| Commit message (Collapse) | Author | Age | Files | Lines |
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So we can use it in meta.c.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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GetTexParamterfv() doesnt change texture state, so instead of
_mesa_lock_texture() we can use _mesa_lock_context_textures(),
which doesn't increase the texture stamp. With this change,
_mesa_update_state_locked() is now only called from under
_mesa_lock_context_textures(), which is right thing to do. Right now
it's the same mutex, but if we made texture locking more fine grained
locking one day, just locking one texture here would be wrong.
This all ignores the fact that texture locking seem a bit
flaky and broken, but we're trying to not blatantly make it worse.
This change allows us to reliably unlock the context textures in the
dd::UpdateState callback as is necessary for meta color resolves.
Signed-off-by: Kristian Høgsberg <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Generate a GL error and return rather than crashing on a null
ctx->Driver.CopyImageSubData pointer (gallium). This allows apitraces
with glCopyImageSubData() calls to continue rather than crash.
Plus, fix a comment typo.
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This extension is identical to NV_texture_barrier. Alias
glTextureBarrier to the existing glTextureBarrierNV and use the existing
NV_texture_barrier extension bit.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Requires GLSL 1.50 or higher, which we only support in the core profile.
V2: Fix broken alignment
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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The _mesa_swizzle_and_convert path can't do transfer ops, so we should bail
if they're needed.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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This got broken by 3dbf5bf6571e0c9d3e4febce01dea82be190d9d2.
GL_COLOR_INDEX data is still supported (in legacy contexts), but the new
texstore_swizzle path cannot handle it (and didn't detect this).
Unfortunately there's no piglit test trying to specify textures with a
GL_COLOR_INDEX source format, and I don't really understand how all the color
map stuff which is used by this works, but this caused conform failures
(with a reported mesa implementation error when trying to figure out the color
mapping).
Reviewed-by: Jason Ekstrand <[email protected]>
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Enables BPTC texture compression on the software rasterizer.
Reviewed-by: Ian Romanick <[email protected]>
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Once we add BPTC texture support we will need to generate mipmaps for
compressed floating point textures too. Most of the code seems to already be
there but it just needs a few extra lines to get it to use GL_FLOAT instead of
GL_UNSIGNED_BYTE as the type for the temporary buffers.
Reviewed-by: Ian Romanick <[email protected]>
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This adds compressors for all four of the BPTC compressed-texture formats. The
compressor is written from scratch and takes a very simple approach. It always
uses a single mode of the BPTC format (4 for unorm and 3 for half-floats) and
picks the two endpoints by dividing the texels into those which have more or
less than the average luminance of the block and then calculating an average
color of the texels within each division.
It's probably not really sensible to try to use BPTC compression at runtime
because for example with the Nvidia offline compression tool it can take in
the order of an hour to compress a full-screen image. With that in mind I
don't think it's worth having a proper compressor in Mesa and this approach
gives reasonable results for a usage that is basically a corner case.
v2: Always use the custom compressor, even for the unorm formats. Fix the
quantization step for the half-float format compressor. Fixed a typo which
was breaking the right-hand edge of half-float textures with a width that
isn't a multiple of four.
Reviewed-by: Ian Romanick <[email protected]>
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Adds functions to fetch from any of the four BPTC-compressed formats.
v2: Set the alpha component to 1.0 when fetching from the half-float formats
instead of leaving it uninitialised. Don't linearize the alpha component
when fetching from sRGB.
Reviewed-by: Ian Romanick <[email protected]>
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This adds the following four Mesa image format enums which correspond to the
four BPTC compressed texture formats:
MESA_FORMAT_BPTC_RGBA_UNORM
MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM
MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT
MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT
It also updates the format information functions to handle these and the
corresponding GL enums.
v2: Also modify _mesa_get_format_color_encoding, _mesa_get_srgb_format_linear
and _mesa_get_uncompressed_format
Reviewed-by: Ian Romanick <[email protected]>
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Adds the ‘bptc’ layout to get_channel_bits. The channel bits for BPTC depend
on the mode but as it only has to be an approximation this sets it to 8 for
the two UNORM formats and 16 for the two half-float formats. These represent
the minimum number of bits of variation that can be generated by the
interpolation of the two formats.
