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* mesa: move extensions->version code into separate functionBrian Paul2008-07-241-70/+72
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* mesa: don't include Mesa version in GL_SHADING_LANGUAGE_VERSION stringBrian Paul2008-07-241-3/+5
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* mesa: add GL_POLYGON_OFFSET_POINT/LINE/FILL queries, remove ↵Brian Paul2008-07-162-42/+30
| | | | | | GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE Issues found by Bob Ellison.
* mesa: check for __INTERIX to typedef uintptr_tBlair Sadewitz2008-07-151-0/+6
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* mesa: fix stencil state problem when GL_ATI_separate_stencil wasn't enabledBrian Paul2008-07-141-47/+49
| | | | | | | | | In glStencilFunc/Op/Mask() set both the front and back-face state, unless GL_EXT_stencil_two_side is enabled. Before, we only set the front+back state if GL_ATI_separate_stencil was enabled. Ultimately, we probably should remove GL_EXT_stencil_two_side since it's incompatible with GL 2.x.
* mesa: also check for __NetBSD__Blair Sadewitz2008-07-141-1/+1
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* mesa: check for OpenBSD (bug 15604)Brian Paul2008-07-091-1/+7
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* mesa: remove debug codemesa_7_1_rc3Brian Paul2008-07-081-1/+0
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* bump version to rc3Brian Paul2008-07-081-1/+1
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* mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul2008-07-082-5/+4
| | | | The old implementation could overwrite the caller's param buffer.
* mesa: bump version to rc2mesa_7_1_rc2Brian Paul2008-07-081-1/+1
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* Enable TexGen based on InputsRead when a fragment program is activeNicolai Haehnle2008-07-041-10/+18
| | | | | | | The old behaviour depended on which texture images the fragment program reads from, which seems to contradict the shader specifications. Note: Piglit's general/texgen test checks for this problem.
* mesa: remove incorrect assertionBrian Paul2008-07-041-1/+0
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* mesa: fix some error codes in _mesa_ShaderSourceARB()Brian Paul2008-07-031-4/+4
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* mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul2008-07-033-4/+29
| | | | Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer objects.
* mesa: fix vertex array validation test for attribute 0 (vert pos)Brian Paul2008-07-021-11/+12
| | | | | We don't actually need vertex array[0] enabled when using a vertex program/shader.
* mesa: fix issues around multisample enableRoland Scheidegger2008-07-023-1/+19
| | | | | multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
* VBO: Regenerate files based on recent changes to gl_API.xmlIan Romanick2008-07-021-2939/+2935
| | | | | Since GL_ARB_vertex_buffer_object protocol isn't supported yet, these changes are innocuous.
* Solaris port of Mesa 7.1 with autoconf supportAlan Coopersmith2008-06-212-5/+41
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: fix inconsistent use of GL_UNSIGNED_INT vs. GL_UNSIGNED_INT_24_8_EXT ↵Brian Paul2008-06-172-3/+3
| | | | for Z unpacking
* mesa: make mm.c use unsigned ints for offsets.Dave Airlie2008-06-172-6/+7
| | | | | If you have a GPU using this code and it has the offsets up in this space, this fails.
* texenvprogram: Mark textures using ARB_shadow as ShadowSamplersNicolai Haehnle2008-06-141-2/+6
| | | | | | | Since ARB_fragment_program and friends are defined to ignore the setting of the GL_TEXTURE_COMPARE_FUNC parameter, we have to explicitly enable the shadow comparison by marking the texture unit in ShadowSamplers when appropriate.
* [texenvprogram] Fix refcounting-related memory leak.Nicolai Haehnle2008-06-021-1/+2
| | | | | | | | All newly created programs have RefCount == 1, but the fragment program cache added an additional reference in cache_item, with the result being that none of the programs were ever freed. Solve the problem by not creating the additional reference in cache_item.
* Use the GLuint64EXT type defined by GL_EXT_timer_queryBrian Paul2008-05-291-11/+6
| | | | Removes some compiler #ifdef stuff.
* set version string to 7.1 rc1Brian Paul2008-05-271-1/+1
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* Fix program refcounting assertion failure during context tear-downBrian Paul2008-05-191-6/+8
| | | | | | | | When purging the program hash table, the refcount _should_ be one since the program is referenced by the hash table. Need to explicitly set to zero before calling delete(). Also, purge high-level shader hash tables before low-level program hash tables.
