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* mesa: fix program resource queries for builtin variablesTapani2015-06-051-1/+24
* mesa: reference built-in uniforms into gl_uniform_storageMartin Peres2015-06-044-7/+18
* mesa: move no-change glDepthFunc check earlierBrian Paul2015-06-031-3/+3
* mesa: restore GL_EXT_depth_bounds_test state in glPopAttrib()Brian Paul2015-06-031-0/+5
* mesa: fix glPushAttrib(0) / glPopAttrib() errorBrian Paul2015-06-031-0/+17
* mesa: remove unused function declarationTimothy Arceri2015-05-301-4/+0
* mesa: Enable ARB_direct_state_access by default for core profileIan Romanick2015-05-281-1/+1
* dispatch_sanity: Validate the compatibility profile dispatch table tooIan Romanick2015-05-281-0/+493
* dispatch_sanity: Split list of GL 3.1 functions in to core and commonIan Romanick2015-05-281-71/+342
* mesa: Don't install glVertexAttribL* functions in compatibility profileIan Romanick2015-05-282-1/+3
* Revert "mesa: Add an extension flag for ARB_direct_state_access"Ian Romanick2015-05-282-2/+1
* mesa: Use the profile instead of an extension bit to validate GL_TEXTURE_CUBE...Ian Romanick2015-05-281-3/+10
* Revert "mesa: Add ARB_direct_state_access checks in XFB functions"Ian Romanick2015-05-281-42/+0
* Revert "mesa: Add ARB_direct_state_access checks in buffer object functions"Ian Romanick2015-05-281-105/+0
* Revert "mesa: Add ARB_direct_state_access checks in FBO functions"Ian Romanick2015-05-284-127/+0
* Revert "mesa: Add ARB_direct_state_access checks in renderbuffer functions"Ian Romanick2015-05-281-21/+0
* Revert "mesa: Add ARB_direct_state_access checks in texture functions"Ian Romanick2015-05-286-200/+0
* Revert "mesa: Add ARB_direct_state_access checks in VAO functions"Ian Romanick2015-05-282-86/+0
* Revert "mesa: Add ARB_direct_state_access checks in sampler object functions"Ian Romanick2015-05-281-7/+0
* Revert "mesa: Add ARB_direct_state_access checks in program pipeline functions"Ian Romanick2015-05-281-6/+0
* Revert "mesa: Add ARB_direct_state_access checks in query object functions"Ian Romanick2015-05-281-7/+0
* mesa: Allow overriding the version of ES2+ contextsIan Romanick2015-05-281-3/+1
* mesa: Add support for a new override string MESA_GLES_VERSION_OVERRIDEIan Romanick2015-05-281-11/+29
* dri_util: Use _mesa_override_gl_version_contextlessIan Romanick2015-05-282-19/+0
* mesa/es3.1: Enable ES 3.1 API and shading language versionIan Romanick2015-05-282-5/+29
* gles/es3.1: Enable dispatch of almost all new GLES 3.1 functionsIan Romanick2015-05-281-0/+95
* glapi: Encapsulate nop table knowledge in new _mesa_new_nop_table functionIan Romanick2015-05-263-9/+12
* mesa: do not use _glapi_new_nop_table() for DRI buildsBrian Paul2015-05-261-2/+60
* mesa: add some comments in copyimage.cBrian Paul2015-05-261-0/+22
* mesa: move decls, add const qualifiers in copyimage.cBrian Paul2015-05-261-8/+9
* mesa: code clean-ups in textureview.[ch]Brian Paul2015-05-262-33/+55
* mesa: const qualify, return bool for _mesa_texture_view_compatible_format()Brian Paul2015-05-262-8/+8
* mesa: add const qualifer on _mesa_is_compressed_format()Brian Paul2015-05-262-2/+2
* mesa/main: validate name syntax for array variables onlySamuel Iglesias Gonsalvez2015-05-201-3/+3
* mesa: Check the lookup_framebuffer return value in NamedFramebufferRenderbufferFredrik Höglund2015-05-161-0/+2
* mesa: Remove all vestiges of glFramebufferTextureFaceARBIan Romanick2015-05-152-35/+4
* mesa: Add ARB_direct_state_access checks in query object functionsFredrik Höglund2015-05-141-0/+7
* mesa: Add ARB_direct_state_access checks in program pipeline functionsFredrik Höglund2015-05-141-0/+6
* mesa: Add ARB_direct_state_access checks in sampler object functionsFredrik Höglund2015-05-141-0/+7
* mesa: Add ARB_direct_state_access checks in VAO functionsFredrik Höglund2015-05-142-0/+86
* mesa: Add ARB_direct_state_access checks in texture functionsFredrik Höglund2015-05-146-0/+200
* mesa: Add ARB_direct_state_access checks in renderbuffer functionsFredrik Höglund2015-05-141-0/+21
* mesa: Add ARB_direct_state_access checks in FBO functionsFredrik Höglund2015-05-144-0/+127
* mesa: Add ARB_direct_state_access checks in buffer object functionsFredrik Höglund2015-05-141-0/+105
* mesa: Add ARB_direct_state_access checks in XFB functionsFredrik Höglund2015-05-141-0/+42
* mesa: Make GL_TEXTURE_CUBE_MAP valid in FramebufferTextureLayerFredrik Höglund2015-05-141-5/+31
* mesa: Add an extension flag for ARB_direct_state_accessFredrik Höglund2015-05-142-1/+2
* main: Add entry point for NamedFramebufferDrawBuffers.Laura Ekstrand2015-05-143-0/+25
* main: Refactor DrawBuffers.Laura Ekstrand2015-05-142-23/+52
* main: Add entry point for NamedFramebufferReadBuffer.Laura Ekstrand2015-05-143-0/+23