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* i915: Ask the compiler to flatten out all the if statements that it can.Eric Anholt2010-07-191-0/+5
* linker: Don't dynamically allocate slots for linked shadersIan Romanick2010-06-301-1/+6
* glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.Eric Anholt2010-06-301-0/+3
* glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.Eric Anholt2010-06-301-0/+3
* mesa: Allow querying the system FBO in GetFramebufferAttachmentParameterivKristian Høgsberg2010-06-151-6/+8
* mesa: Allow GL_ALPHA FBOs with ARB_framebuffer_object.Eric Anholt2010-06-102-3/+7
* mesa: add ARB_texture_swizzle as alias of EXT_texture_swizzle, update relnotesMarek Olšák2010-06-051-0/+1
* mesa: whitespace and 80 column wrappingBrian Paul2010-06-021-3/+12
* mesa: Fix excess initializers in get.c table.Chia-I Wu2010-05-311-2/+2
* Always define int32_t in compiler headers.Chia-I Wu2010-05-311-3/+1
* Update OpenGL ES headers.Chia-I Wu2010-05-311-3/+0
* mesa: Fix/add feature test to shader.c.Chia-I Wu2010-05-311-1/+3
* mesa: fix incorrect GL_DEPTH_STENCIL_ATTACHMENT format checkBrian Paul2010-05-271-3/+3
* Revert the 'make static' part of 962f92611216e304c95e7c089b38d58066236014Kristian Høgsberg2010-05-262-81/+307
* mesa: move all vertex array functions into varray.cBrian Paul2010-05-252-0/+274
* mesa: added _mesa_VertexAttribIPointer()Brian Paul2010-05-252-0/+24
* mesa: new GL 3.0 VertexAttrib commandsBrian Paul2010-05-251-0/+174
* mesa: make a bunch of shader API functions staticBrian Paul2010-05-253-377/+173
* mesa: display list support for uint uniformsBrian Paul2010-05-251-1/+199
* mesa: unsigned int uniform functions (GL3)Brian Paul2010-05-252-0/+96
* mesa: Reenable check for GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXTKristian Høgsberg2010-05-241-21/+23
* mesa: Handle FEATURE_es2_glsl differences at runtime tooKristian Høgsberg2010-05-241-12/+22
* mesa: fix warnings about missing initializers in get.c tableBrian Paul2010-05-211-326/+330
* Add __DragonFly__ in querymatrix for fpclassify()David Shao2010-05-211-1/+1
* fpclassify is available on C99-compliant Solaris releases tooAlan Coopersmith2010-05-191-1/+2
* mesa: Remove unnecessary header.Vinson Lee2010-05-151-2/+0
* mesa: silence void * / func * conversion warningsBrian Paul2010-05-141-5/+10
* mesa: enum bitfields are a gcc-only feature, use GLubyteBrian Paul2010-05-141-2/+2
* mesa: print enum name instead of hexadecimal value in glGet errorsBrian Paul2010-05-141-4/+9
* mesa: another transform feedback error check, 80-col wrappingBrian Paul2010-05-141-3/+9
* mesa: fpclassify dummy definition is not needed on FreeBSD.Alex Kozlov2010-05-141-1/+1
* mesa: Remove no-op wrappers around trig functions.Eric Anholt2010-05-133-51/+1
* mesa: Remove _mesa_pow(), which is always just pow().Eric Anholt2010-05-137-18/+6
* mesa: silence compiler warningAlan Hourihane2010-05-131-1/+3
* mesa: Make FEATURE_ATI_fragment_shader more modular.Chia-I Wu2010-05-121-18/+1
* mesa/es: Update sources.mak and fix the build.Chia-I Wu2010-05-121-0/+6
* mesa: Add dummy _mesa_lookup_query_object to queryobj.h.Chia-I Wu2010-05-121-0/+6
* mesa: Make FEATURE_EXT_transform_feedback more modular.Chia-I Wu2010-05-123-10/+61
* mesa: fix error message stringsBrian Paul2010-05-111-5/+5
* mesa: added glGet code for GL_ARB_transform_feedback2Brian Paul2010-05-111-0/+18
* mesa: remove unused headerBrian Paul2010-05-111-1/+0
* mesa: remove unused headerBrian Paul2010-05-111-1/+0
* mesa: Optimize get.c by using a table-driven approachKristian Høgsberg2010-05-1110-10157/+2351
* mesa: s/uint/GLuint/ in _mesa_BindTransformFeedback prototype.Vinson Lee2010-05-102-2/+2
* mesa: more transform feedback infrastructureBrian Paul2010-05-107-32/+549
* mesa: Update comments in get_gen_es.py.Vinson Lee2010-05-091-2/+2
* mesa: fix typos, comment in signed 16-bit tex fetch codeBrian Paul2010-05-091-4/+4
* mesa: added unsigned 16-bit/channel tex formatBrian Paul2010-05-096-10/+127
* mesa: added comments for signed 16-bit formatsBrian Paul2010-05-091-4/+4
* mesa: use GL_RGBA16_SNORM for accum bufferBrian Paul2010-05-092-1/+3