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* mesa: enable KHR_debug for ES contextsEmil Velikov2015-10-071-1/+1
* main/get: make KHR_debug enums available everywhereMatthew Waters2015-10-071-9/+9
* glapi: add function pointers for KHR_debug for glesMatthew Waters2015-10-071-0/+25
* mesa: remove unneeded #include of colormac.hMark Janes2015-10-061-1/+0
* mesa/i965: Refactor brw_is_front_buffer_{drawing,reading} to common codeIan Romanick2015-10-062-0/+25
* main: array stride for unsized arrays of arrays are calculated like recordsSamuel Iglesias Gonsalvez2015-10-061-1/+1
* mesa: Add missing _mm_mfence() before streaming loads.Matt Turner2015-10-051-0/+3
* glsl: reduce memory footprint of uniform_storage structTimothy Arceri2015-10-052-5/+5
* mesa: remove Driver.BindImageTextureMarek Olšák2015-10-032-15/+0
* mesa: remove Driver.DeleteSamplerObjectMarek Olšák2015-10-032-20/+10
* mesa: remove Driver.EndCallListMarek Olšák2015-10-032-9/+1
* mesa: remove Driver.BeginCallListMarek Olšák2015-10-032-9/+1
* mesa: remove Driver.EndListMarek Olšák2015-10-032-8/+1
* mesa: remove Driver.NewListMarek Olšák2015-10-032-8/+1
* mesa: remove Driver.NotifySaveBeginMarek Olšák2015-10-032-8/+1
* mesa: remove Driver.SaveFlushVerticesMarek Olšák2015-10-032-6/+3
* mesa: remove Driver.FlushVerticesMarek Olšák2015-10-032-12/+3
* mesa: remove Driver.BeginVerticesMarek Olšák2015-10-031-5/+0
* mesa: remove Driver.BindArrayObjectMarek Olšák2015-10-032-12/+0
* mesa: remove Driver.DeleteArrayObjectMarek Olšák2015-10-032-5/+2
* mesa: remove Driver.NewArrayObjectMarek Olšák2015-10-033-5/+3
* mesa: remove Driver.HintMarek Olšák2015-10-032-7/+0
* mesa: remove Driver.ColorMaskIndexedMarek Olšák2015-10-032-5/+0
* mesa: remove some Driver.Blend* hooksMarek Olšák2015-10-032-16/+0
* mesa: remove Driver.AccumMarek Olšák2015-10-031-6/+0
* mesa: remove Driver.ResizeBuffersMarek Olšák2015-10-032-9/+1
* mesa: remove Driver.DeleteShaderProgramMarek Olšák2015-10-034-8/+8
* mesa: remove Driver.NewShaderProgramMarek Olšák2015-10-035-6/+7
* mesa: remove Driver.DeleteShaderMarek Olšák2015-10-034-7/+7
* mesa: Add abs input modifier to base for POW in ffvertex_progDaniel Scharrer2015-10-011-3/+14
* mesa: fix incorrect error in _mesa_BindTextureUnit()Brian Paul2015-10-011-1/+2
* mesa: remove _mesa_get_tex_unit_err() and fix error handlingBrian Paul2015-10-012-20/+7
* mesa: consolidate texture binding codeBrian Paul2015-10-011-121/+79
* mesa: fix indentation in _mesa_create_nameless_texture()Brian Paul2015-10-011-9/+9
* mesa: clean up #includes in uniforms.hBrian Paul2015-10-011-3/+3
* mesa: clean up #includes in uniform_query.cppBrian Paul2015-10-011-7/+6
* mesa: clean up #includes in pipelineobj.cBrian Paul2015-10-011-3/+3
* mesa: clean up #includes in ff_fragment_shader.cppBrian Paul2015-10-011-12/+10
* main: Fix block index when mixing UBO and SSBO blocksIago Toral Quiroga2015-10-011-3/+2
* mesa: use strtok_s for strtok_r on windowsTapani Pälli2015-10-011-0/+3
* mesa: Fix format specifier warning in mesa_DispatchComputeIndirect()Rhys Kidd2015-09-301-1/+1
* mesa: clean up #includes in shaderapi.cBrian Paul2015-09-291-5/+5
* mesa: clean up the #includes in shader_query.cppBrian Paul2015-09-291-7/+7
* mesa: remove an extern "C" wrapper in shader_query.cppBrian Paul2015-09-291-3/+1
* mesa/cs: Add MESA_VERBOSE=api support in DispatchCompute*Jordan Justen2015-09-291-0/+7
* mesa: fix ARRAY_SIZE query for GetProgramResourceivTapani Pälli2015-09-293-43/+62
* util: implement strndup for WIN32Samuel Iglesias Gonsalvez2015-09-291-0/+1
* mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocksSamuel Iglesias Gonsalvez2015-09-294-8/+8
* main: fix ACTIVE_UNIFORM_BLOCKS valueSamuel Iglesias Gonsalvez2015-09-291-1/+5
* mesa: Use the effective internal format instead for validationEduardo Lima Mitev2015-09-281-0/+151