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* mesa: add EXT_texture_cube_map_array supportIlia Mirkin2016-08-281-0/+1
| | | | | | | | This is identical to OES_texture_cube_map_array support. dEQP has tests which use this extension. Also it is part of AEP. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove OES_shader_io_blocks enableIlia Mirkin2016-08-282-3/+2
| | | | | | | | | | This extension should just be available whenever ES 3.1 is available. With the new extension verification infrastructure, it will only be enable-able on a #version 310 es shader, rendering the original reason for having a separate enable moot. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* main: use KHR_blend_equation_advanced enable for ES 3.2 availabilityIlia Mirkin2016-08-281-1/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* main: add missing EXTRA_END in OES_sample_variables get checkIlia Mirkin2016-08-281-0/+1
| | | | | | | Fixes: 3002296cb68 (mesa: add GL_OES_shader_multisample_interpolation support) Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Cc: <[email protected]>
* mesa/version: OpenGL ES 3.2 depends on OES_texture_cube_map_arrayIan Romanick2016-08-261-1/+1
| | | | | | | | This has a separate enable from ARB_texture_cube_map_array. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add support for OES_texture_cube_map_arrayIan Romanick2016-08-269-11/+16
| | | | | | | | | | | This has a separate enable flag because this extension also requires OES_geometry_shader. It is possible that some drivers may support OpenGL ES 3.1 and ARB_texture_cube_map but not support OES_geometry_shader. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add and use _mesa_has_texture_cube_map_array helperIan Romanick2016-08-263-8/+13
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Use _mesa_has_ARB_texture_cube_map_array instead of open-coding itIan Romanick2016-08-263-4/+3
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Cosmetic changes in legal_texobj_targetIan Romanick2016-08-261-12/+12
| | | | | | | | Use bool instead of GLboolean and constify ctx. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Rearrange legal_texobj_target to look more like ↵Ian Romanick2016-08-261-11/+26
| | | | | | | | | | | _mesa_legal_get_tex_level_parameter_target This makes it a bit easier to add support for more features in different APIs. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Allow GL_EXT_geometry_shader and GL_EXT_geometry_point_sizeIan Romanick2016-08-262-0/+6
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Document reasons for allowing XFB drawing modes in GLES 3.1 ↵Ian Romanick2016-08-261-2/+31
| | | | | | | | | | | w/GL_OES_geometry_shader Originally this patch added the checks to allow the draw calls with XFB, but commit 2dabd497 beat me to it. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove redundant _mesa_has_shader_subroutineIan Romanick2016-08-263-26/+16
| | | | | | | | | | The checks in _mesa_has_shader_subroutine are slightly different than _mesa_has_ARB_shader_subroutine, but they're not different in a way that matters. The only way to have ctx->Version >= 40 is if ctx->Extensions.ARB_shader_subroutine is set. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* main: Add MESA_VERBOSE=api support for glClearStencilJordan Justen2016-08-261-0/+3
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* main: Add MESA_VERBOSE=api support for glTexImageJordan Justen2016-08-261-0/+5
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa/main: Fix missing return in non void functionTobias Klausmann2016-08-261-1/+1
| | | | | | | | | | | This was found by obs: I: Program returns random data in a function E: Mesa no-return-in-nonvoid-function main/program_resource.c:109 v2: Remove the ! on the string (Ian Romanick) Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Implement GL_KHR_blend_equation_advanced_coherent.Kenneth Graunke2016-08-256-0/+23
| | | | | | | | | This adds the extension enable (so drivers can advertise it) and the extra boolean state flag, GL_BLEND_ADVANCED_COHERENT_KHR, which can be set to request coherent blending. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* mesa: Add draw time validation for advanced blending modes.Kenneth Graunke2016-08-251-0/+52
| | | | | | | v2: Add null checks (requested by Curro). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* mesa: Restyle _mesa_check_blend_func_error().Kenneth Graunke2016-08-251-15/+15
