index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
mesa
/
main
Commit message (
Expand
)
Author
Age
Files
Lines
*
main: buffer array variables can have array size of 0 if they are unsized
Samuel Iglesias Gonsalvez
2015-10-09
1
-1
/
+8
*
main: consider that unsized arrays have at least one active element
Samuel Iglesias Gonsalvez
2015-10-09
1
-1
/
+7
*
main: fix TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDE
Samuel Iglesias Gonsalvez
2015-10-09
1
-1
/
+52
*
main: fix goto in program_resource_top_level_array_stride
Samuel Iglesias Gonsalvez
2015-10-09
1
-2
/
+2
*
mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span
Tapani Pälli
2015-10-09
1
-0
/
+15
*
mesa,meta: move gl_texture_object::TargetIndex initializations
Brian Paul
2015-10-08
3
-9
/
+25
*
mesa: remove unused _mesa_create_nameless_texture()
Brian Paul
2015-10-08
2
-23
/
+0
*
mesa: remove unneeded error check in create_textures()
Brian Paul
2015-10-08
1
-9
/
+2
*
mesa: include bad type in error string of _mesa_pack_depth_span
Tapani Pälli
2015-10-08
1
-1
/
+2
*
mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks
Jason Ekstrand
2015-10-07
1
-2
/
+19
*
Revert "mesa: enable KHR_debug for ES contexts"
Emil Velikov
2015-10-07
1
-1
/
+1
*
mesa: Remove GL_ARB_sampler_object depth compare error checking.
Stefan Dösinger
2015-10-07
1
-18
/
+10
*
mesa: enable KHR_debug for ES contexts
Emil Velikov
2015-10-07
1
-1
/
+1
*
main/get: make KHR_debug enums available everywhere
Matthew Waters
2015-10-07
1
-9
/
+9
*
glapi: add function pointers for KHR_debug for gles
Matthew Waters
2015-10-07
1
-0
/
+25
*
mesa: remove unneeded #include of colormac.h
Mark Janes
2015-10-06
1
-1
/
+0
*
mesa/i965: Refactor brw_is_front_buffer_{drawing,reading} to common code
Ian Romanick
2015-10-06
2
-0
/
+25
*
main: array stride for unsized arrays of arrays are calculated like records
Samuel Iglesias Gonsalvez
2015-10-06
1
-1
/
+1
*
mesa: Add missing _mm_mfence() before streaming loads.
Matt Turner
2015-10-05
1
-0
/
+3
*
glsl: reduce memory footprint of uniform_storage struct
Timothy Arceri
2015-10-05
2
-5
/
+5
*
mesa: remove Driver.BindImageTexture
Marek Olšák
2015-10-03
2
-15
/
+0
*
mesa: remove Driver.DeleteSamplerObject
Marek Olšák
2015-10-03
2
-20
/
+10
*
mesa: remove Driver.EndCallList
Marek Olšák
2015-10-03
2
-9
/
+1
*
mesa: remove Driver.BeginCallList
Marek Olšák
2015-10-03
2
-9
/
+1
*
mesa: remove Driver.EndList
Marek Olšák
2015-10-03
2
-8
/
+1
*
mesa: remove Driver.NewList
Marek Olšák
2015-10-03
2
-8
/
+1
*
mesa: remove Driver.NotifySaveBegin
Marek Olšák
2015-10-03
2
-8
/
+1
*
mesa: remove Driver.SaveFlushVertices
Marek Olšák
2015-10-03
2
-6
/
+3
*
mesa: remove Driver.FlushVertices
Marek Olšák
2015-10-03
2
-12
/
+3
*
mesa: remove Driver.BeginVertices
Marek Olšák
2015-10-03
1
-5
/
+0
*
mesa: remove Driver.BindArrayObject
Marek Olšák
2015-10-03
2
-12
/
+0
*
mesa: remove Driver.DeleteArrayObject
Marek Olšák
2015-10-03
2
-5
/
+2
*
mesa: remove Driver.NewArrayObject
Marek Olšák
2015-10-03
3
-5
/
+3
*
mesa: remove Driver.Hint
Marek Olšák
2015-10-03
2
-7
/
+0
*
mesa: remove Driver.ColorMaskIndexed
Marek Olšák
2015-10-03
2
-5
/
+0
*
mesa: remove some Driver.Blend* hooks
Marek Olšák
2015-10-03
2
-16
/
+0
*
mesa: remove Driver.Accum
Marek Olšák
2015-10-03
1
-6
/
+0
*
mesa: remove Driver.ResizeBuffers
Marek Olšák
2015-10-03
2
-9
/
+1
*
mesa: remove Driver.DeleteShaderProgram
Marek Olšák
2015-10-03
4
-8
/
+8
*
mesa: remove Driver.NewShaderProgram
Marek Olšák
2015-10-03
5
-6
/
+7
*
mesa: remove Driver.DeleteShader
Marek Olšák
2015-10-03
4
-7
/
+7
*
mesa: Add abs input modifier to base for POW in ffvertex_prog
Daniel Scharrer
2015-10-01
1
-3
/
+14
*
mesa: fix incorrect error in _mesa_BindTextureUnit()
Brian Paul
2015-10-01
1
-1
/
+2
*
mesa: remove _mesa_get_tex_unit_err() and fix error handling
Brian Paul
2015-10-01
2
-20
/
+7
*
mesa: consolidate texture binding code
Brian Paul
2015-10-01
1
-121
/
+79
*
mesa: fix indentation in _mesa_create_nameless_texture()
Brian Paul
2015-10-01
1
-9
/
+9
*
mesa: clean up #includes in uniforms.h
Brian Paul
2015-10-01
1
-3
/
+3
*
mesa: clean up #includes in uniform_query.cpp
Brian Paul
2015-10-01
1
-7
/
+6
*
mesa: clean up #includes in pipelineobj.c
Brian Paul
2015-10-01
1
-3
/
+3
*
mesa: clean up #includes in ff_fragment_shader.cpp
Brian Paul
2015-10-01
1
-12
/
+10
[next]