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* mesa: Move the link check from _mesa_get_uniform_location to _mesa_GetUniform...Ian Romanick2011-11-071-5/+11
* mesa: Fix error generation for glClearBuffer{i ui}v with GL_DEPTH or GL_STENCILIan Romanick2011-11-071-0/+84
* mesa: fix the selection of soft renderbuffer color formatsBrian Paul2011-11-071-7/+17
* mesa: remove unneeded soft renderbuffer format-setting codeBrian Paul2011-11-071-16/+0
* mesa: check for immutable texture in _mesa_test_texobj_completeness()Brian Paul2011-11-071-4/+9
* mesa: add missing checks to compute_versionMarek Olšák2011-11-071-0/+5
* mesa: Add a function for comparing gl_format to format/type.Eric Anholt2011-11-032-0/+321
* swrast: Make the packed depth/stencil read fastpath use MapRenderbuffer.Eric Anholt2011-11-032-0/+39
* swrast: Directly map the stencil buffer in read_stencil_pixels.Eric Anholt2011-11-032-0/+62
* texgetimage: add missing return on errornobled2011-11-031-0/+1
* mesa: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-0315-17/+103
* mesa: clean up validate_texture_wrap_modeChia-I Wu2011-11-031-15/+27
* mesa: fix a logic error in glFramebufferTexture2DChia-I Wu2011-11-031-1/+1
* mesa: add GL_OES_EGL_image_external to the extension listChia-I Wu2011-11-032-0/+2
* mesa: add missing defines for GL_OES_EGL_image_externalChia-I Wu2011-11-031-0/+8
* mesa, i965: prepare for more than 8 texture targetsChia-I Wu2011-11-031-1/+1
* glapi: regenerate filesChia-I Wu2011-11-031-1178/+1190
* mesa: fix the low limit of width and height for glRenderbufferStorageYuanhan Liu2011-11-031-2/+2
* mesa: fix inital value for new renderbufferYuanhan Liu2011-11-031-1/+1
* mesa: complete the GL_TEXTURE_SWIZZLE* setupYuanhan Liu2011-11-031-0/+27
* mesa: remove the redundant checkYuanhan Liu2011-11-031-6/+5
* mesa: Set the "Integer" field of gl_client_array properly.Paul Berry2011-11-022-0/+2
* mesa: Make unpack_uint_z_row return 32 bits of data.Eric Anholt2011-11-011-25/+10
* Add MapRenderbuffer implementations for software drivers.Eric Anholt2011-11-012-0/+39
* mesa: Add a driver hook for mapping renderbuffers.Eric Anholt2011-11-011-0/+9
* mesa: make save_EndConditionalRender param list (void) to silence warningBrian Paul2011-11-011-1/+1
* mesa: Fix memory leak in out-of-memory path.Vinson Lee2011-11-011-0/+1
* mesa: Add NV_fog_distance to the fixed-function vertex program generatorNicholas Miell2011-11-011-4/+39
* mesa: Add the basics for the NV_fog_distance extensionNicholas Miell2011-11-014-0/+22
* mesa: add note about immutable textures for _mesa_test_texobj_completeness()Brian Paul2011-10-311-0/+4
* swrast: implement GL_ARB_texture_storageBrian Paul2011-10-311-0/+1
* mesa: plug in dispatch functions for GL_ARB_texture_storageBrian Paul2011-10-311-0/+9
* mesa: init extension entry for GL_ARB_texture_storageBrian Paul2011-10-311-0/+1
* mesa: display list dispatch for GL_ARB_texture_storageBrian Paul2011-10-311-0/+9
* mesa: new glTexImage error checks for GL_ARB_texture_storageBrian Paul2011-10-311-0/+34
* mesa: glGetTexParameter support for GL_ARB_texture_storageBrian Paul2011-10-311-0/+12
* mesa: implement new functions for GL_ARB_texture_storageBrian Paul2011-10-312-0/+463
* glapi: regenerated API files for GL_ARB_texture_storageBrian Paul2011-10-313-5079/+5196
* mesa: add new driver hook for AllocTextureStorage()Brian Paul2011-10-311-0/+9
* mesa: add new fields for GL_ARB_texture_storageBrian Paul2011-10-311-0/+2
* mesa: Don't do [0, 1] clamping on glGetTexImage() of packed float formats.Eric Anholt2011-10-281-4/+6
* glsl: Distinguish between no interpolation qualifier and 'smooth'Paul Berry2011-10-271-1/+5
* mesa: Expose GLSL interpolation qualifiers in gl_fragment_program.Paul Berry2011-10-271-0/+19
* mesa: initialize ARB_transform_feedback2 dispatchMarek Olšák2011-10-272-1/+10
* mesa: improve EXT_transform_feedback display list supportMarek Olšák2011-10-271-10/+9
* mesa: fix GL error checking in TransformFeedbackVaryingsMarek Olšák2011-10-271-1/+3
* glsl: Rename remaining internal builtins from gl_MESA* to gl_*MESA.Eric Anholt2011-10-261-3/+3
* mesa: Apply StripTextureBorder to CopyTexImage as well.Eric Anholt2011-10-261-0/+10
* mesa: Fold gallium's texture border stripping into a core Mesa option.Eric Anholt2011-10-262-3/+68
* mesa: Skip texstore for 0-sized texture data.Eric Anholt2011-10-261-0/+9