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* main: buffer array variables can have array size of 0 if they are unsizedSamuel Iglesias Gonsalvez2015-10-091-1/+8
* main: consider that unsized arrays have at least one active elementSamuel Iglesias Gonsalvez2015-10-091-1/+7
* main: fix TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDESamuel Iglesias Gonsalvez2015-10-091-1/+52
* main: fix goto in program_resource_top_level_array_strideSamuel Iglesias Gonsalvez2015-10-091-2/+2
* mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_spanTapani Pälli2015-10-091-0/+15
* mesa,meta: move gl_texture_object::TargetIndex initializationsBrian Paul2015-10-083-9/+25
* mesa: remove unused _mesa_create_nameless_texture()Brian Paul2015-10-082-23/+0
* mesa: remove unneeded error check in create_textures()Brian Paul2015-10-081-9/+2
* mesa: include bad type in error string of _mesa_pack_depth_spanTapani Pälli2015-10-081-1/+2
* mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checksJason Ekstrand2015-10-071-2/+19
* Revert "mesa: enable KHR_debug for ES contexts"Emil Velikov2015-10-071-1/+1
* mesa: Remove GL_ARB_sampler_object depth compare error checking.Stefan Dösinger2015-10-071-18/+10
* mesa: enable KHR_debug for ES contextsEmil Velikov2015-10-071-1/+1
* main/get: make KHR_debug enums available everywhereMatthew Waters2015-10-071-9/+9
* glapi: add function pointers for KHR_debug for glesMatthew Waters2015-10-071-0/+25
* mesa: remove unneeded #include of colormac.hMark Janes2015-10-061-1/+0
* mesa/i965: Refactor brw_is_front_buffer_{drawing,reading} to common codeIan Romanick2015-10-062-0/+25
* main: array stride for unsized arrays of arrays are calculated like recordsSamuel Iglesias Gonsalvez2015-10-061-1/+1
* mesa: Add missing _mm_mfence() before streaming loads.Matt Turner2015-10-051-0/+3
* glsl: reduce memory footprint of uniform_storage structTimothy Arceri2015-10-052-5/+5
* mesa: remove Driver.BindImageTextureMarek Olšák2015-10-032-15/+0
* mesa: remove Driver.DeleteSamplerObjectMarek Olšák2015-10-032-20/+10
* mesa: remove Driver.EndCallListMarek Olšák2015-10-032-9/+1
* mesa: remove Driver.BeginCallListMarek Olšák2015-10-032-9/+1
* mesa: remove Driver.EndListMarek Olšák2015-10-032-8/+1
* mesa: remove Driver.NewListMarek Olšák2015-10-032-8/+1
* mesa: remove Driver.NotifySaveBeginMarek Olšák2015-10-032-8/+1
* mesa: remove Driver.SaveFlushVerticesMarek Olšák2015-10-032-6/+3
* mesa: remove Driver.FlushVerticesMarek Olšák2015-10-032-12/+3
* mesa: remove Driver.BeginVerticesMarek Olšák2015-10-031-5/+0
* mesa: remove Driver.BindArrayObjectMarek Olšák2015-10-032-12/+0
* mesa: remove Driver.DeleteArrayObjectMarek Olšák2015-10-032-5/+2
* mesa: remove Driver.NewArrayObjectMarek Olšák2015-10-033-5/+3
* mesa: remove Driver.HintMarek Olšák2015-10-032-7/+0
* mesa: remove Driver.ColorMaskIndexedMarek Olšák2015-10-032-5/+0
* mesa: remove some Driver.Blend* hooksMarek Olšák2015-10-032-16/+0
* mesa: remove Driver.AccumMarek Olšák2015-10-031-6/+0
* mesa: remove Driver.ResizeBuffersMarek Olšák2015-10-032-9/+1
* mesa: remove Driver.DeleteShaderProgramMarek Olšák2015-10-034-8/+8
* mesa: remove Driver.NewShaderProgramMarek Olšák2015-10-035-6/+7
* mesa: remove Driver.DeleteShaderMarek Olšák2015-10-034-7/+7
* mesa: Add abs input modifier to base for POW in ffvertex_progDaniel Scharrer2015-10-011-3/+14
* mesa: fix incorrect error in _mesa_BindTextureUnit()Brian Paul2015-10-011-1/+2
* mesa: remove _mesa_get_tex_unit_err() and fix error handlingBrian Paul2015-10-012-20/+7
* mesa: consolidate texture binding codeBrian Paul2015-10-011-121/+79
* mesa: fix indentation in _mesa_create_nameless_texture()Brian Paul2015-10-011-9/+9
* mesa: clean up #includes in uniforms.hBrian Paul2015-10-011-3/+3
* mesa: clean up #includes in uniform_query.cppBrian Paul2015-10-011-7/+6
* mesa: clean up #includes in pipelineobj.cBrian Paul2015-10-011-3/+3
* mesa: clean up #includes in ff_fragment_shader.cppBrian Paul2015-10-011-12/+10