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* set SamplerUnit[] entry in load_texture() just to be safeBrian2007-12-141-0/+4
* set program->SamplersUsed bit when using a texture instructionBrian2007-12-141-1/+3
* prefix some #includesBrian2007-12-111-5/+5
* Rework gallium and mesa queries a little.Keith Whitwell2007-12-113-5/+18
* Fix endianness bug in _mesa_texstore_argb8888()Brian2007-12-051-13/+15
* in check_end_texture_render(), test for presence of a renderbuffer and texobjBrian2007-11-081-2/+1
* Determine GL extensions/limits by making pipe queries.Brian2007-11-051-1/+1
* no-op glCopyPixels if width or height is zeroBrian2007-11-051-1/+1
* disable the driverContext assertionsBrian2007-11-011-2/+2
* Update texenvprogram.c code to use prog_cache.c routines.Brian2007-10-314-155/+9
* more flags for MaintainTnlProgram case, update #includesBrian2007-10-311-2/+4
* Use ffvertex_prog.c code instead of t_vp_build.c code.Brian2007-10-311-0/+2
* Lift fixed function vertex program generation up from tnl module.Brian2007-10-312-0/+1588
* alloc caches for fixed-func vertex/fragment progsBrian2007-10-311-0/+7
* Set _NEW_BUFFERS in glRead/DrawBuffer().Brian2007-10-302-3/+3
* Rewrite update_program() to use _mesa_get_fixed_func_fragment/vertex_program().Brian2007-10-291-52/+74
* Remove ctx field from texenvprog_cacheBrian2007-10-292-13/+11
* Refactor _mesa_UpdateTexEnvProgram()Brian2007-10-292-32/+39
* Rename 'mms-config.' to 'mms.config'.Michal Krol2007-10-291-1/+1
* Disable the else clause which assigns the default fragment program to ctx->Fr...Brian2007-10-291-0/+2
* Re-implement GLSL texture sampler variables.Brian2007-10-262-0/+7
* properly init dst reg's CondMask/Swizzle fieldsBrian2007-10-231-2/+2
* bump up MAX_INSTRUCTIONS and add an assertion to catch emitting too many inst...Brian2007-10-231-3/+6
* call Driver.Flush() in _mesa_notifySwapBuffers()Brian2007-10-191-2/+4
* Add some FLUSH_CURRENT() calls.Brian2007-10-172-0/+4
* check for width or height = 0 before calling driver Bitmap funcBrian2007-10-151-1/+1
* Generate a texenv fragment program if there's a GLSL vertex shader but no GLS...Brian2007-10-021-1/+2
* don't use scissored bounds in _mesa_clip_copytexsubimage()Brian2007-09-261-1/+1
* Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in ...Brian2007-09-263-7/+60
* include programopt.hBrian2007-09-251-0/+1
* Disable vertex shader fog, compute fog in fragment shader.Brian2007-09-251-5/+11
* temporarily set the FRAG_BIT_FOGC bit in InputsRead when fog is enabledBrian2007-09-181-0/+1
* Implement query object interface.Brian2007-09-114-54/+70
* move FLUSH_CURRENTBrian2007-09-101-0/+3
* Move guts of glRasterPos down into T&L module.Brian2007-09-062-530/+39
* don't map element buffer in _mesa_validate_DrawElements() unless necessaryBrian2007-08-201-12/+19
* remove some temp pipe hacksBrian2007-08-111-15/+0
* remove some temporary hacksBrian2007-08-101-47/+3
* Add printf handlers, pass pci id and move texlayout code to driver.Keith Whitwell2007-08-101-3/+1
* Checkpoint intel_renderbuffer removal.Brian2007-08-092-4/+12
* remove st_draw.h includeBrian2007-08-021-2/+0
* Reroute some clear functionality.Keith Whitwell2007-08-021-8/+0
* s/Z24_S8/S8_Z24/ (stencil is in the high byte)Brian2007-08-011-1/+1
* Checkpoint: glClear changes - working, bug very rough.Brian2007-08-011-0/+10
* sp_z_surface.h is deadBrian2007-07-311-1/+0
* Redesign pipe_surface in terms of pipe_region.Brian2007-07-311-20/+34
* 32 and z24s8 softpipe buffersBrian2007-07-301-1/+7
* Lots of improvements to the surface-related code.Brian2007-07-302-2/+23
* Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa i...michal2007-07-2716-82/+142
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| * remove unused MAX_3D_TEXTURE_SIZE, reformatttingBrian2007-07-241-20/+17