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Commit message (
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Author
Age
Files
Lines
*
mesa: use internal function when deleting buffers
Timothy Arceri
2017-04-06
1
-16
/
+16
*
mesa: rework bind_buffer_object()
Timothy Arceri
2017-04-06
1
-18
/
+16
*
mesa: small texstate tidy up
Timothy Arceri
2017-04-06
1
-4
/
+5
*
mesa: tidy up renderbuffer RefCount initialisation
Timothy Arceri
2017-04-06
2
-2
/
+1
*
mesa: add GL_ARB_shader_ballot boilerplate
Nicolai Hähnle
2017-04-05
2
-0
/
+2
*
mesa: implement sparse buffer commitment
Nicolai Hähnle
2017-04-05
2
-0
/
+76
*
mesa: implement sparse storage buffer allocation
Nicolai Hähnle
2017-04-05
1
-6
/
+23
*
mesa: implement SPARSE_BUFFER_PAGE_SIZE_ARB
Nicolai Hähnle
2017-04-05
3
-0
/
+7
*
mesa: Add GL_ARB_sparse_buffer boilerplate
Nicolai Hähnle
2017-04-05
5
-0
/
+25
*
mesa: Replace program locks with atomic inc/dec.
Matt Turner
2017-04-05
1
-1
/
+0
*
mesa: Require mipmap completeness for glCopyImageSubData(), sometimes.
Kenneth Graunke
2017-04-04
1
-2
/
+23
*
mesa/glthread: Avoid unnecessary batch reallocation
Bartosz Tomczyk
2017-04-04
1
-6
/
+9
*
mesa/glthread: fix misaligned address access
Bartosz Tomczyk
2017-04-04
1
-2
/
+4
*
mesa/glthread: Call unmarshal_batch directly in glthread_finish
Bartosz Tomczyk
2017-04-03
1
-12
/
+32
*
mesa: disable glthread when DEBUG_OUTPUT_SYNCHRONOUS is enabled
Timothy Arceri
2017-04-03
2
-0
/
+45
*
mesa/main: Fix memset in formatquery.c
Edward O'Callaghan
2017-04-02
1
-1
/
+2
*
mesa: Add support for GL_NV_fill_rectangle
Lyude
2017-03-31
4
-2
/
+26
*
mesa: remove MESA_GLSL=opt
Timothy Arceri
2017-03-31
2
-10
/
+7
*
mesa: remove MESA_GLSL=no_opts env option
Timothy Arceri
2017-03-31
2
-10
/
+7
*
mesa: move FLUSH_VERTICES() call to meta
Timothy Arceri
2017-03-31
2
-8
/
+3
*
mesa: Fix trailing whitespace in polygon.c
Lyude
2017-03-30
1
-3
/
+3
*
mesa: Fix gross indenting in _mesa_PolygonMode()
Lyude
2017-03-30
1
-5
/
+4
*
mesa/glthread: print out syncs when MARSHAL_MAX_CMD_SIZE is exceeded
Timothy Arceri
2017-03-30
1
-0
/
+13
*
mesa: remove dd_function_table::BindProgram
Marek Olšák
2017-03-29
4
-57
/
+7
*
mesa: don't use _NEW_TEXTURE mainly in mesa/main
Marek Olšák
2017-03-29
4
-13
/
+15
*
mesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT & _NEW_TEXTURE_STATE
Marek Olšák
2017-03-29
13
-45
/
+47
*
mesa: inline _mesa_update_texture
Marek Olšák
2017-03-29
3
-22
/
+14
*
mesa/tests: Link main-test with CLOCK_LIB.
Vinson Lee
2017-03-27
1
-1
/
+2
*
mesa: simplify code around 'variable_data' in marshal.c
Brian Paul
2017-03-27
1
-12
/
+7
*
mesa/glthread: add custom marshalling for ClearBufferfv()
Timothy Arceri
2017-03-25
2
-0
/
+83
*
mesa/marshal: add custom BufferData/BufferSubData marshalling
Timothy Arceri
2017-03-24
2
-0
/
+143
*
mesa: set thread name for glthread
Miklós Máté
2017-03-24
1
-0
/
+3
*
driconf: add force_glsl_abs_sqrt option
Samuel Pitoiset
2017-03-22
1
-0
/
+6
*
mesa/main: remove unused strndup.h include
Emil Velikov
2017-03-22
1
-1
/
+0
*
mesa/main: consistently use ifndef guards over pragma once
Emil Velikov
2017-03-22
5
-3
/
+11
*
mesa/main: fix MultiDrawElements[BaseVertex] validation of primcount
Nicolai Hähnle
2017-03-22
2
-3
/
+23
*
mesa: Avoid out-of-bounds stack read via _mesa_Materiali
Nicolai Hähnle
2017-03-22
1
-2
/
+3
*
st/mesa: call glthread_destroy() before _vbo_DestroyContext()
Timothy Arceri
2017-03-17
1
-2
/
+0
*
mesa: fix glthread marshal build issues on platforms without PTHREAD
Timothy Arceri
2017-03-16
3
-29
/
+64
*
mesa: fix glthread build issues on platforms without PTHREAD
Timothy Arceri
2017-03-16
1
-1
/
+1
*
mesa/glthread: restore the dispatch table when incompatible gl calls are dete...
Gregory Hainaut
2017-03-16
2
-0
/
+13
*
mesa/glthread: don't set a dispatch table if we aren't the owner
Gregory Hainaut
2017-03-16
1
-3
/
+10
*
mesa: Track the current vertex/element array buffers for glthread.
Eric Anholt
2017-03-16
3
-0
/
+172
*
mesa: Statically allocate glthread command buffer in the batch struct.
Eric Anholt
2017-03-16
2
-7
/
+6
*
mesa: Custom thread marshalling for Flush.
Paul Berry
2017-03-16
2
-0
/
+41
*
mesa: Custom thread marshalling for ShaderSource.
Paul Berry
2017-03-16
2
-0
/
+133
*
mesa: Connect the generated GL command marshalling code to the build.
Eric Anholt
2017-03-16
1
-0
/
+15
*
Revert "mesa: make _mesa_alloc_dispatch_table() static"
Marek Olšák
2017-03-16
2
-5
/
+9
*
mesa: Create pointers for multithread marshalling dispatch table.
Paul Berry
2017-03-16
6
-23
/
+58
*
mesa: Add infrastructure for a worker thread to process GL commands.
Eric Anholt
2017-03-16
5
-0
/
+475
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