* Updated GLSL uniform/sampler handling from gallium-0.1 branchBrian Paul2008-05-142-3/+12
| | | | | | | | | | Previously, the shader linker combined the uniforms used by the vertex and fragment shaders into a combined set of uniforms. This made the implementation of glUniform*() simple, but was rather inefficient otherwise. Now each shader gets its own set of uniforms (no more modelview matrix showing up in the fragment shader uniforms, for example). cherry-picked by hand from gallium-0.1 branch
* Revert "mesa/intel: map/unmap texture objects around mipmap generation ↵Dave Airlie2008-05-091-6/+0
| | | | | | | | function." This reverts commit c50ffc4cb89b67ae59208eb72cdb664c846ba987. I'll fix this using the mipmap hooks I just picked from gallium-0.1
* Remove unused texunit parameter to ctx->Driver.GenerateMipmap()Brian2008-05-095-29/+10
| | | | (cherry picked from commit c3395f4473c8fdf75d04c0dd72e687bc8d8127a7)
* Added ctx->Driver.GenerateMipmap() driver hookDave Airlie2008-05-093-25/+32
| | | | | | | | (cherry picked from commit 4c2f3dbca940f289e67248682b84a3516d5a3031) Conflicts: src/mesa/drivers/common/driverfuncs.c
* mesa/intel: map/unmap texture objects around mipmap generation function.Dave Airlie2008-05-091-0/+6
| | | | | This at least stops the compiz brain explosion we were seeing, I do wonder though if we should somehow be calling intel_generate_mipmap somehow.
* fix refcounting bugs in tnl/tex program cachesBrian Paul2008-05-072-33/+38
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* implement full reference counting for vertex/fragment programsBrian2008-05-063-21/+37
| | | | | Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test.
* Add support for ATI_separate_stencil in display lists.Michal Wajdeczko2008-05-061-0/+33
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* fix conversion of GLfloat display list IDsBrian Paul2008-05-011-21/+24
| | | | | | Use floor() to convert to int (per Mark Kildard and the SI). Also, change translate_id() to return a signed integer since we may be offsetting from GL_LIST_BASE.
* Add support for GL_REPLACE_EXT texture env mode.Brian Paul2008-04-301-1/+6
| | | | | | GL_REPLACE_EXT comes from the ancient GL_EXT_texture extension. Found an old demo that actually uses it. The values of the GL_REPLACE and GL_REPLACE_EXT tokens is different, unfortunately.
* mesa: adjust glBitmap coords by a small epsilonBrian Paul2008-04-291-2/+3
| | | | | | | | Fixes problem with bitmaps jumping around by one pixel depending on window size. The rasterpos is often X.9999 instead of X+1. Run progs/redbook/drawf and resize window to check. Cherry picked from gallium-0.1 branch
* drop stray includes of glapiGeorge Sapountzis2008-04-231-1/+0
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* glcore: drop outdated sources files intented for xorgGeorge Sapountzis2008-04-231-138/+0
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* glcore: build from mesaGeorge Sapountzis2008-04-231-5/+0
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* only use __x86_64__, not __amd64__ (bug 15503)Brian Paul2008-04-141-1/+1
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* commentsBrian Paul2008-04-111-2/+7
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* fix mistakenly set ATIFragmentShader._Enabled bit (bug 15269)Roland Scheidegger2008-04-011-1/+1
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* mesa: Free all shader program data before deleting allXiang, Haihao2008-03-311-0/+16
| | | | shader/shader program objects to avoid memory access error.
* Revert "mesa: separate shader program object from shader object." (bug#15244)Xiang, Haihao2008-03-312-17/+9
| | | | This reverts commit 3ffd11f71d021f672b9bc15b3c39c155a0e2fecb.
* fix texture/renderbuffer mix-up in test_attachment_completeness()Brian2008-03-281-1/+1
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* implement glGet/BindAttribLocationARB() for display listsBrian2008-03-251-0/+26
| | | | More such shader functions are needed...
* add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c fileBrian2008-03-242-0/+65
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* delete default programs with ctx->Driver.DeleteProgram()Brian2008-03-221-2/+2
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* [win32] Use native aligned memory allocation functions.Michal Wajdeczko2008-03-211-0/+18
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