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* mesa: add new entrypoints for GL_OES_viewport_arrayIlia Mirkin2016-09-223-0/+29
* mesa: Implement ARB_shader_viewport_layer_array for i965Dylan Baker2016-09-202-0/+2
* mesa: Move buffers-unmapped earlier in check_valid_to_render().Kenneth Graunke2016-09-161-6/+6
* mesa: Expose GL_CONTEXT_FLAGS in ES 3.2.Kenneth Graunke2016-09-161-3/+5
* mesa: fix glGetFramebufferAttachmentParameteriv w/ on-demand FRONT_BACK allocMarek Olšák2016-09-161-2/+14
* mesa: check for no matrix change in _mesa_LoadMatrixf()Brian Paul2016-09-151-3/+5
* mesa: Expose RESET_NOTIFICATION_STRATEGY with KHR_robustness.Kenneth Graunke2016-09-152-3/+10
* glsl: add core plumbing for GL_ANDROID_extension_pack_es31aIlia Mirkin2016-09-132-0/+3
* mesa: introduce glPrimitiveBoundingBoxARB entrypointIlia Mirkin2016-09-131-0/+3
* mesa: add a GLES3.2 enums section, and expose new MS line width paramsIlia Mirkin2016-09-134-10/+46
* mesa: Enable OES/EXT_tessellation_shader for ES 3.1 + ARB_tess drivers.Kenneth Graunke2016-09-121-4/+4
* mesa/glsl: Move string_to_uint_map into the util folderThomas Helland2016-09-122-2/+2
* mesa: Remove unused hash table includesThomas Helland2016-09-121-1/+0
* mesa/formatquery: limit ES target support, fix core context supportIlia Mirkin2016-09-061-7/+8
* main: GL_RGB10_A2UI does not come with GL 3.0/EXT_texture_integerIlia Mirkin2016-09-061-1/+7
* mesa: Fix types in _mesa_get_color_read_format().Kenneth Graunke2016-09-051-1/+1
* main: add KHR_robustness to ES 3.2 extension requirementsIlia Mirkin2016-09-031-0/+1
* glsl: add gl_BoundingBox and associated varying slotsIlia Mirkin2016-08-301-0/+5
* mesa: add support for GL_PRIMITIVE_BOUNDING_BOX storage and queryIlia Mirkin2016-08-304-0/+57
* mesa: add scaffolding for OES/EXT_primitive_bounding_boxIlia Mirkin2016-08-307-1/+95
* glsl: Calculate bitset of secondary outputs written in ir_set_program_inouts.Francisco Jerez2016-08-301-0/+1
* mesa: fix format conversion bug in get_tex_rgba_uncompressed()Brian Paul2016-08-291-6/+8
* mesa: add EXT_texture_cube_map_array supportIlia Mirkin2016-08-281-0/+1
* mesa: remove OES_shader_io_blocks enableIlia Mirkin2016-08-282-3/+2
* main: use KHR_blend_equation_advanced enable for ES 3.2 availabilityIlia Mirkin2016-08-281-1/+1
* main: add missing EXTRA_END in OES_sample_variables get checkIlia Mirkin2016-08-281-0/+1
* mesa/version: OpenGL ES 3.2 depends on OES_texture_cube_map_arrayIan Romanick2016-08-261-1/+1
* mesa: Add support for OES_texture_cube_map_arrayIan Romanick2016-08-269-11/+16
* mesa: Add and use _mesa_has_texture_cube_map_array helperIan Romanick2016-08-263-8/+13
* mesa: Use _mesa_has_ARB_texture_cube_map_array instead of open-coding itIan Romanick2016-08-263-4/+3
* mesa: Cosmetic changes in legal_texobj_targetIan Romanick2016-08-261-12/+12
* mesa: Rearrange legal_texobj_target to look more like _mesa_legal_get_tex_lev...Ian Romanick2016-08-261-11/+26
* mesa: Allow GL_EXT_geometry_shader and GL_EXT_geometry_point_sizeIan Romanick2016-08-262-0/+6
* mesa: Document reasons for allowing XFB drawing modes in GLES 3.1 w/GL_OES_ge...Ian Romanick2016-08-261-2/+31
* mesa: Remove redundant _mesa_has_shader_subroutineIan Romanick2016-08-263-26/+16
* main: Add MESA_VERBOSE=api support for glClearStencilJordan Justen2016-08-261-0/+3
* main: Add MESA_VERBOSE=api support for glTexImageJordan Justen2016-08-261-0/+5
* mesa/main: Fix missing return in non void functionTobias Klausmann2016-08-261-1/+1
* mesa: Implement GL_KHR_blend_equation_advanced_coherent.Kenneth Graunke2016-08-256-0/+23
* mesa: Add draw time validation for advanced blending modes.Kenneth Graunke2016-08-251-0/+52
* mesa: Restyle _mesa_check_blend_func_error().Kenneth Graunke2016-08-251-15/+15
* mesa: Track the current advanced blending mode.Kenneth Graunke2016-08-252-13/+50
* mesa: Allow advanced blending enums in glBlendEquation[i].Kenneth Graunke2016-08-251-10/+54
* glsl: process blend_support_* qualifiersIlia Mirkin2016-08-251-0/+5
* mesa: add KHR_blend_equation_advanced enable and extension stringIlia Mirkin2016-08-252-0/+2
* glapi: add KHR_blend_equation_advanced dispatchIlia Mirkin2016-08-251-0/+6
* mesa: Rename _mesa_BlendBarrierMESA to _mesa_BlendBarrier.Kenneth Graunke2016-08-252-2/+2
* glsl: Keep track of the set of fragment outputs read by a GL program.Francisco Jerez2016-08-241-0/+1
* mesa: Add blend barrier entry point and driver hook.Francisco Jerez2016-08-243-0/+29
* mesa: Move shader memory barrier functions into barrier.c.Francisco Jerez2016-08-244-57/+57