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* mesa: Make FinishRenderTexture just take the renderbuffer being finished.Eric Anholt2013-05-172-4/+4
* mesa: Track the TexImage being rendered to in the gl_renderbuffer.Eric Anholt2013-05-175-26/+14
* mesa: Make gl_renderbuffers backed by EGL images use FinishRenderTexture.Eric Anholt2013-05-172-9/+24
* mesa: Stop clamping stencil reference value at specification timeChris Forbes2013-05-151-9/+0
* mesa: Use accessor for stencil reference values in glGetChris Forbes2013-05-152-2/+6
* mesa: add accessor for effective stencil refChris Forbes2013-05-151-0/+14
* extensions: add AMD_vertex_shader_layerJordan Justen2013-05-132-1/+3
* mesa: Expose GL_OES_texture_npot on GLES1Chad Versace2013-05-131-1/+1
* mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.Kenneth Graunke2013-05-124-24/+7
* glsl: Pass struct shader_compiler_options into do_common_optimization.Kenneth Graunke2013-05-121-1/+4
* mesa: Add comments about bit-ordering of new XRGB/XBGR formats.Kenneth Graunke2013-05-121-15/+15
* mesa: add & use a new driver flag for UBO updates instead of _NEW_BUFFER_OBJECTMarek Olšák2013-05-113-2/+11
* mesa: skip _MaxElement computation unless driver needs strict bounds checkingMarek Olšák2013-05-111-1/+3
* mesa: remove unused gl_array_object::NewArrayMarek Olšák2013-05-114-10/+0
* mesa: remove unused gl_constants::MaxColorTableSizeMarek Olšák2013-05-113-6/+0
* mesa: unify MaxVertexVaryingComponents and MaxGeometryVaryingComponentsMarek Olšák2013-05-114-9/+4
* mesa: move max texture image unit constants to gl_program_constantsMarek Olšák2013-05-115-20/+18
* mesa: consolidate definitions of max texture image unitsMarek Olšák2013-05-112-8/+4
* mesa: Make Mesa core set up wrapped texture renderbuffer state.Eric Anholt2013-05-061-0/+7
* mesa: Make core Mesa allocate the texture renderbuffer wrapper.Eric Anholt2013-05-063-7/+49
* mesa: Add infrastructure for ARB_gpu_shader5.Matt Turner2013-05-062-0/+2
* mesa: whitespace, formatting fixes, etc in api_arrayelt.cBrian Paul2013-05-031-35/+65
* mesa: change ctx->Driver.NeedFlush to GLbitfield and update commentBrian Paul2013-05-031-3/+3
* mesa; change ctx->Driver.SaveNeedFlush to boolean, and document it.Brian Paul2013-05-031-1/+2
* mesa: update comments, simplify code in vtxfmt.cBrian Paul2013-05-021-8/+6
* mesa: update GLvertexformat commentsBrian Paul2013-05-021-20/+7
* mesa: remove GLvertexformat::EvalMesh1(), EvalMesh2()Brian Paul2013-05-025-30/+3
* mesa: remove GLvertexformat::Rectf()Brian Paul2013-05-023-7/+2
* mesa: simplify dispatch for glDraw* functionsBrian Paul2013-05-023-129/+17
* mesa: remove _MESA_INIT_EVAL_VTXFMT() macroBrian Paul2013-05-022-13/+8
* mesa: remove _MESA_INIT_ARRAYELT_VTXFMT() macroBrian Paul2013-05-022-5/+1
* mesa: remove _MESA_INIT_DLIST_VTXFMT() macroBrian Paul2013-05-022-7/+2
* mesa: change _mesa_inside_dlist_begin_end() to handle PRIM_UNKNOWNBrian Paul2013-05-022-5/+3
* mesa: comments, formatting fixes in dlist codeBrian Paul2013-05-021-3/+10
* mesa: don't install glDraw* functions into the BeginEnd dispatch tableBrian Paul2013-05-021-30/+43
* mesa: add missing error check in _mesa_EndList()Brian Paul2013-05-021-0/+6
* mesa: remove unused PRIM_INSIDE_UNKNOWN_PRIM constantBrian Paul2013-05-023-10/+6
* mesa: simplify save_Begin() error checkingBrian Paul2013-05-021-20/+13
* mesa: refactor _mesa_valid_prim_mode()Brian Paul2013-05-022-14/+24
* mesa: fix CurrentSavePrimitive <= GL_POLYGON testsBrian Paul2013-05-021-2/+2
* mesa: adjust PRIM_x constants for geometry shadersBrian Paul2013-05-021-3/+4
* mesa: fix save_ShadeModel() logic and add new commentsBrian Paul2013-05-021-4/+5
* mesa: implement glFramebufferTextureJordan Justen2013-05-012-0/+20
* mesa: add Layered field to framebuffersJordan Justen2013-05-012-0/+22
* mesa: add renderbuffer attachment Layered fieldJordan Justen2013-05-013-8/+12
* mesa: add renderbuffer Depth fieldJordan Justen2013-05-012-0/+2
* build: remove unused API_DEFINESAndreas Boll2013-05-012-2/+2
* mesa: Make a Mesa core function for sRGB render encoding handling.Eric Anholt2013-04-302-0/+21
* mesa: Add a clarifying comment about rowStride of compressed textures.Eric Anholt2013-04-301-1/+3
* swrast: Replace ImageOffsets with an ImageSlices pointer.Eric Anholt2013-04-306-112/+78