| | | | | | | | | | | | I'm about to add more error conditions to this function, so I wanted to move the current spec citation above the code that checks it. Indenting it required reformatting, so I tried to move it to our newer style. While there, I also decided to drop some GL type usage, and drop the unnecessary "_mesa_" prefix on a static function. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* mesa: Track the current advanced blending mode.Kenneth Graunke2016-08-252-13/+50
| | | | | | | | | | | This will be useful for a number of things: - Checking the current advanced blending mode against the shader's blend_support_* qualifiers. - Disabling hardware blending when emulating advanced blending. - Uploading the current advanced blending mode as a state var. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* mesa: Allow advanced blending enums in glBlendEquation[i].Kenneth Graunke2016-08-251-10/+54
| | | | | | | | Don't allow them in glBlendEquationSeparate[i], though, as required by the spec. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* glsl: process blend_support_* qualifiersIlia Mirkin2016-08-251-0/+5
| | | | | | | | | | v2 (Ken): Add a BLEND_NONE enum value (no qualifiers in use). v3 (Ken): Rename gl_blend_support_qualifier to gl_advanced_blend_mode. v4 (Ken): Mark map[] as static const (Ilia). Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* mesa: add KHR_blend_equation_advanced enable and extension stringIlia Mirkin2016-08-252-0/+2
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* glapi: add KHR_blend_equation_advanced dispatchIlia Mirkin2016-08-251-0/+6
| | | | | | | | | | v2 (Ken): Fix enum values, drop _mesa_BlendBarrierKHR stub as Curro has already implemented it. v3 (Ken): Rework for _mesa_BlendBarrierKHR -> _mesa_BlendBarrier rename. Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* mesa: Rename _mesa_BlendBarrierMESA to _mesa_BlendBarrier.Kenneth Graunke2016-08-252-2/+2
| | | | | | | | | | | Note that _mesa_BlendBarrierMESA is not currently hooked up in the glapi XML, so we can just rename it. We'll hook it up for the KHR_blend_equation_advanced extension shortly. We may as well use the ES 3.2 core name with no suffixes. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* glsl: Keep track of the set of fragment outputs read by a GL program.Francisco Jerez2016-08-241-0/+1
| | | | | | | | This is the set of shader outputs whose initial value is provided to the shader by some external means when the shader is executed, rather than computed by the shader itself. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add blend barrier entry point and driver hook.Francisco Jerez2016-08-243-0/+29
| | | | | | | | | | | | | Both MESA_shader_framebuffer_fetch_non_coherent and the non-coherent variant of KHR_blend_equation_advanced will use this driver hook to request coherency between framebuffer reads and writes. This intentionally doesn't hook up glBlendBarrierMESA to the dispatch layer since the extension isn't exposed to applications yet, see [1] for more details. [1] https://lists.freedesktop.org/archives/mesa-dev/2016-July/124028.html Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Move shader memory barrier functions into barrier.c.Francisco Jerez2016-08-244-57/+57
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Rename "texturebarrier" source files to "barrier".Francisco Jerez2016-08-242-10/+10
| | | | | | | In preparation for collecting all pipeline barrier GL entry points into a single source file. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add support for querying GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT.Francisco Jerez2016-08-243-0/+14
| | | | | | | | | | | This can currently only give true as result since the only way you can expose EXT_shader_framebuffer_fetch right now is by flipping the MESA_shader_framebuffer_fetch bit, but that could potentially change in the future, see [1] for an explanation. [1] https://lists.freedesktop.org/archives/mesa-dev/2016-July/124028.html Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add extension enables for framebuffer fetch extensions.Francisco Jerez2016-08-242-0/+3
