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* Minor clean-up of polygon offset logic. Properly compute _MRD field.Brian2007-07-111-1/+3
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* Fix size test bug in _mesa_test_proxy_teximage().Brian2007-07-081-13/+17
| | | | | | | width/height/depth == 0 is a legal texture size (no error generated). Later, the texture will be considered incomplete, however, and texturing will effectively be disabled. See bug 11309.
* Check if 'indices' parameter is NULL (bug 11314)Brian2007-07-081-2/+17
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* Change float depthScale param to _mesa_unpack_depth_span() to GLuint depthMax.Brian2007-07-083-17/+19
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* check depthScale value for optimized ushort->uint case (fixes bug 11474)Brian2007-07-081-1/+13
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* stencil pixel map didn't work in _mesa_unpack_stencil_span(), bug 11475Brian2007-07-051-12/+12
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* Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian2007-07-0414-42/+42
| | | | of -I flags.
* fix GL_DOT3_RGBA texture combiner mode in generated fragment programs (bug ↵Roland Scheidegger2007-07-031-1/+1
| | | | #11030)
* avoid unnecessary clamping of depth values (bug 11448)Brian2007-07-021-28/+51
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* a variety of fixes for MingWzhang2007-06-281-0/+3
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* increase MAX_POINT_SIZE to 60Brian2007-06-281-1/+1
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* XXX comment about point clampingBrian2007-06-281-0/+1
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* fix an error string, refactor _mesa_GetCompressedTexImageARB() to get rid of ↵Brian2007-06-121-17/+17
| | | | a goto
* fix commentBrian2007-06-121-2/+2
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* Rework _mesa_update_texture_compare_function() to only be called duringBrian2007-06-112-45/+44
| | | | | | | state validation/update. Note that we're still temporarily skipping the test for an active fragment program. Need to fix shadow2D() ...
* rename/clean-up _mesa_validate_texture_wrap_modeBrian2007-06-111-12/+15
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* fix typo, added commentBrian2007-06-111-2/+5
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* Replace texobj->Complete with texobj->_Complete since it's a derived field.Brian2007-06-114-33/+33
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* typo: s/derrived/derived/Brian2007-06-111-1/+1
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* In generic_nop() call _mesa_warning() instead of _mesa_problem() since it's ↵Brian2007-06-111-1/+1
| | | | an app issue, not a mesa bug.
* remove dead codeBrian2007-06-111-30/+4
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* In supported_buffer_bitmask(), use framebuffer's visual, not context's visualBrian2007-06-081-28/+23
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* disable depthBits test in check_compatible(), see bug 11161Brian2007-06-081-3/+6
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* remove obsolete comment about max DEFAULT_SOFTWARE_DEPTH_BITSBrian2007-06-081-6/+3
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* Add support for GL_ARB_fragment_program_shadow.Ian Romanick2007-06-073-0/+6
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* Fix ARB_fp spec conformance bug WRT shadow sampling.Ian Romanick2007-06-073-0/+43
| | | | | The ARB_fp (and other assembly-level fragment program specs) say that the depth comparison function is always GL_NONE in fragment program mode.
* doxygen-ize some commentsBrian2007-05-231-6/+18
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* restore GL_TEXTURE_LOD_BIAS in _mesa_PopAttrib(), bug 11049Brian2007-05-231-0/+1
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* incr/decr 1D/2DArray texture refcounts like other targetsBrian2007-05-231-1/+5
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* Fix point attentuation problem (bug 11042)Brian2007-05-231-6/+5
| | | | | ctx->Point._Attentuation was computed in wrong place and the VB->Eye coord Z array wasn't indexed correctly in run_point_stage().
* get rid of GenTexturesLock, used ctx->Shared->MutexBrian2007-05-211-15/+7
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* remove the unused texobj Mutex fieldBrian2007-05-212-6/+0
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* remove a VMS-ism that doesn't seem needed elsewhereBrian2007-05-211-4/+0
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* improve some comments, clean-up formattingBrian2007-05-213-11/+23
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* remove some whitespaceBrian2007-05-211-5/+0
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* if light position is local, treat it as a homogeneous coord and divide by W ↵Brian2007-05-211-2/+9
| | | | (see bug 11009)
* need to copy new 1D/2D array texture objects in _mesa_PushAttrib()Brian2007-05-191-0/+4
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* Add missing _EXT suffix to 2D_ARRAY target enums.Ian Romanick2007-05-171-2/+2
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* Add array texture targets to list that can use compressed formats.Ian Romanick2007-05-171-1/+4
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* Refactor determining whether a texture target can use compressed formatIan Romanick2007-05-171-25/+19
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* make srcPtr param to make_1d_stack_mipmap() constBrian2007-05-171-1/+1
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* Initial implementation of MESA_texture_arrayIan Romanick2007-05-1616-2689/+3201
| | | | | Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
* Bring framebuffer_texture's error checking more in-line with the spec.Ian Romanick2007-05-151-68/+61
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* master/trunk is now for Mesa 7.1 devel: bump versionsBrian2007-05-141-3/+3
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* more indentation fixes, remove 'register' keywordsBrian2007-05-101-29/+26
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* re-indent some codeBrian2007-05-101-54/+62
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* Fix reversed enable logic in enable_textureIan Romanick2007-05-101-1/+1
| | | | | Fix bug inserted in commit c9e723e5013443df984cb3987ffa3a9ba3384b89. Discovered by Oliver McFadden (z3ro).
* Convert "bit" parameters to GLbitfield. Fix cut-and-paste bug in _mesa_IsEnabledIan Romanick2007-05-101-3/+3
| | | | | These changes are based on patch review comments from Brian Paul, Alan Hourihane, and vehemens.
* Refactor the loop in unbind_texobj_from_texunits.Ian Romanick2007-05-101-18/+12
| | | | | | Common code was pulled out of the per-target if-statment and put at the end of the for-loop. The common code is guarded by a new variable, curr, that is set to point to the unit's current target in each if-statement.
* Refactor queries of GL_(SOURCE|OPERAND)[012]_(ALPHA|RGB).Ian Romanick2007-05-101-136/+16
| | | | | | | | | Most switch-statements that have cases for these enums already use code like: const GLuint idx = pname - GL_SOURCE0_RGB; ... texUnit->Combine.SourceRGB[idx] ... This patch just brings the remaining bits up to speed.