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Author
Age
Files
Lines
*
mesa: fix GLSL program objects with more than 16 samplers combined
Marek Olšák
2013-05-28
3
-26
/
+31
*
mesa: declare UniformBufferBindings as an array with a static size
Marek Olšák
2013-05-28
3
-9
/
+7
*
mesa: Remove extension checking from ChooseTexFormat.
Eric Anholt
2013-05-21
1
-651
/
+533
*
mesa: Add ChooseTexFormat support for the new XBGR formats.
Eric Anholt
2013-05-21
1
-0
/
+10
*
mesa: Make FinishRenderTexture just take the renderbuffer being finished.
Eric Anholt
2013-05-17
2
-4
/
+4
*
mesa: Track the TexImage being rendered to in the gl_renderbuffer.
Eric Anholt
2013-05-17
5
-26
/
+14
*
mesa: Make gl_renderbuffers backed by EGL images use FinishRenderTexture.
Eric Anholt
2013-05-17
2
-9
/
+24
*
mesa: Stop clamping stencil reference value at specification time
Chris Forbes
2013-05-15
1
-9
/
+0
*
mesa: Use accessor for stencil reference values in glGet
Chris Forbes
2013-05-15
2
-2
/
+6
*
mesa: add accessor for effective stencil ref
Chris Forbes
2013-05-15
1
-0
/
+14
*
extensions: add AMD_vertex_shader_layer
Jordan Justen
2013-05-13
2
-1
/
+3
*
mesa: Expose GL_OES_texture_npot on GLES1
Chad Versace
2013-05-13
1
-1
/
+1
*
mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.
Kenneth Graunke
2013-05-12
4
-24
/
+7
*
glsl: Pass struct shader_compiler_options into do_common_optimization.
Kenneth Graunke
2013-05-12
1
-1
/
+4
*
mesa: Add comments about bit-ordering of new XRGB/XBGR formats.
Kenneth Graunke
2013-05-12
1
-15
/
+15
*
mesa: add & use a new driver flag for UBO updates instead of _NEW_BUFFER_OBJECT
Marek Olšák
2013-05-11
3
-2
/
+11
*
mesa: skip _MaxElement computation unless driver needs strict bounds checking
Marek Olšák
2013-05-11
1
-1
/
+3
*
mesa: remove unused gl_array_object::NewArray
Marek Olšák
2013-05-11
4
-10
/
+0
*
mesa: remove unused gl_constants::MaxColorTableSize
Marek Olšák
2013-05-11
3
-6
/
+0
*
mesa: unify MaxVertexVaryingComponents and MaxGeometryVaryingComponents
Marek Olšák
2013-05-11
4
-9
/
+4
*
mesa: move max texture image unit constants to gl_program_constants
Marek Olšák
2013-05-11
5
-20
/
+18
*
mesa: consolidate definitions of max texture image units
Marek Olšák
2013-05-11
2
-8
/
+4
*
mesa: Make Mesa core set up wrapped texture renderbuffer state.
Eric Anholt
2013-05-06
1
-0
/
+7
*
mesa: Make core Mesa allocate the texture renderbuffer wrapper.
Eric Anholt
2013-05-06
3
-7
/
+49
*
mesa: Add infrastructure for ARB_gpu_shader5.
Matt Turner
2013-05-06
2
-0
/
+2
*
mesa: whitespace, formatting fixes, etc in api_arrayelt.c
Brian Paul
2013-05-03
1
-35
/
+65
*
mesa: change ctx->Driver.NeedFlush to GLbitfield and update comment
Brian Paul
2013-05-03
1
-3
/
+3
*
mesa; change ctx->Driver.SaveNeedFlush to boolean, and document it.
Brian Paul
2013-05-03
1
-1
/
+2
*
mesa: update comments, simplify code in vtxfmt.c
Brian Paul
2013-05-02
1
-8
/
+6
*
mesa: update GLvertexformat comments
Brian Paul
2013-05-02
1
-20
/
+7
*
mesa: remove GLvertexformat::EvalMesh1(), EvalMesh2()
Brian Paul
2013-05-02
5
-30
/
+3
*
mesa: remove GLvertexformat::Rectf()
Brian Paul
2013-05-02
3
-7
/
+2
*
mesa: simplify dispatch for glDraw* functions
Brian Paul
2013-05-02
3
-129
/
+17
*
mesa: remove _MESA_INIT_EVAL_VTXFMT() macro
Brian Paul
2013-05-02
2
-13
/
+8
*
mesa: remove _MESA_INIT_ARRAYELT_VTXFMT() macro
Brian Paul
2013-05-02
2
-5
/
+1
*
mesa: remove _MESA_INIT_DLIST_VTXFMT() macro
Brian Paul
2013-05-02
2
-7
/
+2
*
mesa: change _mesa_inside_dlist_begin_end() to handle PRIM_UNKNOWN
Brian Paul
2013-05-02
2
-5
/
+3
*
mesa: comments, formatting fixes in dlist code
Brian Paul
2013-05-02
1
-3
/
+10
*
mesa: don't install glDraw* functions into the BeginEnd dispatch table
Brian Paul
2013-05-02
1
-30
/
+43
*
mesa: add missing error check in _mesa_EndList()
Brian Paul
2013-05-02
1
-0
/
+6
*
mesa: remove unused PRIM_INSIDE_UNKNOWN_PRIM constant
Brian Paul
2013-05-02
3
-10
/
+6
*
mesa: simplify save_Begin() error checking
Brian Paul
2013-05-02
1
-20
/
+13
*
mesa: refactor _mesa_valid_prim_mode()
Brian Paul
2013-05-02
2
-14
/
+24
*
mesa: fix CurrentSavePrimitive <= GL_POLYGON tests
Brian Paul
2013-05-02
1
-2
/
+2
*
mesa: adjust PRIM_x constants for geometry shaders
Brian Paul
2013-05-02
1
-3
/
+4
*
mesa: fix save_ShadeModel() logic and add new comments
Brian Paul
2013-05-02
1
-4
/
+5
*
mesa: implement glFramebufferTexture
Jordan Justen
2013-05-01
2
-0
/
+20
*
mesa: add Layered field to framebuffers
Jordan Justen
2013-05-01
2
-0
/
+22
*
mesa: add renderbuffer attachment Layered field
Jordan Justen
2013-05-01
3
-8
/
+12
*
mesa: add renderbuffer Depth field
Jordan Justen
2013-05-01
2
-0
/
+2
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