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* Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul2005-09-2815-66/+373
| | | | glReadPixels done, glDrawPixels mostly done.
* change initialization of rb->DepthBitsBrian Paul2005-09-281-2/+4
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* added _mesa_scale_and_bias_depth()Brian Paul2005-09-282-2/+20
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* tweak glAccum error checkingBrian Paul2005-09-271-5/+5
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* generate GL_INVALID_OPERATION in glAccum if read/draw buffers aren't the sameBrian Paul2005-09-271-1/+8
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* Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixelsBrian Paul2005-09-271-5/+110
| | | | functions into the _mesa_Draw/Read/CopyPixels functions.
* Committing in .Jouk Jansen2005-09-232-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | 1) change compilation on VMS to use IEEE floating points 2) one more problem with _mesa_sprintf solved Modified Files: Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms Mesa/src/mesa/array_cache/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/drivers/osmesa/descrip.mms Mesa/src/mesa/drivers/x11/descrip.mms Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/grammar/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/swrast_setup/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
* remove printfBrian Paul2005-09-231-1/+0
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* Replace gl_framebuffer's _ColorReadBufferMask with _ColorReadBufferIndex,Brian Paul2005-09-233-61/+50
| | | | Streamline the _mesa_update_framebuffer() function a bit.
* Add Wrapper field to gl_renderbuffer. Used for wrapping one renderbufferBrian Paul2005-09-232-88/+97
| | | | | | | | with another, such as wrapping a hardware/win-sys RGB renderbuffer with a software-based alpha buffer. Previous alpha buffer wrapping was conflicting with the X driver's xmesa_renderbuffer structure containment/inheritance. That lead to memory corruption.
* Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,Brian Paul2005-09-224-41/+46
| | | | BlueBits, etc fields.
* s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv()Brian Paul2005-09-211-1/+1
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* Remove ACCUM_BITS.Brian Paul2005-09-213-22/+4
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* replace GLdepth with GLuint and remove GLdepthBrian Paul2005-09-211-9/+0
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* change mask[] test in put_mono_row_uint()Brian Paul2005-09-201-3/+11
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* replace STENCIL_BITS with stencilMax valueBrian Paul2005-09-201-6/+4
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* remove STENCIL_MAXBrian Paul2005-09-201-2/+0
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* change location of ffs() code for windowsBrian Paul2005-09-201-17/+10
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* init a=0Brian Paul2005-09-191-1/+1
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* s/GLchan/GLubyte/, fix error string, add commentBrian Paul2005-09-191-2/+3
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* updated commentBrian Paul2005-09-191-2/+2
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* additional wrapper updates, bug 4468Brian Paul2005-09-196-50/+111
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* use mesa import wrappers, bug 4468Brian Paul2005-09-165-7/+22
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* Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul2005-09-157-67/+68
| | | | with GLboolean in a few places.
* Remove a bunch texel fetch functions that can be handled by the newBrian Paul2005-09-152-614/+131
| | | | adaptor functions.
* New set_fetch_functions() to set a gl_texture_image's FetchTexel functionsBrian Paul2005-09-152-48/+93
| | | | | | | from the gl_texture_format's functions. Added "adaptor" functions to allow sampling a float-valued texture with GLchans and vice versa. This will allow trimming down the number of texture fetch routines.
* Remove _tnl_MakeCurrent() and the unused ctx->Driver.MakeCurrent() callback.Brian Paul2005-09-142-13/+0
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* clean-up some _mesa_make_current() codeBrian Paul2005-09-141-35/+32
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* Move _mesa_add_soft_renderbuffers() from framebuffer.c to renderbuffer.cBrian Paul2005-09-134-107/+107
| | | | Update some comments, code, etc.
* print version with debug infoBrian Paul2005-09-131-2/+4
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* Replace ctx->Driver.StencilOp/Func/Mask() functions withBrian Paul2005-09-133-33/+33
| | | | ctx->Driver.Stencil*Separate() functions.
* OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.Brian Paul2005-09-136-54/+152
| | | | | See comment near top of stencil.c for info about OpenGL 2.0 vs. GL_EXT_stencil_two_side.
* Use GLuint/GLint intead of GLstencil for stencil state.Brian Paul2005-09-132-26/+24
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* Move the ctx->FirstTimeCurrent initializationBrian Paul2005-09-132-5/+4
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* make lookup_query_object() staticBrian Paul2005-09-121-1/+1
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* remove rendundant r,g,b,a vars (bug 4331)Brian Paul2005-09-121-1/+0
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* make some vars staticBrian Paul2005-09-101-3/+7
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* fix GLubyte/GLchan inconsistencies (bug 4331)Brian Paul2005-09-101-77/+121
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* don't generate selection hits for glBitmap, glDraw/CopyPixels. Misc clean-upsBrian Paul2005-09-091-89/+72
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* Keep NumTemporaries uptodate.Keith Whitwell2005-09-081-0/+7
| | | | Make sure oC alpha is populated when separate_specular enabled.
* check for either GL_ARB_depth_texture or GL_SGIX_depth_texture in a few placesBrian Paul2005-09-083-11/+12
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* new commentBrian Paul2005-09-071-0/+1
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* minor tweaks to _mesa_ResizeBuffersMESA()Brian Paul2005-09-071-5/+9
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* minor formatting fixBrian Paul2005-09-061-2/+1
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* just changes/updates to commentsBrian Paul2005-09-061-10/+11
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* remove DEFARRAY, CHECKARRAY stuffBrian Paul2005-09-062-78/+6
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* Windows mesa.def file had been moved to the drivers dir tree some time ago. ↵Karl Schultz2005-09-051-491/+0
| | | | This copy is not needed.
* fudge set_component_sizes() a bit, see commentsBrian Paul2005-09-031-1/+5
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* Remove last remnants of pre-renderbuffer code.Brian Paul2005-09-034-11/+2
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* commentsBrian Paul2005-09-021-2/+2
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