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* pack: fix indentation (trivial)Dave Airlie2011-11-271-1/+1
* glapi: add ARB_texture_rgb10_a2ui support.Dave Airlie2011-11-271-1165/+1168
* mesa: add MESA_FORMAT_RGBX8888 and MESA_FORMAT_RGBX8888_REVChia-I Wu2011-11-274-6/+69
* mesa: fix incorrect error message in format_unpack.cBrian Paul2011-11-231-1/+2
* mesa: update comment for clear_teximage_fields()Brian Paul2011-11-221-9/+2
* mesa: re-implement unpacking of DEPTH_COMPONENT32FMarek Olšák2011-11-231-0/+9
* mesa: Fix unpack for MESA_FORMAT_INTENSITY_FLOAT16.Eric Anholt2011-11-221-1/+1
* mesa: Fall back to float16 if float32 isn't supported in ChooseTexFormat.Eric Anholt2011-11-221-0/+11
* mesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16 before RGBA_FLOAT32.Eric Anholt2011-11-221-0/+1
* mesa: Make formats.c "datatype" values match glGetTexLevelParameter return.Eric Anholt2011-11-223-9/+14
* mesa: Don't report types for 0-sized components of textures.Eric Anholt2011-11-221-50/+69
* mesa: rename the AMD_conservative_depth extension flag to ARBMarek Olšák2011-11-222-3/+3
* mesa: set the gl_FragDepth layout in the GLSL linkerMarek Olšák2011-11-191-0/+3
* mesa: handle MapRenderbuffer() failures in glReadPixelsBrian Paul2011-11-191-0/+45
* mesa: make slow_read_rgba_pixels() a void functionBrian Paul2011-11-191-3/+1
* mesa: define, use _mesa_is_cube_face() in several placesBrian Paul2011-11-194-20/+18
* Revert "read_rgba_pixels: Don't force clamping if the renderbuffer is normali...Michel Dänzer2011-11-171-2/+1
* read_rgba_pixels: Don't force clamping if the renderbuffer is normalized.Michel Dänzer2011-11-171-1/+2
* mesa: initialize stencilMap, Stride if stencilRb==depthRbBrian Paul2011-11-161-0/+4
* mesa: Only update sampler uniforms that are used by the shader stageIan Romanick2011-11-161-3/+19
* mesa: don't map depth+stencil buffer twice in glReadPixels()Brian Paul2011-11-161-3/+11
* mesa: do not skip att and spot calculation for infinite lightYuanhan Liu2011-11-161-63/+50
* mesa: make sure all lighting tables are updated before the computationYuanhan Liu2011-11-161-0/+3
* mesa: Fix a couple of missed conversion to arrays in format_unpack.Eric Anholt2011-11-151-11/+11
* mesa: Include R/RG integer textures in _mesa_is_integer_format.Eric Anholt2011-11-151-0/+12
* mesa: convert unpack functions to operate on an array of valuesBrian Paul2011-11-151-630/+900
* mesa: new BYTE/SHORT_TO_FLOATZ() macrosBrian Paul2011-11-153-42/+17
* mesa: move CEILING() macro into macros.hBrian Paul2011-11-153-7/+5
* mesa: remove unused macros in macros.hBrian Paul2011-11-151-26/+0
* mesa: consolidate cases in _mesa_components_in_format()Brian Paul2011-11-151-28/+12
* mesa: move swrast ReadPixels code into core MesaBrian Paul2011-11-152-0/+493
* mesa: remove support for software alpha buffersBrian Paul2011-11-152-376/+0
* mesa: replace GLstencil with GLubyteBrian Paul2011-11-155-33/+12
* linker: Count the number of uniform components used by a shader during linkingIan Romanick2011-11-141-0/+7
* linker: Count the number of samplers used by a shader during linkingIan Romanick2011-11-141-0/+3
* mesa: Fix glFramebufferTexture*() for depth and stencil attachmentsChad Versace2011-11-111-3/+55
* mesa: Make gl_VertexID be a system value like gl_InstanceID.Eric Anholt2011-11-111-0/+1
* mesa: replace api_noop.[ch] with vbo_noop.[ch]Brian Paul2011-11-112-1150/+0
* mesa: remove ancient, unused gl_free_control_points prototoypeBrian Paul2011-11-111-4/+0
* mesa: silence uninitialized var warningBrian Paul2011-11-101-1/+1
* mesa: Add support for unpacking 32-bit integer formats to int spans.Eric Anholt2011-11-092-0/+128
* glsl: Assign transform feedback varying slots in linker.Paul Berry2011-11-091-0/+13
* mesa,glsl,mapi: Put extern "C" { ... } where appropriate.José Fonseca2011-11-0910-11/+75
* mesa: fix signed/unsigned integer comparison warningsBrian Paul2011-11-082-5/+9
* mesa: Implement glGetFragDataLocationIan Romanick2011-11-082-20/+56
* linker: Use app-specified fragment data location during linkingIan Romanick2011-11-083-1/+16
* mesa: Stub implementation of glBindFragDataLocationIan Romanick2011-11-082-18/+37
* Delete code made dead by previous uniform related patchesIan Romanick2011-11-075-535/+0
* mesa: Add missing check for glUniform*v count > 1 on non-arrayIan Romanick2011-11-071-0/+9
* mesa: Rewrite the way uniforms are tracked and handledIan Romanick2011-11-075-220/+464