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* mesa: skip FLUSH_VERTICES() if no samplers were changedTimothy Arceri2017-06-271-1/+6
* mesa: don't set _NEW_PROGRAM_CONSTANTS for non-bindless opaque uniformsTimothy Arceri2017-06-271-0/+6
* mesa: add KHR_no_error support for glCopyTexImage*D()Timothy Arceri2017-06-272-0/+31
* mesa: add no error support to copyteximage()Timothy Arceri2017-06-271-13/+30
* mesa: create copyteximage_err() helper and always inline copyteximage()Timothy Arceri2017-06-271-4/+14
* mesa: tidy up copyteximage()Timothy Arceri2017-06-271-5/+5
* mesa: add KHR_no_error support for glCopyTex{ture}SubImage*D()Timothy Arceri2017-06-272-0/+109
* mesa: add copy_texture_sub_image_no_error() helperTimothy Arceri2017-06-271-0/+17
* mesa: remove redundant NULL checkTimothy Arceri2017-06-271-6/+2
* mesa: create copy_texture_sub_image_err() helperTimothy Arceri2017-06-271-36/+48
* mesa: make _mesa_copy_texture_sub_image() staticTimothy Arceri2017-06-272-99/+85
* mesa: add KHR_no_error support for gl{Compressed}TexImage*D()Timothy Arceri2017-06-272-0/+116
* mesa: add no error support to teximage()Timothy Arceri2017-06-271-29/+32
* mesa: create wrapper around teximage()Timothy Arceri2017-06-271-14/+26
* mesa: fix unused variable warning in release buildsTimothy Arceri2017-06-271-1/+2
* mesa/glthread: don't include pthread.hMarek Olšák2017-06-261-1/+0
* mesa/glthread: decrease the batch size for better perf scalingMarek Olšák2017-06-261-3/+11
* mesa/glthread: add glthread "perf" counters and pass them to gallium HUDMarek Olšák2017-06-263-3/+25
* mesa/glthread: switch to u_queue and redesign the batch managementMarek Olšák2017-06-263-198/+91
* mesa/glthread: remove HAVE_PTHREAD guardsMarek Olšák2017-06-264-65/+0
* mesa/marshal: add custom marshalling for glNamedBuffer(Sub)DataGrigori Goronzy2017-06-262-0/+126
* mesa: only flush vertices when the viewport is differentSamuel Pitoiset2017-06-241-3/+3
* mesa: remove useless comments in the viewport code pathSamuel Pitoiset2017-06-241-10/+2
* mesa: don't flush vertices in glClientActiveTextureMarek Olšák2017-06-231-1/+1
* mesa: don't flag _NEW_ARRAY for GL_PRIMITIVE_RESTART_NVMarek Olšák2017-06-231-1/+3
* mesa: remove spurious flush in _mesa_Viewport()Samuel Pitoiset2017-06-231-1/+0
* mesa: remove spurious flush in _mesa_DepthRange()Samuel Pitoiset2017-06-231-2/+0
* mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()Samuel Pitoiset2017-06-231-2/+0
* mesa: add KHR_no_error support for glViewport()Samuel Pitoiset2017-06-232-0/+10
* mesa: add viewport() helperSamuel Pitoiset2017-06-231-21/+27
* mesa: add KHR_no_error support for glViewportArrayv()Samuel Pitoiset2017-06-232-0/+12
* mesa: add viewport_array() helperSamuel Pitoiset2017-06-231-7/+14
* mesa: add KHR_no_error support for glViewportIndexed*()Samuel Pitoiset2017-06-232-0/+22
* mesa: rename ViewportIndexedf() to viewport_indexed_err()Samuel Pitoiset2017-06-231-6/+7
* mesa: add KHR_no_error support for glClipControl()Samuel Pitoiset2017-06-232-0/+11
* mesa: add clip_control() helperSamuel Pitoiset2017-06-231-27/+34
* Revert "getteximage: Return correct error value when texure object is not found"Juan A. Suarez Romero2017-06-221-9/+3
* mesa: fix using texture id 0 with glTextureSubImage*()Samuel Pitoiset2017-06-221-5/+2
* mesa: fix using texture id 0 with gl*TextureParameter*()Samuel Pitoiset2017-06-221-4/+2
* mesa: fix using texture id 0 with VDPAURegisterSurfaceNV()Samuel Pitoiset2017-06-221-3/+3
* mesa: fix using texture id 0 with glTextureStorage*()Samuel Pitoiset2017-06-221-6/+2
* mesa: pass the 'caller' function to texturestorage() helperSamuel Pitoiset2017-06-221-10/+13
* mesa: use _mesa_lookup_texture_err() in get_tex_obj_for_clear()Samuel Pitoiset2017-06-221-10/+2
* mesa: remove unused _mesa_delete_nameless_texture()Samuel Pitoiset2017-06-222-46/+0
* mesa: check for allocation failures in _mesa_new_texture_object()Samuel Pitoiset2017-06-221-2/+5
* mesa: don't call _mesa_update_clip_plane in the GL core profileMarek Olšák2017-06-221-1/+2
* mesa: simplify _mesa_is_image_unit_valid for buffersMarek Olšák2017-06-221-12/+13
* mesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL programs for st/mesaMarek Olšák2017-06-223-5/+30
* mesa: don't flag _NEW_PROGRAM_CONSTANTS for non-GLSL programs for st/mesaMarek Olšák2017-06-223-8/+39
* mesa: flush vertices before updating ctx->_ShaderMarek Olšák2017-06-221-2/+2