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* mesa: consolidate the glTexSubImage1/2/3D() functionsBrian Paul2010-12-071-165/+86
* mesa: simplify proxy texture code in texture_error_check()Brian Paul2010-12-071-49/+51
* mesa: Clean up header file inclusion in viewport.h.Vinson Lee2010-12-071-1/+2
* mesa: Clean up header file inclusion in varray.h.Vinson Lee2010-12-071-1/+5
* mesa: Clean up header file inclusion in transformfeedback.h.Vinson Lee2010-12-071-1/+6
* mesa: Clean up header file inclusion in texrender.h.Vinson Lee2010-12-071-1/+3
* mesa: consolidate glTexImage1/2/3D() codeBrian Paul2010-12-061-294/+161
* mesa: set gl_texture_object::_Complete=FALSE in incomplete()Brian Paul2010-12-061-27/+5
* mesa: test for cube map completeness in glGenerateMipmap()Brian Paul2010-12-063-0/+49
* mesa: Clean up header file inclusion in texobj.h.Vinson Lee2010-12-041-1/+2
* mesa: Clean up header file inclusion in texgetimage.h.Vinson Lee2010-12-041-1/+5
* mesa: Clean up header file inclusion in texformat.h.Vinson Lee2010-12-041-1/+1
* mesa: Clean up header file inclusion in texenvprogram.h.Vinson Lee2010-12-041-1/+1
* mesa: Clean up header file inclusion in texcompress_s3tc.h.Vinson Lee2010-12-041-1/+5
* mesa: Clean up header file inclusion in texcompress.h.Vinson Lee2010-12-041-1/+4
* mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUMBrian Paul2010-12-031-3/+5
* mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment typeBrian Paul2010-12-031-1/+1
* mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME queryBrian Paul2010-12-031-2/+2
* mesa: replace more MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-022-38/+111
* mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-021-4/+34
* mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-021-3/+24
* mesa: Temporary hack to prevent stack overflow on windowsJosé Fonseca2010-12-021-0/+17
* mesa: Add getters for ARB_copy_buffer's attachment points.Eric Anholt2010-12-021-0/+13
* mesa: Add getters for the rest of the supported draw buffers.Eric Anholt2010-12-021-0/+8
* mesa: raise max texture sizes to 16KBrian Paul2010-12-024-114/+213
* glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2Ian Romanick2010-12-011-0/+1
* glsl: Use M_LOG2E constant instead of calling log2Ian Romanick2010-12-011-0/+4
* mesa: check for posix_memalign() errorspontus lidman2010-11-291-1/+2
* mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.Kenneth Graunke2010-11-241-6/+11
* mesa: added _mesa_format_image_size64()Brian Paul2010-11-242-0/+34
* mesa: add assertion and update comment in _mesa_format_image_size()Brian Paul2010-11-241-1/+2
* mesa: use gl_shader_type enumBrian Paul2010-11-231-3/+3
* mesa: replace #defines with new gl_shader_type enumBrian Paul2010-11-234-15/+22
* mesa: Clean up header file inclusion in syncobj.h.Vinson Lee2010-11-221-1/+5
* mesa: fix regression from b4bb6680200b5a898583392f4c831c02f41e63f7Xiang, Haihao2010-11-231-0/+7
* mesa: fix get_texture_dimensions() for texture array targetsBrian Paul2010-11-211-5/+5
* mesa: hook up GL 3.x entrypointsBrian Paul2010-11-215-6320/+6864
* mesa: fix error msg typoBrian Paul2010-11-211-1/+1
* mesa: Clean up header file inclusion in stencil.h.Vinson Lee2010-11-201-1/+2
* mesa: Clean up header file inclusion in shared.h.Vinson Lee2010-11-201-1/+1
* mesa: Clean up header file inclusion in shaderapi.h.Vinson Lee2010-11-201-1/+3
* mesa: Clean up header file inclusion in scissor.h.Vinson Lee2010-11-201-1/+2
* mesa: Clean up header file inclusion in renderbuffer.h.Vinson Lee2010-11-201-1/+1
* mesa: Clean up header file inclusion in readpix.h.Vinson Lee2010-11-201-1/+2
* mesa: Clean up header file inclusion in rastpos.h.Vinson Lee2010-11-201-1/+4
* mesa: Clean up header file inclusion in polygon.h.Vinson Lee2010-11-201-1/+2
* mesa: pass gl_format to _mesa_init_teximage_fields()Brian Paul2010-11-185-108/+160
* mesa: Clean up core.h.Chia-I Wu2010-11-181-2/+0
* mesa: upgrade to glext.h version 66Brian Paul2010-11-174-12/+14
* mesa: Don't spam the console in a debug build unless some spam is requested.Eric Anholt2010-11-181-2/+4