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* mesa: optimize no-change check in _mesa_BlendEquationSeparate()Brian Paul2015-10-151-15/+26
* mesa: optimize no-change check in _mesa_BlendEquation()Brian Paul2015-10-151-12/+23
* mesa: optimize no-change check in _mesa_BlendFuncSeparate()Brian Paul2015-10-151-15/+28
* mesa: short-cut new_state == _NEW_LINE in _mesa_update_state_locked()Brian Paul2015-10-151-1/+5
* mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()Brian Paul2015-10-151-1/+0
* mesa: minor indentation fix in _mesa_BindTextureUnit()Brian Paul2015-10-141-1/+1
* mesa: remove unused texUnit local in _mesa_BindTextureUnit()Brian Paul2015-10-141-7/+0
* glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resourcesTapani Pälli2015-10-141-242/+2
* mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program}Iago Toral Quiroga2015-10-141-1/+48
* mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocksIago Toral Quiroga2015-10-145-15/+15
* mesa: clean up comments for gl_current_attrib structBrian Paul2015-10-131-7/+5
* mesa: pass caller name to create_textures()Brian Paul2015-10-131-7/+6
* ff_fragment_shader: Use binding to set the sampler unitIan Romanick2015-10-121-6/+4
* mesa/uniforms: fix get_uniform for doubles (v2)Dave Airlie2015-10-121-16/+37
* mesa: call ProgramStringNotify for fixed-function vertex programsMarek Olšák2015-10-091-2/+1
* glsl: move shader_enums into nirRob Clark2015-10-091-1/+1
* mesa: Get rid of texture-dependent image unit derived state.Francisco Jerez2015-10-094-33/+0
* mesa: Skip redundant texture completeness checking during image validation.Francisco Jerez2015-10-091-1/+2
* mesa: Expose function to calculate whether a shader image unit is valid.Francisco Jerez2015-10-092-4/+15
* main: fix length of values written to glGetProgramResourceiv() for ACTIVE_VAR...Samuel Iglesias Gonsalvez2015-10-091-4/+10
* main: buffer array variables can have array size of 0 if they are unsizedSamuel Iglesias Gonsalvez2015-10-091-1/+8
* main: consider that unsized arrays have at least one active elementSamuel Iglesias Gonsalvez2015-10-091-1/+7
* main: fix TOP_LEVEL_ARRAY_SIZE and TOP_LEVEL_ARRAY_STRIDESamuel Iglesias Gonsalvez2015-10-091-1/+52
* main: fix goto in program_resource_top_level_array_strideSamuel Iglesias Gonsalvez2015-10-091-2/+2
* mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_spanTapani Pälli2015-10-091-0/+15
* mesa,meta: move gl_texture_object::TargetIndex initializationsBrian Paul2015-10-083-9/+25
* mesa: remove unused _mesa_create_nameless_texture()Brian Paul2015-10-082-23/+0
* mesa: remove unneeded error check in create_textures()Brian Paul2015-10-081-9/+2
* mesa: include bad type in error string of _mesa_pack_depth_spanTapani Pälli2015-10-081-1/+2
* mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checksJason Ekstrand2015-10-071-2/+19
* Revert "mesa: enable KHR_debug for ES contexts"Emil Velikov2015-10-071-1/+1
* mesa: Remove GL_ARB_sampler_object depth compare error checking.Stefan Dösinger2015-10-071-18/+10
* mesa: enable KHR_debug for ES contextsEmil Velikov2015-10-071-1/+1
* main/get: make KHR_debug enums available everywhereMatthew Waters2015-10-071-9/+9
* glapi: add function pointers for KHR_debug for glesMatthew Waters2015-10-071-0/+25
* mesa: remove unneeded #include of colormac.hMark Janes2015-10-061-1/+0
* mesa/i965: Refactor brw_is_front_buffer_{drawing,reading} to common codeIan Romanick2015-10-062-0/+25
* main: array stride for unsized arrays of arrays are calculated like recordsSamuel Iglesias Gonsalvez2015-10-061-1/+1
* mesa: Add missing _mm_mfence() before streaming loads.Matt Turner2015-10-051-0/+3
* glsl: reduce memory footprint of uniform_storage structTimothy Arceri2015-10-052-5/+5
* mesa: remove Driver.BindImageTextureMarek Olšák2015-10-032-15/+0
* mesa: remove Driver.DeleteSamplerObjectMarek Olšák2015-10-032-20/+10
* mesa: remove Driver.EndCallListMarek Olšák2015-10-032-9/+1
* mesa: remove Driver.BeginCallListMarek Olšák2015-10-032-9/+1
* mesa: remove Driver.EndListMarek Olšák2015-10-032-8/+1
* mesa: remove Driver.NewListMarek Olšák2015-10-032-8/+1
* mesa: remove Driver.NotifySaveBeginMarek Olšák2015-10-032-8/+1
* mesa: remove Driver.SaveFlushVerticesMarek Olšák2015-10-032-6/+3
* mesa: remove Driver.FlushVerticesMarek Olšák2015-10-032-12/+3
* mesa: remove Driver.BeginVerticesMarek Olšák2015-10-031-5/+0