...Eduardo Lima Mitev2015-01-131-0/+5
* mesa: Allows querying GL_SAMPLER_BINDING on GLES3 profileEduardo Lima Mitev2015-01-131-4/+5
* main: round floating-point value to nearest integer in glGetSamplerParameteriv()Samuel Iglesias Gonsalvez2015-01-131-4/+16
* main: round floating-point value to nearest integer in glGetTexParameteriv()Samuel Iglesias Gonsalvez2015-01-131-5/+12
* main: fix return GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL valueSamuel Iglesias Gonsalvez2015-01-131-1/+2
* mesa: Depth and stencil attachments must be the same in OpenGL ES3Iago Toral Quiroga2015-01-131-0/+20
* mesa: Initializes the stencil value masks to 0xFF instead of ~0uEduardo Lima Mitev2015-01-131-6/+18
* main: Remove comparison unsigned int >= 0.Laura Ekstrand2015-01-121-1/+0
* mesa/main: In _mesa_CompressedTextureSubImage3D() check found texObjJuha-Pekka Heikkila2015-01-121-0/+2
* mesa: Move declarations to to of block.José Fonseca2015-01-121-3/+3
* mesa: restrict use of GL_ABGR_EXT format to allowed data typesSamuel Iglesias Gonsalvez2015-01-124-52/+46
* mesa: Remove _mesa_rebase_rgba_uint and _mesa_rebase_rgba_floatIago Toral Quiroga2015-01-122-133/+0
* mesa: Remove _mesa_pack_int_rgba_row() and auxiliary functionsSamuel Iglesias Gonsalvez2015-01-122-89/+0
* mesa: Remove _mesa_(un)pack_index_spanIago Toral Quiroga2015-01-122-234/+0
* mesa: Remove _mesa_pack_rgba_span_float and tmp_pack.hIago Toral Quiroga2015-01-123-607/+0
* mesa: Remove _mesa_unpack_color_span_floatIago Toral Quiroga2015-01-122-1042/+0
* mesa: Remove (signed) integer pack and span functions.Iago Toral Quiroga2015-01-122-237/+0
* mesa: Remove _mesa_unpack_color_span_ubyteIago Toral Quiroga2015-01-122-265/+0
* mesa: Remove _mesa_make_temp_float_imageIago Toral Quiroga2015-01-124-167/+42
* mesa: Remove _mesa_make_temp_ubyte_imageIago Toral Quiroga2015-01-126-202/+114
* mesa: Remove _mesa_unpack_color_span_uintIago Toral Quiroga2015-01-122-652/+0
* mesa: Replace _mesa_unpack_bitmap with _mesa_unpack_image()Eduardo Lima Mitev2015-01-123-117/+6
* mesa: Let _mesa_swizzle_and_convert take array format types instead of GL typesIago Toral Quiroga2015-01-122-131/+119
* mesa: Use _mesa_format_convert to implement get_tex_rgba_compressed.Iago Toral Quiroga2015-01-121-39/+34
* mesa: use _mesa_format_convert to implement get_tex_rgba_uncompressed.Iago Toral Quiroga2015-01-121-117/+133
* mesa: use _mesa_format_convert to implement glReadPixels.Iago Toral Quiroga2015-01-121-142/+184
* mesa: Use _mesa_format_convert to implement texstore_rgba.Iago Toral Quiroga2015-01-121-613/+70
* mesa: Add helpers to extract GL_COLOR_INDEX to RGBA float/ubyteIago Toral Quiroga2015-01-122-0/+99
* mesa: Add RGBA to Luminance conversion helpersIago Toral Quiroga2015-01-122-0/+224
* mesa: Add _mesa_swap2_copy and _mesa_swap4_copyIago Toral Quiroga2015-01-122-10/+32
* mesa/pack: use _mesa_format_from_format_and_type in _mesa_pack_rgba_span_from_*Samuel Iglesias Gonsalvez2015-01-121-256/+26
* mesa: Add helper to convert a GL format and type to a mesa (array) format.Iago Toral Quiroga2015-01-122-0/+279
* mesa: Add a helper _mesa_compute_rgba2base2rgba_component_mappingIago Toral Quiroga2015-01-122-0/+58
* mesa: Add a rebase_swizzle parameter to _mesa_format_convertIago Toral Quiroga2015-01-122-70/+171