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* glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().Kenneth Graunke2014-04-081-1/+2
* mesa: Move is_power_of_two() function from brw_context.h to macros.h.Kenneth Graunke2014-04-081-0/+11
* mesa: rename stencil/Z functions in format_unpack.cBrian Paul2014-04-071-40/+40
* mesa/soft/llvmpipe: add fake MSAA supportDave Airlie2014-04-022-1/+3
* mesa: Allow setting GL_TEXTURE_MAX_LEVEL to 0 with GL_TEXTURE_RECTANGLE.Iago Toral Quiroga2014-04-011-1/+2
* glsl: remove UBO fields from _mesa_glsl_parse_stateChia-I Wu2014-04-011-2/+1
* mesa/st: Accelerate ARB_clear_buffer_object with clear_bufferIlia Mirkin2014-03-312-3/+10
* mesa: Fix format matching checks for GL_INTENSITY* internalformats.Chris Forbes2014-04-011-8/+12
* mesa: fix texstore for MESA_FORMAT_R8G8B8A8_SRGBChris Forbes2014-04-011-4/+6
* mesa: fix glMultiDrawArrays inside a display listBrian Paul2014-03-271-3/+4
* mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-upBrian Paul2014-03-261-4/+4
* mesa: fix indentation, formatting, etc in fbobject.cBrian Paul2014-03-261-38/+56
* mesa: rename format_(un)pack.c functions to match format names (pt. 7)Brian Paul2014-03-262-34/+34
* mesa: rename format_(un)pack.c functions to match format names (pt. 6)Brian Paul2014-03-262-12/+12
* mesa: rename format_(un)pack.c functions to match format names (pt. 5)Brian Paul2014-03-262-72/+72
* mesa: rename format_(un)pack.c functions to match format names (pt. 4)Brian Paul2014-03-262-44/+44
* mesa: rename format_(un)pack.c functions to match format names (pt. 3)Brian Paul2014-03-262-67/+67
* mesa: rename format_(un)pack.c functions to match format names (pt. 2)Brian Paul2014-03-262-36/+36
* mesa: rename format_(un)pack.c functions to match format names (pt. 1)Brian Paul2014-03-262-403/+403
* mesa: In core profile, refuse to draw unless a VAO is bound.Kenneth Graunke2014-03-251-1/+4
* Revert "mesa: Fix format matching checks for GL_INTENSITY* internalformats."Chris Forbes2014-03-261-12/+8
* mesa: move GLbitfield any_valid_stages declaration before codeBrian Paul2014-03-251-1/+2
* mesa/sso: Implement ValidateProgramPipelineGregory Hainaut2014-03-254-3/+203
* mesa/sso: Add _mesa_sampler_uniforms_pipeline_are_validGregory Hainaut2014-03-252-0/+79
* mesa/sso: Add gl_pipeline_object::InfoLog supportGregory Hainaut2014-03-252-3/+24
* mesa/sso: Implement GL_PROGRAM_PIPELINE_BINDING for glGetGregory Hainaut2014-03-252-0/+12
* mesa/sso: Implement _mesa_BindProgramPipelineGregory Hainaut2014-03-251-0/+69
* mesa/sso: Implement _mesa_UseProgramStagesGregory Hainaut2014-03-251-0/+102
* mesa/sso: Add gl_pipeline_object parameter to _mesa_use_shader_programGregory Hainaut2014-03-252-12/+18
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-2510-76/+90
* mesa/sso: replace Shader binding point with _ShaderGregory Hainaut2014-03-253-3/+125
* mesa: Skip clearing color buffers when color writes are disabled.Kenneth Graunke2014-03-241-1/+26
* mesa: Introduce a _mesa_format_has_color_component() helper.Kenneth Graunke2014-03-242-0/+33
* mesa: Stop skipping the FinishRenderTexture calls for winsys FBOs.Eric Anholt2014-03-241-2/+3
* mesa: Generate FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT earlierChris Forbes2014-03-251-6/+6
* mesa: Fix format matching checks for GL_INTENSITY* internalformats.Chris Forbes2014-03-251-8/+12
* mesa: fix software fallback for generating mipmaps for 3D texturesMarek Olšák2014-03-211-21/+16
* mesa: fix software fallback for generating mipmaps for cube arraysMarek Olšák2014-03-211-2/+5
* mesa: allow generating mipmaps for cube arraysMarek Olšák2014-03-211-0/+4
* mesa: fix texture border handling for cube arraysMarek Olšák2014-03-211-1/+4
* mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_textureIlia Mirkin2014-03-191-8/+3
* mesa: mark GL_RGB9_E5 as not color-renderableMarek Olšák2014-03-151-4/+0
* mesa: return v.value_int64 when the requested type is TYPE_INT64Emil Velikov2014-03-141-3/+3
* Add the EGL_MESA_configless_context extensionNeil Roberts2014-03-122-20/+68
* Fix the initial value of glDrawBuffers for GLESNeil Roberts2014-03-121-1/+3
* Use the magic behaviour of GL_BACK in GLES 1 and 2 as well as 3Neil Roberts2014-03-121-1/+6
* mesa: Release gl_debug_state when destroying context.Mike Stroyan2014-03-121-1/+4
* mesa: s/GLhandleARB/GLuint/ for glGetUniform functionsBrian Paul2014-03-103-25/+25
* mesa: rename MESA_FORMAT_X8Z24_UNORM -> MESA_FORMAT_X8_UINT_Z24_UNORMBrian Paul2014-03-105-16/+16
* mesa: reorder MESA_FORMAT enumsBrian Paul2014-03-102-1009/+936