| | | | | | | | | | | This allows drivers to expose EXT_shader_framebuffer_fetch in GLES2+ contexts if desired. Note that this adds boolean flags for two MESA extensions, but only the EXT GLES-only extension is exposed for the moment, see the cover letter of this series [1] for the rationale. [1] https://lists.freedesktop.org/archives/mesa-dev/2016-July/124028.html Reviewed-by: Kenneth Graunke <[email protected]>
* shaderapi: don't generate not linked error on GetProgramStage in generalAlejandro Piñeiro2016-08-241-1/+18
| | | | | | | | | | Both ARB_shader_subroutine and the GL core spec doesn't list any error when the program is not linked. We left a error generation for the uniform location, in order to be consistent with other methods from the spec that generate them. Reviewed-by: Tapani Pälli <[email protected]>
* program_resource: subroutine active uniforms should return NumSubroutineUniformsAlejandro Piñeiro2016-08-241-23/+118
| | | | | | | | | | | | | | | | | | | | | | Before this commit, GetProgramInterfaceiv for pname ACTIVE_RESOURCES and all the <shader>_SUBROUTINE_UNIFORM programInterface were returning the count of resources on the shader program using that interface, instead of the num of uniform resources. This would get a wrong value (for example) if the shader has an array of subroutine uniforms. Note that this means that in order to get a proper value, the shader needs to be linked, something that is not explicitly mentioned on ARB_program_interface_query spec, but comes from the general definition of active uniform. If the program is not linked we return 0. v2: don't generate an error if the program is not linked, returning 0 active uniforms instead, plus extra spec references (Tapani Palli) Fixes GL44-CTS.program_interface_query.subroutines-compute Reviewed-by: Tapani Pälli <[email protected]>
* mesa/subroutines: drop the old subroutine index uploads.Dave Airlie2016-08-231-6/+0
| | | | | | | | | We used to upload the indices when they changed, now we rely on the drivers calling the correct hook to have the values updated from the context storage. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Andres Gomez <[email protected]>
* mesa: add api to write subroutine indicies to the program storage.Dave Airlie2016-08-232-0/+13
| | | | | | | | | | | | This writes the subroutine indicies to the program storage for a stage. This API is intended to be used by drivers to update the uniform storage before uploading to the hw. This isn't the most thread safe effort, but it will be significantly more multi-context safe. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Andres Gomez <[email protected]>
* mesa/subroutines: start adding per-context subroutine index support (v1.1)Dave Airlie2016-08-234-32/+61
| | | | | | | | | | | | | | | | | | | | | | | One piece of ARB_shader_subroutine I ignored was the fact that it needs to store the subroutine index data per context and not per shader program. There is one CTS test that tests this: GL45-CTS.shader_subroutine.multiple_contexts However the test only does a write to context and readback, it never renders using the values, so this is enough to fix the test however not enough to do what the spec says. So with this patch the info is now stored per context, but it gets updated into the program at UseProgram and when the values are inserted into the context, which won't help if multiple contexts are in use in multiple threads. v1.1: cleanups and nit-picks (Andres) Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Andres Gomez <[email protected]>
* mesa: Fix fixed function spot lighting on newer hardware (again)Daniel Scharrer2016-08-191-14/+3
| | | | | | | | | | | | This was first fixed in commit b3f9c5c and then broken again in commit fe2d2c7, which removed the abs modifier from input registers. v2: Don't change the size of struct ureg. Cc: "12.0" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91342 Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Daniel Scharrer <[email protected]>
* mesa: avoid valgrind warning due to opaque only being set sometimesIlia Mirkin2016-08-181-2/+2
| | | | | | | | | | | Valgrind complains with a "Conditional jump or move depends on uninitialised value(s)" warning due to opaque being conditionally initialized. However in the punchthrough_alpha == true case, it is always initialized, so just flip the condition around to silence the warning. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* mesa: Remove duplicate include.Mathias Fröhlich2016-08-151-1/+0
