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Age
Files
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*
mesa: enable KHR_debug for ES contexts
Emil Velikov
2015-10-07
1
-1
/
+1
*
main/get: make KHR_debug enums available everywhere
Matthew Waters
2015-10-07
1
-9
/
+9
*
glapi: add function pointers for KHR_debug for gles
Matthew Waters
2015-10-07
1
-0
/
+25
*
mesa: remove unneeded #include of colormac.h
Mark Janes
2015-10-06
1
-1
/
+0
*
mesa/i965: Refactor brw_is_front_buffer_{drawing,reading} to common code
Ian Romanick
2015-10-06
2
-0
/
+25
*
main: array stride for unsized arrays of arrays are calculated like records
Samuel Iglesias Gonsalvez
2015-10-06
1
-1
/
+1
*
mesa: Add missing _mm_mfence() before streaming loads.
Matt Turner
2015-10-05
1
-0
/
+3
*
glsl: reduce memory footprint of uniform_storage struct
Timothy Arceri
2015-10-05
2
-5
/
+5
*
mesa: remove Driver.BindImageTexture
Marek Olšák
2015-10-03
2
-15
/
+0
*
mesa: remove Driver.DeleteSamplerObject
Marek Olšák
2015-10-03
2
-20
/
+10
*
mesa: remove Driver.EndCallList
Marek Olšák
2015-10-03
2
-9
/
+1
*
mesa: remove Driver.BeginCallList
Marek Olšák
2015-10-03
2
-9
/
+1
*
mesa: remove Driver.EndList
Marek Olšák
2015-10-03
2
-8
/
+1
*
mesa: remove Driver.NewList
Marek Olšák
2015-10-03
2
-8
/
+1
*
mesa: remove Driver.NotifySaveBegin
Marek Olšák
2015-10-03
2
-8
/
+1
*
mesa: remove Driver.SaveFlushVertices
Marek Olšák
2015-10-03
2
-6
/
+3
*
mesa: remove Driver.FlushVertices
Marek Olšák
2015-10-03
2
-12
/
+3
*
mesa: remove Driver.BeginVertices
Marek Olšák
2015-10-03
1
-5
/
+0
*
mesa: remove Driver.BindArrayObject
Marek Olšák
2015-10-03
2
-12
/
+0
*
mesa: remove Driver.DeleteArrayObject
Marek Olšák
2015-10-03
2
-5
/
+2
*
mesa: remove Driver.NewArrayObject
Marek Olšák
2015-10-03
3
-5
/
+3
*
mesa: remove Driver.Hint
Marek Olšák
2015-10-03
2
-7
/
+0
*
mesa: remove Driver.ColorMaskIndexed
Marek Olšák
2015-10-03
2
-5
/
+0
*
mesa: remove some Driver.Blend* hooks
Marek Olšák
2015-10-03
2
-16
/
+0
*
mesa: remove Driver.Accum
Marek Olšák
2015-10-03
1
-6
/
+0
*
mesa: remove Driver.ResizeBuffers
Marek Olšák
2015-10-03
2
-9
/
+1
*
mesa: remove Driver.DeleteShaderProgram
Marek Olšák
2015-10-03
4
-8
/
+8
*
mesa: remove Driver.NewShaderProgram
Marek Olšák
2015-10-03
5
-6
/
+7
*
mesa: remove Driver.DeleteShader
Marek Olšák
2015-10-03
4
-7
/
+7
*
mesa: Add abs input modifier to base for POW in ffvertex_prog
Daniel Scharrer
2015-10-01
1
-3
/
+14
*
mesa: fix incorrect error in _mesa_BindTextureUnit()
Brian Paul
2015-10-01
1
-1
/
+2
*
mesa: remove _mesa_get_tex_unit_err() and fix error handling
Brian Paul
2015-10-01
2
-20
/
+7
*
mesa: consolidate texture binding code
Brian Paul
2015-10-01
1
-121
/
+79
*
mesa: fix indentation in _mesa_create_nameless_texture()
Brian Paul
2015-10-01
1
-9
/
+9
*
mesa: clean up #includes in uniforms.h
Brian Paul
2015-10-01
1
-3
/
+3
*
mesa: clean up #includes in uniform_query.cpp
Brian Paul
2015-10-01
1
-7
/
+6
*
mesa: clean up #includes in pipelineobj.c
Brian Paul
2015-10-01
1
-3
/
+3
*
mesa: clean up #includes in ff_fragment_shader.cpp
Brian Paul
2015-10-01
1
-12
/
+10
*
main: Fix block index when mixing UBO and SSBO blocks
Iago Toral Quiroga
2015-10-01
1
-3
/
+2
*
mesa: use strtok_s for strtok_r on windows
Tapani Pälli
2015-10-01
1
-0
/
+3
*
mesa: Fix format specifier warning in mesa_DispatchComputeIndirect()
Rhys Kidd
2015-09-30
1
-1
/
+1
*
mesa: clean up #includes in shaderapi.c
Brian Paul
2015-09-29
1
-5
/
+5
*
mesa: clean up the #includes in shader_query.cpp
Brian Paul
2015-09-29
1
-7
/
+7
*
mesa: remove an extern "C" wrapper in shader_query.cpp
Brian Paul
2015-09-29
1
-3
/
+1
*
mesa/cs: Add MESA_VERBOSE=api support in DispatchCompute*
Jordan Justen
2015-09-29
1
-0
/
+7
*
mesa: fix ARRAY_SIZE query for GetProgramResourceiv
Tapani Pälli
2015-09-29
3
-43
/
+62
*
util: implement strndup for WIN32
Samuel Iglesias Gonsalvez
2015-09-29
1
-0
/
+1
*
mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocks
Samuel Iglesias Gonsalvez
2015-09-29
4
-8
/
+8
*
main: fix ACTIVE_UNIFORM_BLOCKS value
Samuel Iglesias Gonsalvez
2015-09-29
1
-1
/
+5
*
mesa: Use the effective internal format instead for validation
Eduardo Lima Mitev
2015-09-28
1
-0
/
+151
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