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* mesa: Remove the Initialized field from framebuffers.Eric Anholt2013-06-251-2/+0
* mesa: Remove Driver.GetBufferSize and its callers.Eric Anholt2013-06-253-123/+0
* glsl: Fix gl_shader_program::UniformLocationBaseScale assert.Vinson Lee2013-06-251-1/+1
* mesa: Move the common _mesa_glsl_compile_shader() code to glsl/.Eric Anholt2013-06-211-1/+2
* mesa: Move shader compiler API code to shaderapi.cEric Anholt2013-06-211-4/+38
* mesa: Use shared code for converting shader targets to short strings.Eric Anholt2013-06-212-22/+4
* glsl: Remove ir_print_visitor.h includes and usageEric Anholt2013-06-211-1/+0
* mesa: wrap comments, code to 78 columns in multisample.cBrian Paul2013-06-191-6/+11
* mesa: remove unused BITSET64 macrosBrian Paul2013-06-191-61/+0
* mesa: Hide weirdness of 1D_ARRAY textures from Driver.CopyTexSubImage().Eric Anholt2013-06-172-6/+42
* mesa: Fix ieee fp on AlphaSven Joachim2013-06-171-1/+1
* mesa: Add infrastructure for ARB_shading_language_420pack.Todd Previte2013-06-142-0/+2
* mesa: Fix bug in unclamped float to ubyte conversion.Manfred Ernst2013-06-121-2/+1
* mesa: fix OES_EGL_image_external being partially allowed in the core profileMarek Olšák2013-06-132-3/+5
* glsl: Add gl_shader_program::UniformLocationBaseScaleIan Romanick2013-06-123-3/+21
* glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_locati...Ian Romanick2013-06-123-4/+6
* mesa: add missing texture strings in tex_target_name()Brian Paul2013-06-101-0/+5
* dlist: fix save_SamplerParameteriChris Forbes2013-06-091-1/+1
* mesa: Prevent possible out-of-bounds read by save_SamplerParameteriv.Vinson Lee2013-06-081-1/+4
* mesa: Report core FBO incompleteness cases through GL_ARB_debug_output.Eric Anholt2013-06-071-18/+25
* mesa: Expose MAX_FRAGMENT_INPUT_COMPONENTS on ES3 and desktop 3.2.Eric Anholt2013-06-072-0/+10
* mesa: Expose texture array getters on GLES3.Eric Anholt2013-06-072-2/+10
* mesa: Fix the return value of TEXTURE_BINDING_2D_ARRAY.Eric Anholt2013-06-071-1/+1
* mesa: Expose texel offset limits in GLES3.Eric Anholt2013-06-072-5/+6
* glsl: Fix uniform buffer object counting.Eric Anholt2013-06-061-1/+9
* mesa: remove outdated version lines in commentsRico Schüller2013-06-05153-153/+0
* mesa: change MAX_PROGRAM_ADDRESS_REGS to 1, clamp to it in state trackerBrian Paul2013-06-041-1/+1
* mesa: Prevent possible out-of-bounds read by save_SamplerParameterfv.Vinson Lee2013-06-031-1/+4
* mesa/texformat: add _mesa_tex_target_is_array functionJordan Justen2013-06-022-0/+16
* mesa: handle missing read buffer in _mesa_get_color_read_format/type()Brian Paul2013-06-021-30/+48
* mesa: fix hodge podge indentation, update comments in texformat.cBrian Paul2013-06-021-186/+184
* mesa: Add missing break statement in _mesa_choose_tex_format.Vinson Lee2013-05-301-0/+1
* mesa: fix error checking of DXT sRGB formats in _mesa_base_tex_format()Brian Paul2013-05-301-2/+4
* mesa: asst. whitespace, formatting fixes in teximage.cBrian Paul2013-05-301-28/+43
* mesa: Implement ext_framebuffer_multisample_blit_scaled extensionAnuj Phogat2013-05-303-6/+32
* mesa: Delete the ctx->Array._RestartIndex derived state.Kenneth Graunke2013-05-294-12/+3
* mesa: Ignore fixed-index primitive restart in ArrayElement().Kenneth Graunke2013-05-291-1/+1
* mesa: Add a helper function for determining the restart index.Kenneth Graunke2013-05-292-0/+26
* mesa: fix GLSL program objects with more than 16 samplers combinedMarek Olšák2013-05-283-26/+31
* mesa: declare UniformBufferBindings as an array with a static sizeMarek Olšák2013-05-283-9/+7
* mesa: Remove extension checking from ChooseTexFormat.Eric Anholt2013-05-211-651/+533
* mesa: Add ChooseTexFormat support for the new XBGR formats.Eric Anholt2013-05-211-0/+10
* mesa: Make FinishRenderTexture just take the renderbuffer being finished.Eric Anholt2013-05-172-4/+4
* mesa: Track the TexImage being rendered to in the gl_renderbuffer.Eric Anholt2013-05-175-26/+14
* mesa: Make gl_renderbuffers backed by EGL images use FinishRenderTexture.Eric Anholt2013-05-172-9/+24
* mesa: Stop clamping stencil reference value at specification timeChris Forbes2013-05-151-9/+0
* mesa: Use accessor for stencil reference values in glGetChris Forbes2013-05-152-2/+6
* mesa: add accessor for effective stencil refChris Forbes2013-05-151-0/+14
* extensions: add AMD_vertex_shader_layerJordan Justen2013-05-132-1/+3
* mesa: Expose GL_OES_texture_npot on GLES1Chad Versace2013-05-131-1/+1