| | | | | | | | In api_validate.c stdbool.h was included twice. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Move check for vbo mapping into api_validate.c.Mathias Fröhlich2016-08-151-0/+7
| | | | | | | | | | | Instead of checking for mapped buffers in vbo_bind_arrays do this check in api_validate.c. This additionally enables printing the draw calls name into the error string. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Move _mesa_all_buffers_are_unmapped to arrayobj.c.Mathias Fröhlich2016-08-152-0/+32
| | | | | | | | | | Move the function to check if all vao buffers are unmapped into the vao implementation file. Rename the function to _mesa_all_buffers_are_unmapped. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: change state query return value for RGB565Haixia Shi2016-08-121-2/+2
| | | | | | | | | | | | | | | | | | | | The GL_BGR and GL_UNSIGNED_SHORT_5_6_5_REV are not defined anywhere in OpenGL ES 3.2 (or earlier) specification, and there are no known extensions in the Khronos registry that would add these enums as valid responses for glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE) and glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT) queries. Note that this patch does not change the bit layout returned by the query. As defined by the GL spec, the bit layout of GL_RGB + GL_UNSIGNED_SHORT_5_6_5 and GL_BGR + GL_UNSIGNED_SHORT_5_6_5_REV are identical. TEST=dEQP-GLES3.functional.state_query.integers.* Signed-off-by: Haixia Shi <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Cc: Stéphane Marchesin <[email protected]> Change-Id: I81bbc8ccdc7e125edaeae443baf6fa8fdefcc6b6
* util: Move _mesa_fsl/util_last_bit into util/bitscan.hMathias Fröhlich2016-08-091-45/+0
| | | | | | | | | | | As requested with the initial creation of util/bitscan.h now move other bitscan related functions into util. v2: Split into two patches. Signed-off-by: Mathias Fröhlich <[email protected]> Tested-by: Brian Paul <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: simplify ff fs generator a bitMiklós Máté2016-08-091-8/+6
| | | | | | | Literally. Signed-off-by: Miklós Máté <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Skip ES 3.0/3.1 transform feedback primitive counting error.Kenneth Graunke2016-08-081-1/+17
| | | | | | | | | | | | | This error condition is not implementable when using tessellation or geometry shaders. The text was also removed from the ES 3.2 spec. I believe the intended behavior is to remove the error condition when either OES_geometry_shader or OES_tessellation_shader are exposed. v2: Quote a better part of issue 13 (suggested by Ian). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Share code between _mesa_validate_DrawArrays[_Instanced].Kenneth Graunke2016-08-081-64/+25
| | | | | | | | Mostly, I want to share the GLES 3 transform feedback handling, though most of the rest of the code is identical as well. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Move tessellation shader gets to GL_CORE, GLES31 section.Kenneth Graunke2016-08-081-33/+36
| | | | | | | This makes them available in the GLES 3.1 API. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add {OES,EXT}_tessellation_shader to the extensions table.Kenneth Graunke2016-08-082-2/+9
| | | | | | | | | | | | Also update _mesa_has_tessellation to know about the new extensions. For now, these are dummy_false, to avoid turning on the extension until everything's in place. Eventually, we'll move them over to the "ARB_tessellation_shader" bit so that any drivers supporting both the desktop extension and ES 3.1 get the feature. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mapi: Add PatchParameteriOES and PatchParameteriEXT.Kenneth Graunke2016-08-081-0/+3
| | | | | | | | | The OES_tessellation_shader and EXT_tessellation_shader specifications have suffixed names. These are identical to the core function, so just alias them. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Copy bitmask of VBOs in the VAO on gl{Push,Pop}Attrib.Mathias Fröhlich2016-08-061-0/+2
| | | | | | | | | | | On gl{Push,Pop}Attrib(GL_CLIENT_VERTEX_ARRAY_BIT) take care that gl_vertex_array_object::VertexAttribBufferMask matches the bound buffer object in the gl_vertex_array_object::VertexBinding array. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Fredrik Höglund <[email protected]>