This doesn't quite match what we do for S3TC which only returns 4 even though
it can similarly generate 8 bits from the interpolation. However it does match
what we return for ETC2. For reference, NVidia seems to return 8 bits for the
UNORM formats and 32 bits for the half-float formats.
v2: Change the number of bits to 8/8/8/8 for the UNORM formats and 16/16/16
for the half-float formats.
Reviewed-by: Jason Ekstrand <[email protected]>
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If the name of a compressed texture format has ‘FLOAT’ in it it will now set
the data type of the format to GL_FLOAT. This will be needed for the BPTC
half-float formats.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The signed and unsigned half-float BPTC-compressed formats were being reported
as having a base format of GL_RGBA but they don't store an alpha channel so it
should be GL_RGB.
Reviewed-by: Ian Romanick <[email protected]>
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This adds a boolean in the gl_extensions struct for
GL_ARB_texture_compression_bptc as well as an entry in extension_table.
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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v2: changed GLboolean -> bool
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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v2: renamed GLboolean -> bool
Reviewed-by: Glenn Kennard <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Fixes MinGW build. Trivial.
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This adds the API entrypoint, error checking logic, and a driver hook for
the ARB_copy_image extension.
v2: Fix a typo in ARB_copy_image.xml and add it to the makefile
v3: Put ARB_copy_image.xml in the right place alphebetically in the
makefile and properly prefix the commit message
v4: Fixed some line wrapping and added a check for null
v5: Check for incomplete renderbuffers
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Neil Roberts <[email protected]>
v6: Update dispatch_sanity for the addition of CopyImageSubData
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There's no need to copy the array of DrawBuffer enums to a temp array.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Fixes failed assertion when _mesa_update_draw_buffers() was called
with GL_DRAW_BUFFER == GL_FRONT_AND_BACK. The piglit gl30basic hit
this.
Cc: "10.2" <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Silences MinGW warnings:
warning: unknown conversion type character ‘l’ in format [-Wformat]
warning: too many arguments for format [-Wformat-extra-args]
v2: use signed types/formats
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Also delete the comment before that function. Everything in that
comment was either stale, wrong, or captured elsewhere.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This simplifies all the callers, and it enables the removal of one of
the function parameters.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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I think OpenVMS was the only platform that Mesa ran on that used a
non-IEEE representation for floats. We removed OpenVMS support a while
back, and this should alleviate the need to continue updating the
this-platform-uses-IEEE list.
The one bit of this patch that needs review is the IS_INF_OR_NAN,
because I'm not sure if MSVC supports isfinite.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82268
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Red-only formats should be x001 and RG formats should be xy01.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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To get uint8_t type, to fix MSVC build.
Trivial.
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Again, we delete a lot of functions that aren't really doing anything
interesting anymore.
v2: Comment the texstore_rgba_integer function
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This commit also removes a bunch of functions which aren't doing anything
more interesting than the general path does.
v2: Better comment the texstore_via_float function
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This should be both faster and more accurate than our general slow-path of
converting everything to float.
v2: Add a comment to top of the texstore_swizzle function
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This commit splits the texture storage into three functions:
texstore_depth_stencil, texstore_compressed, and texstore_rgba. Right now
this split seems artificial since we just have one function pointer per
format and there is no difference between these three categories. However,
this split makes it much easier to write a more general function upload
path for one of these categories than the current function pointers.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This commits adds the _mesa_format_to_array function that determines if the
given format can be represented as an array format and computes the array
format parameters. This is a direct helper function for using
_mesa_swizzle_and_convert
v2: Better documentation and commit message
v3: Fixed a potential segfault from an invalid endianness swizzle
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Most format conversion operations required by GL can be performed by
converting one channel at a time, shuffling the channels around, and
optionally filling missing channels with zeros and ones. This adds a
function to do just that in a general, yet efficient, way.
v2:
* Add better comments including full docs for functions
* Don't use __typeof__
* Use inline helpers instead of writing out conversions by hand,
* Force full loop unrolling for better performance
v3: Add another set of parens around the MAX_INT macro
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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v2: Move the MESA_FORMAT_SWIZZLE enum to the top of the file
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Mesa hasn't supported color-indexed textures for some time. This is 0 for
all texture formats, so we don't need to store it.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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