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* Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-195-20/+77
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* Massive re-org of GLSL-related API functions.Brian2006-12-192-0/+908
| | | | | | | Added new GLSL functions to struct dd_function_table. main/shaders.c calls GLSL functions through the dd_function_table. shader/shader_api.c implements the API functions. Other assorted changes, fixes everywhere else.
* Lots of assorted changes for new GLSL compiler backend.Brian2006-12-159-126/+265
| | | | New datatypes, constants, variables.
* Modify _mesa_strdup() so it handles NULL correctly.Brian2006-12-141-6/+14
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* replace check for XFree86LOADER and IN_MODULE with XFree86Server (bug 9144)Brian Paul2006-11-271-1/+1
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* Prune incoming state to the atoms of interest. Hopefully this willKeith Whitwell2006-11-221-6/+14
| | | | | prevent driver-initiated statechanges in the middle of DrawElements/DrawArrays from disturbing this code.
* Another fixKeith Whitwell2006-11-221-0/+8
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* list header files in sources files (Dan Nicholson)Brian Paul2006-11-211-1/+75
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* More fixes, glean seems to run now.Keith Whitwell2006-11-211-2/+3
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* Fix more typos.Keith Whitwell2006-11-211-2/+2
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* glTexCoord3dv was not using third coordinateSean D'Epagnier2006-11-211-1/+1
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* Fix typos that meant vbos were never unmappedKeith Whitwell2006-11-201-4/+3
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* fix glPopAttrib/color material bug #9091Brian Paul2006-11-201-4/+4
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* delete shader objects when destroying shared context stateBrian Paul2006-11-181-0/+11
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* Initial implementation work for CAL, RET, and BRA instructions for fragmentBrian Paul2006-11-161-0/+1
| | | | programs.
* fix bug 9046Brian Paul2006-11-161-2/+2
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* use LONGSTRING to silence warningBrian Paul2006-11-161-1/+1
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* fix glDrawPixels(GL_COLOR_INDEX, GL_BITMAP) bug 9044Brian Paul2006-11-161-3/+3
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* Make sure vbo's are mapped before accessing their contents inKeith Whitwell2006-11-162-6/+94
| | | | api_arrayelt.c. Reported by Haihao Xiang.
* Add a size parameter to _mesa_add_unnamed_constant() andBrian Paul2006-11-151-1/+1
| | | | | _mesa_add_named_constant() to indicate vector size (1, 2, 3 or 4). Always 4 for now...
* #define LONGSTRING __extension__ in imports.h and use it to silence gccBrian Paul2006-11-151-0/+9
| | | | warnings about long string literals.
* plug in 2.0, 2.1 functionsBrian Paul2006-11-031-0/+26
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* Added OpenGL 2.1 entrypoints.Brian Paul2006-11-031-2093/+2158
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* replace CONFIG_H with MESA_CONFIG_H_INCLUDEDBrian Paul2006-11-031-4/+4
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* Minor changes to get ready for OpenGL 2.1.Brian Paul2006-11-033-1/+11
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* Update gl_API.xml with OpenGL 2.0 functions, regenerate derived files.Brian Paul2006-11-021-2844/+3028
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* minor change in _mesa_ResizeBuffersMESA()Brian Paul2006-11-021-1/+2
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* comment about a valgrind errorBrian Paul2006-11-021-0/+1
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* s/GLchan/GLubyte/ in debug codeBrian Paul2006-11-021-3/+3
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* init SecondaryRasterColorBrian Paul2006-11-021-0/+1
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* Added GL_STENCIL_BACK_WRITEMASKBrian Paul2006-11-022-0/+10
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* check for shader extensions for OpenGL 2.0Brian Paul2006-11-021-2/+4
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* Undo some of yesterday's ATI_separate_stencil changes. The ATI extensionBrian Paul2006-11-023-51/+51
| | | | doesn't exactly match OpenGL 2.0.
* new RGBA_LOGICOP_ENABLED() macroBrian Paul2006-11-022-3/+9
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* Rename _mesa_IsProgram() to _mesa_IsProgramARB() to avoid collision with theBrian Paul2006-11-022-3/+3
| | | | OpenGL 2.0 function of the same name.
* Add ATI_separate_stencil and use it in preference to EXT_stencil_two_sideBrian Paul2006-11-024-56/+57
| | | | since the former is what's used for OpenGL 2.0.
* update _mesa_select_tex_image() and _mesa_get_tex_image()Brian Paul2006-11-011-2/+2
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* update commentsBrian Paul2006-11-011-17/+6
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* Remove x/y/width/height parameters from Clear functions.Brian Paul2006-11-012-18/+4
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* Merge texmem-0-3-branch.Keith Whitwell2006-11-0111-507/+813
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* Added a few new ctx->Const. fields for shader-related limits.Brian Paul2006-11-014-16/+30
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* fix MINGW32 problemsBrian Paul2006-10-311-2/+4
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* Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.Brian Paul2006-10-301-16/+0
| | | | | Massage nvvertexec.c code to work more like s_nvfragprog.c - another step toward unifying vertex/fragment program execution.
* remove debug codeBrian Paul2006-10-301-7/+0
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* Rather than always allocating 100 instructions, put instructions into aBrian Paul2006-10-291-18/+42
| | | | | temporary buffer, then copy into a malloc'd array of the correct size. According to Glean texCombine, we never need more than 21 instructions.
* Change _mesa_init_instruction() to initialize an array of instructions.Brian Paul2006-10-291-1/+1
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* s/GLchan/GLubyte/Brian Paul2006-10-241-4/+4
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* whitespace clean-upBrian Paul2006-10-242-4/+4
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* Color clamping fixes.Brian Paul2006-10-224-2/+40
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* minor re-org, doxygen commentsBrian Paul2006-10-181-11/+13
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