| Commit message (Collapse) | Author | Age | Files | Lines |
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This variable is only used locally in _mesa_update_lighting.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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It is only used as a temporary variable during computation of
_CosCutoff. So, don't store it.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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For 1D array textures, there is no border on the height dimension.
For 2D array textures, there is no border on the depth dimension.
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Reviewed-by: José Fonseca <[email protected]>
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Move structs, enums, etc so they're in more logical order. In particular,
the shader and transform feedback-related structs/enums were pretty
scattered around.
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Mesa has a fast path for the generic fallback when using glReadPixels
for RGBA data which uses memcpy. However it was really difficult to
hit this case because it would not be used if any transferOps are
enabled. Any type apart from floating point or non-normalized integer
types (so any of the common types) would force enabling clamping so
the fast path could not be used. This patch makes it ignore clamping
when determining whether to use the fast path if the data type of the
buffer is an unsigned normalized type because in that case clamping
will not have any effect anyway.
https://bugs.freedesktop.org/show_bug.cgi?id=46631
NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Brian Paul <[email protected]>
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Define new MAX_VIEWPORT_WIDTH/HEIGHT and MAX_RENDERBUFFER_SIZE values
instead.
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There aren't any more stack-allocated arrays dimensioned by MAX_WIDTH
so there shouldn't be any more stack overflows.
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Max texture and viewport size is only limited by MAX_WIDTH/HEIGHT for swrast.
Reviewed-by: José Fonseca <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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From http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt:
Accepted by the <cap> parameter of Enable, Disable and IsEnabled,
and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv
and GetDoublev:
TEXTURE_CUBE_MAP_SEAMLESS 0x884F
This caused a change in enums.c, which is manually built from the .xml
files.
Reviewed-by: Ian Romanick <[email protected]>
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About a 10% improvement over the swizzle-copy path.
Reviewed-by: Jose Fonseca <[email protected]>
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For a 1D texture array, the border only applies to the width. For a 2D
texture array the border applies to the width and height but not the depth.
Sucha cases were not handled correctly in _mesa_init_teximage_fields().
Note: This is a candidate for stable branches
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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Avoid setting dirty state flags when enabling or disabling a vertex
attribute arrays when there's no change.
Reviewed-by: José Fonseca <[email protected]>
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NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <[email protected]>
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If we're only starting for new draw buffers, why would we end for old
read buffers along with draw buffers?
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The numeric version was updated in 46883e0.
Signed-off-by: Ian Romanick <[email protected]>
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If the texture format is integer, the incoming user data must also be
integer (and similarly for non-integer textures).
NOTE: This is a candidate for the stable branches.
Reviewed-by: Yuanhan Liu <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Fixes (with the previous commit) piglit GL_ARB_multisample/pushpop.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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In the table of of push/pop attributes, this one doesn't fall under
the enable group.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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And remove needless & 0xff in _mesa_pack_uint_24_8_depth_stencil_row().
As suggested by José.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Previously, this function only handled 2D textures.
The fallback texture is used when we try to sample from an incomplete
texture object. GLSL says sampling an incomplete texture should return
(0,0,0,1).
v2: use a 1-texel texture image, per José.
Reviewed-by: Jose Fonseca <[email protected]>
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Added in _mesa_pack_uint_24_8_depth_stencil_row(). This could be hit
by something like glDrawPixels(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8)
into a MESA_FORMAT_Z32_FLOAT_X24S8 buffer.
Reviewed-by: Jose Fonseca <[email protected]>
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in _mesa_error_check_format_and_type().
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=45967
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Comparing an unsigned to < 0 is pointless.
Signed-off-by: Dave Airlie <[email protected]>
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no idea where these came from, drop them.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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The mapping from TEXTURE_x_INDEX to GL_TEXTURE_x was broken in
alloc_proxy_textures() because the elements in the targets[] array
were in the wrong order.
This didn't actually cause any failures since we never really use the
proxy texture's Target field. But let's get it right.
NOTE: This is a candidate for the 8.0 branch.
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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There's a mismatch in row strides for compressed textures between
what Driver.MapTextureImage() returns and what the software fetch-texel
functions use. Move it down a layer. The next step would be to fix
this in the fetch-texel functions.
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Just use pow() instead. Spot lights aren't too common and fixed-function
lighting isn't as important as it used to me.
This saves 32KB per context. Each table was 4KB and there's 8 lights.
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width, height parameter in glTexImage2D() includes: texture image
width + 2 * border (if any). So when doing the texture size check
in _mesa_test_proxy_teximage() width and height should not exceed
maximum supported size for target texture type + 2 * border.
i.e. 1 << (ctx->Const.MaxTextureLevels - 1) + 2 * border
Texture border is anyway stripped out before it is given to intel
or gallium drivers.
This patch fixes Intel oglconform test case:
max_values negative.textureSize.textureCube
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44970
Note: This is a candidate for mesa 8.0 branch.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This was only used by glReadPixels and glDrawPixels. Now those
functions do the corresponding error checks.
Signed-off-by: Brian Paul <[email protected]>
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Basically the same story as the previous commit. But we were
already calling _mesa_source_buffer_exists() in ReadPixels().
Yeah, we were calling it twice.
Signed-off-by: Brian Paul <[email protected]>
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